[Server] VanessaE's Creative Server [git/dev]

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Re: VanessaE's Creative Server [git]

by VanessaE » Sun Mar 08, 2015 05:05

It's a server/engine bug. I don't entirely understand the basis of the bug, nor have I seen any concrete plan to resolve it. :-/

All I can say is keep trying to get on. It'll work eventually. Takes me several tries sometimes as well.
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Re: VanessaE's Creative Server [git]

by 12Me21 » Sun Mar 08, 2015 17:13

when i try to get on the server, one of 3 things has happened:
1: everything is normal
2: I get disconnected from the server immediately after the area around me loads.
3: I log on and I'm dead. I'm still connected to the server, but it won't let me break blocks or do anything.

For a while, #2 would happen once or twice, but I would usually be able to go on the server normally after that, but now it's only ever 2 or 3.

It takes a few minutes to get on the server, so trying more than 5 times is very time consuming.
 

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Re: VanessaE's Creative Server [git]

by VanessaE » Sun Mar 08, 2015 18:20

It should only take 20-30 seconds to connect. If it's taking "a few minutes" on each connect, turn off "preload item visuals" in your config (you'll need to open and modity your config with a text editor while the game is closed, then start the game - the option is not in the main menu anymore).
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Re: VanessaE's Creative Server [git]

by VanessaE » Mon Mar 09, 2015 23:14

12Me21: the problem has been found - it's a weird engine bug all right. The workaround, of all the weird things, was to turn damage on, on the server. Bulldog and I just had this happen to us both today also.

Try signing on, and once you get in, "kill" yourself once if necessary, and it should reset you back to normal.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: VanessaE's Creative Server [git]

by 12Me21 » Fri Mar 13, 2015 12:51

Ok, it works now.

Anyway, I've been wondering; why can't you break blocks quickly by hand, like you normally can in creative mode?
 

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Re: VanessaE's Creative Server [git]

by VanessaE » Fri Mar 13, 2015 17:20

Because this server runs my custom game (Dreambuilder) and I don't care too much for that behavior.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: VanessaE's Creative Server [git]

by Michael Eh? » Fri Mar 13, 2015 22:32

we back to either nothing loading and blank screen with preload_item_visuals = true
-OR-
game crashes as before with preload_item_visuals = false

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
 >> === FATAL ERROR ===
 >> Access violation (Exception 0xC0000005) at 0x0000000002B31125
 >> Saved dump to C:\Users\User\Documents\minetest\bin\..\minetest.dmp
 >> === FATAL ERROR ===
 >> Access violation (Exception 0xC0000005) at 0x0000000002B31125
 >> Saved dump to C:\Users\User\Documents\minetest\bin\..\minetest.dmp
 >> === FATAL ERROR ===
 >> Access violation (Exception 0xC0000005) at 0x0000000002B31125
 >> Saved dump to C:\Users\User\Documents\minetest\bin\..\minetest.dmp

:( :( :( :(
 

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Re: VanessaE's Creative Server [git]

by VanessaE » Fri Mar 13, 2015 23:26

If it loads but just gives you a blank grey screen, just try again. This is due to an engine bug on the server end (ghost entities trying to be "deleted" in the area you spawned in, which deletes the player object at the same time but without actually disconnecting the player). It is not your client.

I know it takes a few minutes for "preload item visuals" to run but I'm kinda stuck for a better answer. :-(
You might like some of my stuff:
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Re: VanessaE's Creative Server [git]

by 12Me21 » Fri Mar 20, 2015 14:05

Why are technic frames disabled? I know they can be used to grief stuff, but so can pistons and movestones, not to mention lava, water, and especially corium.

Is it because of lag?
 

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Re: VanessaE's Creative Server [git]

by VanessaE » Fri Mar 20, 2015 16:46

They can get laggy, yes, but mostly because motors and frames can be used to move things like node breakers, such that they can cut wide, practically unlimited paths through the landscape without any recourse.

Last time I had them enabled on this server, someone used them to cut a 5x5 or so trench nearly 1000 nodes long through the map. I had to repair the damage mostly by hand.

Lava/water (and their cooled results) can be worldedited-out, corium damage is disabled since the server is set to disable damage otherwise, and pistons/movestones can only move a limited amount of stuff, so their ability to do serious damage is pretty limited.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: VanessaE's Creative Server [git]

by 12Me21 » Fri Mar 20, 2015 17:11

VanessaE wrote:They can get laggy, yes, but mostly because motors and frames can be used to move things like node breakers, such that they can cut wide, practically unlimited paths through the landscape without any recourse.

Last time I had them enabled on this server, someone used them to cut a 5x5 or so trench nearly 1000 nodes long through the map. I had to repair the damage mostly by hand.

Lava/water (and their cooled results) can be worldedited-out, corium damage is disabled since the server is set to disable damage otherwise, and pistons/movestones can only move a limited amount of stuff, so their ability to do serious damage is pretty limited.


I don't think corium damage is disabled, I was messing with 3 nuclear reactors, and I made them melt down. after that, corium flooded a room underneath them multiple times after I tried to patch the holes.

Maybe you could limit the use of frames by limiting how many can be attached together, or not allowing them to move node breakers.
 

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Re: VanessaE's Creative Server [git]

by VanessaE » Fri Mar 20, 2015 17:21

Odd, corium griefing is supposed to be suppressed. I'll try to make a point to look into that.

As for frames, that's a no-go. Definitely not re-enabling them on this server.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: VanessaE's Creative Server [git]

by 12Me21 » Fri Mar 20, 2015 17:32

VanessaE wrote:Odd, corium griefing is supposed to be suppressed. I'll try to make a point to look into that.


Is it just the corium that destroys blocks, or does the chernobylite do it too?
 

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Re: VanessaE's Creative Server [git]

by VanessaE » Fri Mar 20, 2015 18:38

It's the corium that does that. The chernobylite is the cooled/hardened byproduct thereof. Looks like I had a configuration mistake on the server. It's fixed now.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: VanessaE's Creative Server [git]

by 12Me21 » Sat Mar 21, 2015 17:03

This is a graph of my memory usage while playing on the server, having my game crash, and then trying to reconnect 8 times:
Image

Anyway, I made a taller antenna! (not finished yet)

Image
 

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Re: VanessaE's Creative Server [git]

by VanessaE » Sat Mar 21, 2015 20:28

Wish I could do something about the connection issues, but that's a bug in the server's code (actually you connect just fine but you get invisibly kicked off by the bug).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: VanessaE's Creative Server [git]

by VanessaE » Thu Mar 26, 2015 02:18

Update: My servers have all moved to a new host (again!). This time, it's hardware problems on the host I was with; rather than argue with them to get the hardware fixed (which was already a pretty big problem when I first moved there), I'm just taking my business elsewhere.

It's still digitalaudioconcepts.com port 30000, but the new IP address is 176.9.29.178. The domain will follow along shortly, as soon as DNS propagation catches up.

The osiris.inchra.net IRC server will re-join the network soon.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: VanessaE's Creative Server [git]

by 12Me21 » Thu Mar 26, 2015 13:42

I've been having a lot of problems with my game crashing while on the server, It's happened at least 3 times so far, twice for the same reason. (I'll check the debug.txt when I get home)

And of course, the problem of having to try many times before I can connect normally, still happens.
 

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Re: VanessaE's Creative Server [git]

by VanessaE » Thu Mar 26, 2015 14:29

Yep, the many-tries-to-connect is a minetest server/engine bug; that it's crashing for you from time to time is a client bug, neither of which can I solve. :-(
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: VanessaE's Creative Server [git]

by 12Me21 » Thu Mar 26, 2015 16:16

VanessaE wrote:Yep, the many-tries-to-connect is a minetest server/engine bug; that it's crashing for you from time to time is a client bug, neither of which can I solve. :-(


I haven't gotten these on any other servers, Is it just because there are lots mods?
 

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Re: VanessaE's Creative Server [git]

by VanessaE » Thu Mar 26, 2015 16:31

It's because of a bug I call "ghost entities". It's happened on three of my servers (including one that runs bog-standard minetest_game with barely any mods), and at least a couple of other people out there have reported the same sort of issues on their servers.

Entities are being created out of thin air and being duplicated out of control; when the server thinks the count is in excess of its per-mapblock limit, it tries to delete them, thinks it succeeds, but fails silently. In the process of trying to delete them, it deletes any newly-added player references in the affected map area also, forcing those players to sign off and back on. Thankfully it's just the internal "handle" to the player object that's deleted, and not their account, but the player is not informed that they've been bumped.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: VanessaE's Creative Server [git]

by rubberduck » Sun Apr 12, 2015 10:05

Image
here an screenshot from my "build a giant decoration industrial park" - project, you can all help with this, i have planned this as a huge "community-project".
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

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Re: [Server] VanessaE's Creative Server [git]

by codybruce » Mon Jun 08, 2015 00:17

Thank you kindly for letting me have a field day. That is the first time in years I've sat down and played a game for 8 hours straight. I completely accept the ban.

Banned.png
Banned.png (2.66 MiB) Viewed 3379 times
 

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Re: [Server] VanessaE's Creative Server [git]

by cheapie » Mon Jun 08, 2015 03:48

It has come to our attention that this server has been griefed (see codybruce's post above). It will be restored from a recent backup shortly (less than a week old). Some newer construction may be lost, however I will be available to help rebuild if needed.

Sorry for any inconvenience,
VanessaE's Creative Server administration team
 

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Re: [Server] VanessaE's Creative Server [git]

by VanessaE » Mon Jun 08, 2015 06:44

Backups are taken on a daily basis, so this world has been restored from the Sunday morning backup.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Server] VanessaE's Creative Server [git]

by twoelk » Mon Jun 08, 2015 22:58

cheapie wrote:It has come to our attention that this server has been griefed (see codybruce's post above). It will be restored from a recent backup shortly (less than a week old). Some newer construction may be lost, however I will be available to help rebuild if needed.

Sorry for any inconvenience,
VanessaE's Creative Server administration team



oh dear, and I'm far away from any internet connection worth the name let alone near any machine worthy to connect to a "Dreambuilder" world. I havn't even repaired the "oops" from the last accident near one of my builds yet (only some details missing).
But then again I havn't built anything recently so my stuff has probably all been restored ;-P
 

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Re: [Server] VanessaE's Creative Server [git]

by codybruce » Wed Jun 10, 2015 04:57

You won't miss anything. I only did a days worth of damage. Server backups are every night at 3 AM Eastern time. I had an absolute blast. Had a great story to share with my little brother and colleagues. Little brother was amused. A colleague I have come to dislike was the, "I would be one of the builders..." type. The other colleague brought it up in hysterical laughter in the Monday meeting.

I truly had a blast. Thanks for letting have fun in a video game.

I will not spoof my MAC address to obtain a new IP from my ISP to come wreck it again. I had my fun.

Douchebag comment: Isn't destruction a form of creationism?

Fuckin' Wrekt.

Website updated.
 

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Re: [Server] VanessaE's Creative Server [git]

by VanessaE » Tue Jun 30, 2015 06:26

I have moved the server's standard restart time to 1100 UTC (12:00 noon CET, 6:00 am US eastern time) to better coincide with the slowest times on the server. This change affects all of my servers.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Server] VanessaE's Creative Server [git]

by Michael Eh? » Tue Sep 15, 2015 23:26

Map is offline... along with it's host?
 

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Re: [Server] VanessaE's Creative Server [git]

by cheapie » Wed Sep 16, 2015 00:19

Michael Eh? wrote:Map is offline... along with it's host?


We're having some problems (DDoS), so she's moving it to a different hosting provider with DDoS protection. It might take up to a day or two to get everything sorted out.

(InchraNet IRC can still be contacted at amun.inchra.net, but services are down)
 

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