[0.4.14] LinuxGaming2 - A Server for Builders

ubuntuyou
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Re: [0.4.9] LinuxGaming.us:30000 - Player Skins, Crafting Gu

by ubuntuyou » Tue Jul 15, 2014 19:05

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shadowpawn84
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Re: [0.4.9] LinuxGaming.us:30000 - Player Skins, Crafting Gu

by shadowpawn84 » Tue Jul 15, 2014 19:41

Part 2 of the Moderator Expo

Shadowy entryway by shadowpawn84
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Shady Seat by shadowpawn84
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Library by shadowpawn84
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Dreams of Contrast by shadowpawn84
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"Throne Room" by shadowpawn84
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Bell tower by shadowpawn84
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Watchtower by klappspaten
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Entryway by klappspaten
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Forest Biome by klappspaten
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Desert Biome by klappspaten
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Descent by klappspaten
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Last edited by shadowpawn84 on Tue Jul 15, 2014 19:54, edited 1 time in total.
 

shadowpawn84
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Re: [0.4.9] LinuxGaming.us:30000 - Player Skins, Crafting Gu

by shadowpawn84 » Tue Jul 15, 2014 19:53

Moderator Expo part 3

Black Room by klappspaten
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Dressing Room by klappspaten
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Pristine by klappspaten
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Heart of Darkness by klappspaten
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Ubuntuyou's entryway by ubuntuyou
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Foyer by ubuntuyou
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Royal bedchamber by ubuntuyou
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Private Bathroom by ubuntuyou
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Royal Audience chamber by ubuntuyou
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Dungeon Royale by ubuntuyou
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shadowpawn84
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Re: [0.4.9] LinuxGaming.us:30000 - Player Skins, Crafting Gu

by shadowpawn84 » Tue Jul 15, 2014 20:27

Moderator collaboration part 4

Puzzle Box by klappspaten
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Ladies Room by klappspaten
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Sleepytime by klappspaten
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Light house by klappspaten
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Ugly-Copter by shadowpawn84
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Ticket Office by klappspaten
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"No Country for old Mods" by klappspaten
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Cinema by klappspaten
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Skybox by klappspaten
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Executive Washroom by klappspaten
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"My submission for the New Year's Cover Page" by shadowpawn84
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LazyJ
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Re: [0.4.9] LinuxGaming.us:30000 - Player Skins, Crafting Gu

by LazyJ » Wed Jul 16, 2014 05:16

shadowpawn84, ubuntuyoy, klappspaten...

Wow.

Impressive work; very impressive!! \o/

I've added links to the posts to the "Featured Builds Link List" in the first post. Thanks again for sharing your great works ;)

ubuntuyou, I did some digging and found that your posted screenshot (that's not showing in the post above shadowpawn84's) is coming from your Dropbox account. Try moving the image into your Dropbox's "Public" folder, right-click on it, and then get the URL from there. I think that might the URL that Dropbox will allow to be shown here. It's a cool shot of the knife cutting into the cake and lava spilling out from the slice. :)
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Dogzilla131
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Re: [0.4.9] LinuxGaming.us:30000 - Player Skins, Crafting Gu

by Dogzilla131 » Wed Jul 16, 2014 18:11

Hi my in-game username is Dogzilla131.
I'm requesting my skin to change to this skin that I attached.
Thank You.
Attachments
skin_20140713160935188921.png
skin_20140713160935188921.png (2.48 KiB) Viewed 5342 times
 

LazyJ
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Re: [0.4.9] LinuxGaming.us:30000 - Player Skins, Crafting Gu

by LazyJ » Thu Jul 17, 2014 03:25

Howdy, Dogzilla131 ;)

Your skin has been uploaded and will take effect after the next restart.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

LazyJ
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by LazyJ » Tue Jul 22, 2014 16:53

Update - 2014_07_22
  • Overview maps updated
  • Info mod installed - Ingame, text-based, information about the server. Type /info to get started. Use arrow keys to scroll up and down
  • Empty rubber tree trunks are now craftable - 2 rubber tree trunks = 2 empty rubber tree trunks
  • Lantern mod lampposts now check for space before forming and will not destroy nodes as a result.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

Brian
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by Brian » Sat Jul 26, 2014 13:52

Really nice builds!
 

LazyJ
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by LazyJ » Wed Aug 06, 2014 21:45

Bump! Overview maps updated, 2014_08_06
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

LazyJ
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by LazyJ » Sat Aug 09, 2014 01:36

UPDATE

Tool Repair is back to 100%. ;)

I uploaded the MoreBlocks update earlier this past week but forgot to add the extra boost to the tool repair. I just fixed that and restarted the server to activate it.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

jenova99sephiros
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by jenova99sephiros » Sat Aug 09, 2014 08:05

im make some ruins
lets exprore!
 

LazyJ
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by LazyJ » Sun Aug 10, 2014 23:38

Renovation Project - "Noah's Hill-House"
Transforming a dirt-entombed, one-room house into a cozy hill-house.


Noah's Hill-House - Front 1, Before
This hill-house was originally built by noahdood2613. It was a simple, wooden rectangular house with a steel door. The house was covered entirely with dirt, including the steel door, in an attempt to camouflage it. It's perfectly rectangular shape gave it away as it stood-out among the gentle, rolling hills of Kentro Province.

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Noah's Hill-House - Front 1, After
The overall dimensions and wood structure were kept. I built-up the dirt roof in to an irregular-shaped mound to better fit with the surrounding landscape. I also added a stonebrick chimney, topped with a chimney_top from my updated, fork of Semmet9's "Fake Fire" mod. (If you would like to see the new, drifting smoke for yourself, come visit our Minetest server at adress: linuxgaming.us, port: 30000)

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Noah's Hill-House - Front 2, Before
In the low, middle right of the screenshot you can see the wood frame and a little bit of the locked chest inside the structure.

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Noah's Hill-House - Front 2, After
I removed most of the dirt along the two sides facing away from the bank. This exposed more of the tan colored wood to add more natural contrast. Wooden fence gates were used as decorative supports for the dirt overhangs. Tree trunks provided a dark brown to contrast with the wood. This is also more in keeping with the rural theme of Kentro Province.

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Noah's Hill-House - Back 1, Before
This view shows why the build's attempted camouflage didn't work so well.

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Noah's Hill-House - Back 1, After
If you can't hide it, flaunt it. Instead of a perfectly flat and rectangular roof, a more random shaped, multi-layered roof fits better with the surroundings. It's not hidden but it's not sticking out like a sore thumb either.

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Noah's Hill-House - Back 2, Before
Another view of the back showing that, "Uh... yeah. Something's not very well hidden."

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Noah's Hill-House - Back 2, After
Besides the more natural shaped and layered roof, extra dimension was added to the house. The over all visual variety was improved by adding more depth with glass panes instead of glass blocks. There was also an uncovered well that I dressed up with wooden fences, a canopy, and a little landscaping.

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Noah's Hill-House - Interior 1, Before
Like most builds, not much emphasis is placed on developing the interior. This build was no exception. One of the many challenges of renovating small builds is figuring out ways to improve the interior.

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Noah's Hill-House - Interior 1, After
Even though the interior is small, it can be made to look a little larger by using slabs and stairs to open up pockets of space.

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Noah's Hill-House - Interior 2, Before
Completely enclosed with only a single torch for lighting this build's interior looked more like a root cellar than a cozy, one-room house.

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Noah's Hill-House - Interior 2, After
By adding windows not only was more natural light brought into the interior but it also help make the interior seem a little larger. I used glass panes instead of glass blocks to create surface dimensions. By adding stairs under the panes, even more surface dimensions and pockets of open space were added. All of this together made the small room look a little lager and much more appealing.

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Noah's Hill-House - Interior 3, Before
Another area that needed improvement was the visual monotony caused by using only wood for everything.

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Noah's Hill-House - Interior 3, After
By laying down a floor of MoreBlocks' plankstone, stonebrick stairs around the furnace to create a chimney, a purple flower in a contrasting orange pot, a blue and white bed, and greenery showing through the windows, the room was made much more visually appealing.

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Noah's Hill-House - Interior 4, Before
Too much of the same color and patterns. Even the wood grain was all going in the same direction.

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Noah's Hill-House - Interior 4, After
A corner shot from the doorway of the much improved interior. Once a dirt tomb now renovated into a cozy, hill-house. ; )

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Last edited by LazyJ on Mon Aug 11, 2014 03:21, edited 1 time in total.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

Sokomine
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by Sokomine » Mon Aug 11, 2014 01:19

LazyJ wrote:Transforming a dirt-entombed, one-room house into a cozy hill-house.

Thanks for the documentation! I hope some new players will read it and get some inspirations as to how one may build and that not everything has to be the common ugly cobble/wood/dirt box.
A list of my mods can be found here.
 

playzooki
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by playzooki » Mon Aug 11, 2014 19:44

at 1078, 4, 200 : "immaculate residential". Teleported from spawn, 5 mins later, no chunks have loaded

EDIT: seems like chunks dont load when i use the teleporter network

EDIT2: chunks are loading very slowly when i walk/run, and sometimes never at all

edit3:logged out and back in, works fine, nvm
 

Guinzo
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by Guinzo » Sun Aug 17, 2014 08:11

I would like to advertise minetest in an Italian forum, and I would like to quote your server, whether for advertising, and to give an example of what minetest can give, of course, to give the Italian newcomers welcome me. Sorry if I made mistakes, google translator.
 

playzooki
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by playzooki » Mon Aug 18, 2014 20:01

The user brothersome has griefed my mine. He has dug down to ~ 449, -851, 1389 and installed elevators. He also had taken many ores, and by the looks of it, dug down to lava and taken all the ores, except for coal, iron, copper, tin, and some gold. He has also protected some of it. I dont know how you deal with things like this, so i'll leave it to you.
 

LazyJ
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by LazyJ » Tue Aug 19, 2014 14:33

Howdy, playzooki ;)

I checked the area and brothersome's elevator system. It doesn't look like he was targeting you or attempting to grief anyone. His system is to dig down a bit, set an elevator then continue digging down until he finds a cavern, mine the cavern and then continue digging downward. brothersome's mining just happened to intersect an area where you were mining. The protection brothersome has set is small and limited to protecting his elevators. He is not trying to make a land-grab.

When it comes to mines we typically don't do much about claim issues because mines sprawl in all directions, overlapping and intersecting many areas of other players.

Our server has ShadowNinja's "Areas" protection mod and an easy GUI (Sokomine's "Markers" mod) for players to use to set protection on their own stuff. If players can't be bothered to set protection on their own stuff, then it's entirely their problem when they get griefed.

Each player has up to 16 protections that they can set. brothersome is wasting his allotment of protection sets on his mining.

I highly recommend that you use the techniques the savvy miners of our server use.

The savvy miners will dig a 1x1 mineshaft straight down, periodically setting their second sethome as they go. This way the can reach diamond, mese, and mithril depths much more quickly while still being able to teleport, from anywhere, to the bottom of their mineshaft to continue mining.

They also listen for the rumble of lava. When they hear lava, they mine much more carefully by slowing down and poking holes around them from a safe position to find just how close the lava is to them. Once found they plug the hole quickly with cobble and adjust their mine shaft from that point. Playing Minetest without sound is a handicap when mining.

Those who don't have sound use an additional technique for when they break through the roof of a lava lake.

If they've been setting their second sethome, slightly before the last spot they dug, as they mine deeper, they will be able to return to it just before they fell into the lava lake. As soon as they materialize at that position, they set cobble (or some other solid, non-falling block) immediately below them to prevent them from falling into the lava lake again. From that point, they dig to the side, away from the lake, and continue mining and setting-home #2 as they go.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

playzooki
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by playzooki » Tue Aug 19, 2014 19:01

ah, thanks for that. at first i thought i had dug that, seemed remarkably similar to how i mine, lol.
 

Sokomine
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by Sokomine » Thu Aug 21, 2014 12:43

LazyJ wrote:They also listen for the rumble of lava.

Oh. I wasn't aware of lava making sound. My speakers are usually turned off. Lava does shimmer through conneting nodes though - thus, if you don't dig too fast, you might see mysterious light and be more careful there.

LazyJ wrote:If they've been setting their second sethome, slightly before the last spot they dug, as they mine deeper, they will be able to return to it just before they fell into the lava lake. As soon as they materialize at that position, they set cobble (or some other solid, non-falling block) immediately below them to prevent them from falling into the lava lake again. From that point, they dig to the side, away from the lake, and continue mining and setting-home #2 as they go.

I use a slightly diffrent technic. While I'll most likely set home somewhere deep in a mine (where I want to continue digging material next time), the dropshaft is also a working one: From time to time, I dig nodes at the side to turn part of the shaft into a sneak elevator. Good for slowing down and clinging to these nodes holding SHIFT. If lava or too deep caves show up, there'll be a place to stop and dig sideways somewhere above.
A list of my mods can be found here.
 

LazyJ
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by LazyJ » Mon Aug 25, 2014 02:23

Maintenance Notice

Tuesday, August 26th, after the backup, the server will be closed for maintenance.

I expect this to take most of the day.

Update 2014_08_27

Maintenance is complete.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

LazyJ
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by LazyJ » Wed Aug 27, 2014 10:31

Updates and Overhaul Notes

Updates
  • Minetest engine updated to v. 0.4.10 (2014_08_25)
  • minetest_game updated to 2014_08_26
  • HomeDecor
  • MoreBlocks
  • MoreOres
  • MoreTrees
  • PlantLife
  • Markers
  • Sethome
  • Travelnet
  • Unified Inventory
  • WorldEdit


Overhaul
  • Some legacy mods where removed as their functions are now in other, newer mods. Aliases created to aid in the transition.
  • Some deprecated code updated in most of our legacy mods to ensure they continue to work well.
  • HomeDecor
    • Crafting recipes added where missing, crafting conflicts fixed.
    • "Snapple Piepad" now has a crafting recipe and can be placed in the world. Looks like a nice security system panel on the wall.
    • Sign GUI has color code reference below text screen and a carriage-return mark to indicate, roughly, where to break the current line of text and start a new line.
  • Bones mod removed, TNT mod removed, swords removed, all flammable properties removed. (For those of you who prefer swords to gather leaves I've coded all leaves so you can cut them just as quickly with any tool.)
  • MoreTrees planks, HomeDecor tile blocks, and most of MoreBlock's full-sized blocks can be rotated with a screwdriver now.
  • Junglegrass can be stacked on top of each other or attached to each other. This makes it easier to build indoor trees and stalk-like houseplants as well as small, ornamental landscaping trees and shrubs.
  • The old, reddish, junglewood texture from MoreBlocks has been kept.
  • MoreTrees leafdecay disabled, default leaf decay used with extended leave radius. Acacia leaves and other MoreTrees leaves can be mixed with other leaves and trunks for better variety of "built" trees.
  • Ores and stairs/slabs that are duplicated by MoreOres, MoreBlocks, and minetest_game have had their modname added to their descriptions to help reduce confusion, particularly for crafting recipe requirements.
  • Clearobjects has been run and the world database defragged.


Other Changes
  • HomeDecor took over the locked signs mod. As a result the locked signs can be written in color. However, the down side is that many of them have been flipped out of position. Just one of the growing pains of updating that we'll have to work through one at a time.
  • Old signs will still use the old text entry method. To update the signs you will have to dig them and place them again.
  • Many of the crafting recipes for HomeDecor have changed to better utilize the smaller mods that have been recently absorbed into it. Refer to Unified Inventory's crafting guide for the new recipes
  • Waypoints have been phased out of Unified Inventory. From what I can see in the waypoint files, very, very few players actually used waypoint. Thousands of empty waypoint files and fewer than 10 had any coords in them.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

Pawl
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Re: [0.4.10] LinuxGaming - Sethome, Travelnet, Craft Guide

by Pawl » Fri Aug 29, 2014 08:33

I want to have this skin:Image
 

krzychu
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Re: [0.4.10] LinuxGaming - Sethome, Travelnet, Craft Guide

by krzychu » Fri Aug 29, 2014 09:10

this skin Image I want to have.
 

LazyJ
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Re: [0.4.9] LinuxGaming - Sethome, Travelnet, Craft Guide

by LazyJ » Fri Aug 29, 2014 10:31

Catching up on some posted requests...

Italian Promotion of Minetest
Guinzo wrote:I would like to advertise minetest in an Italian forum, and I would like to quote your server, whether for advertising, and to give an example of what minetest can give, of course, to give the Italian newcomers welcome me. Sorry if I made mistakes, google translator.


Howdy, Guinzo ;) Sorry for the late reply.

If I understand your post correctly, you would like to quote parts of our thread to help promote Minetest?

Sure. Sounds OK to me. ;)


Player Skins
Pawl and krzychu, your skins have been uploaded and they are activated. ;)
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

marrrekksk
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Re: [0.4.10] LinuxGaming - Sethome, Travelnet, Craft Guide

by marrrekksk » Fri Aug 29, 2014 14:00

I want to have this skin: Image
 

LazyJ
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Re: [0.4.10] LinuxGaming - Sethome, Travelnet, Craft Guide

by LazyJ » Fri Aug 29, 2014 18:00

Howdy, marrrekksk ;)

Your skin file has been uploaded and will take affect after the next server restart.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

Pawl
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Re: [0.4.10] LinuxGaming - Sethome, Travelnet, Craft Guide

by Pawl » Sat Aug 30, 2014 13:51

 

LazyJ
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Re: [0.4.10] LinuxGaming - Sethome, Travelnet, Craft Guide

by LazyJ » Sun Aug 31, 2014 21:48

Pawl wrote:maybe this mod https://forum.minetest.net/viewtopic.php?f=11&t=9277&hilit=factory could be on your server?


Howdy, Pawl ;)

Thanks for the suggestion.

I tested and evaluated the mod you linked to (thanks for the link, that helps): LemonLake's "Factory" mod.

"Factory" is a cool mod but because of the way our server is setup it won't work very well. The items are transported along the top of the conveyor belt as entities. The server automatically deletes entities after 10 seconds. So anything you drop or the "takers" put on the conveyor belt would be deleted 10 seconds later.

Because of this and the other issues below, "Factory" will not be installed on our server.



Some Other Issues of Concern

Items are transported on top of the "Factory" conveyor belts, leaving them exposed where any thief could come along and take them. Because of this, "Factory" seems better suited for use in a singleplayer world or on a private server among trusted friends.

It is difficult to drop items onto just the right spot on the conveyor belts where the items won't fall off at a curve or get stuck on something along the side of the conveyor.

The recipes are very expensive; making them not very practical in a survival-mode server. Players could spend more resources on constructing the components than those components would help with in the same amount of time.

If the conveyor belts extend beyond the active_block_range, the items are deleted. To make sure that the items on very long conveyor belts make it to the other end, the player has to walk along with the item all the way. While the player is walking with the items, when they have walked beyond the active_block_range the "taker" is in, the "taker" node stops working. Also The conveyor belts move items slower than a player's walking speed by about half. All of these issues defeat the purpose of the conveyor belt.

It is cheaper, faster, simpler, and far more secure to fill the large bags of Unified Inventory and run to (or use your second sethome to teleport to) the remote chests than it is to construct and babysit the conveyor belts.



Time and Minetest's Development Will Tell

At present, automated mods like "Factory" won't work well on our server. However, in time as the MInetest engine and mods' code improves, that may change. Time and Minetest's development will tell. ;)
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

Pawl
New member
 
Posts: 7
Joined: Fri Aug 29, 2014 08:21

Re: [0.4.10] LinuxGaming - Sethome, Travelnet, Craft Guide

by Pawl » Wed Sep 03, 2014 20:27

Thanks for your opinion and experiences.
 

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