LazyJ wrote:It is unfortunate that good manners and decorum are in such decline among online communities that I have to write this.
LazyJ wrote:Update:
- Overview maps updated to 2016_04_18
- "Teleports" overview map added.
Miner_48er worked some more of his command-line magic to extract the Travelnet booth locations as well as the go-point locations and then added them to the mapper's command.
Download the "Teleports" map (8,000m x 8,000m):
https://dl.dropboxusercontent.com/u/30991334/linuxgaming_2016_04_18_teleports.png(20mb)
The Teleports map is a grey scale version of the 8K map and shows the destinations of the Travelnet booths and the go-points.
- Travelnet booths are yellow circles and words.
- Go-points are red circles and words.
- The map in the background is greyed-out to make it easier to read the small print of the teleport locations.
wilkgr76 wrote:Would be interesting to see the names overlaid using SVG. Would make it searchable...
LazyJ wrote:wilkgr76 wrote:Would be interesting to see the names overlaid using SVG. Would make it searchable...
As far as I can tell, the minetestmapper-cpp doesn't output an SVG version. It already takes a couple hours to render, compress, and upload these PNG maps. I'm not willing to invest the time to manually create an SVG version at this time.
send_pre_v25_init = true
LazyJ wrote:By default, the standard version of Unified Inventory will hide items if they have *no crafting recipe*. Things like leaves and tree trunks don't have crafting recipes because they are grown with the trees so as a result they would not appear in Unified Inventory's inventory pages or searches.
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