@ OldCoder: paramat uploaded a
Git commit (f92d49f) to minetest_game that may have fixed the cactus growth problem but I haven't tested it yet. paramat changed the param2 type from:
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if node.param2 ~= 0 then
return
end
to:
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if node.param2 >= 4 then
return
end
and
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while node.name == "default:cactus" and height < 4 and node.param2 == 0 do
to
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while node.name == "default:cactus" and height < 4 do
This may fix it so cacti will grow so long as they are place vertical-up in any of the four compass directions but I'm curious if they will grow if they are rotated vertical-down. It is easier and faster to turn a sideways cactus block with the screwdriver than to chop it with an axe and place it again so vertical-down can and does occur.
Another factor is the default texture of cactus is difficult to determine which way is vertical or not. In HDX or Misa texture packs, for examples, the linear grain of the cactus is very obvious.
On our sever, cacti are farmed for production to use elsewhere. When it comes to growing cacti in volume, sideways cacti are not a concern for players. With that in mind, I just commented out the param2 parts of the cactus growth code so it doesn't matter which way the bottom cactus block is turned, the cactus will still grow vertically to 4 nodes high
(so long as nothing is in the way).
@Thron: Thanks for the screenshots. It's good to have a roving photographer to show off some of the neat stuff on our server.
For those of you who don't know, Worldblender is the "Road King" of our server and has done a lot of work creating well planned and nicely designed roads, shoulders and rest areas along the way. Thron's screenshots above show some of Worldblender's work. Worldblender's roads are giving more structure to our server and making it easier to navigate the world. Thron's screenshots are chronicling developments some major developments on the server. Good work, Thron and Worldblender. ;)
@BluAngel: Yup, previously Permafied stuff ("Owned by <playername>") in the southwestern Spawntown area have been depermafied for renovation. If you come across a build, any where else, that looks abandoned, incomplete or griefed, mark down the coords and ask an admin to check the logs to see how long it's been since anyone has done anything with it. Keep a running list for the future; sometimes a renovation project is a nice change of pace.
Our server's world has been around for over two years. In that time a lot of players have logged in, built a shack, and never came back. If a player has been banned or hasn't logged in for 6 months and their build is just a shack or an incomplete pile of cobble, the build is turned over to any established player for renovation, rework, or demolition.
Renovation is keeping as much of the original build's structure as befitting, and fixing, completing, furnishing, landscaping it to make the build look better.
Rework is taking an abandoned built and completely changing it... reworking it into something else.
Demolition is tearing down the build and restoring the land for some future player to use.
Another aspect of Project Beautification is mending several areas of land that have been strip mined or tore-up for materials. It can be something as simple as covering the bare stone with dirt or sand or as complex as landscaping a nice looking park.
@HALINA: You have made a very beautiful home. It is full of good ideas and inspiration for building and landscaping. :) Ok, now for the butchered Google Translate version: Lei ha fatto una bellissima casa. E 'pieno di buone idee e di ispirazione per la costruzione e l'abbellimento. :)