[0.4.14] LinuxGaming2 - A Server for Builders

LazyJ
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by LazyJ » Sun Aug 25, 2013 02:18

Thanks for the suggestions, Rohit. :)

We tried Pipeworks in the first few days of the server but the mod had lag problems so it was removed.

Mesecons have been used to create lag machines on other servers so we decided not to install that mod either.

The mailbox mod was looked at earlier; we didn't have as many players back then so it didn't seem as useful. Perhaps it's time to check it out again.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
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by BrunoMine » Tue Aug 27, 2013 15:36

I realized that the server is only playable for me when there are few players online.
When was empty. Was reasonable.

A doubt. How can you take a picture viewed from above? To show the entire server space.
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Evergreen
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by Evergreen » Tue Aug 27, 2013 15:51

brunob.santos wrote:I realized that the server is only playable for me when there are few players online.
When was empty. Was reasonable.

A doubt. How can you take a picture viewed from above? To show the entire server space.
No, just use minetestmapper.py with and extended colors.txt. :P
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by BrunoMine » Tue Aug 27, 2013 16:15

Can you show me the topic?
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by Sokomine » Tue Aug 27, 2013 17:15

brunob.santos wrote:I realized that the server is only playable for me when there are few players online.
When was empty. Was reasonable.

If you get low fps, that might have another reason and may happen independently of the amount of players online. In such a case, leaving the current area and returning after a few seconds usually helps.
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by LazyJ » Tue Aug 27, 2013 21:20

brunob.santos wrote:Can you show me the topic?


The C++ version (download):
https://forum.minetest.net/viewtopic.php?id=2896[url]
[/url]

The Python version (in ../minetes/util flolder):
https://forum.minetest.net/viewtopic.php?id=49

The C++ version is much faster than the Python verion but when I last tried the C++ version it produced excessive amounts of white space to the side and below of targeted areas beyond a certain point. I don't remember the exact circumstances... it's been so long ago since I last used the C++ version.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
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by LazyJ » Thu Sep 05, 2013 17:42

Known Bug - "Unknown Node" Appearing in the Roads

Several players have brought to our attention that there are "unknown nodes" in the middle of all the asphalt roads. This "unknown node" is streets:asphalt_middle_dashed.

The problem is not with the Streets mod, but with our older, 0.4.6 server... at least from what we've been able to work out so far.

While the precise reason for this bug is not known (and why it is limited to just this one specific node), our tests have shown that it has something to do with *newer*, 0.4.7 Minetest clients connecting to our *older*, 0.4.6 Minetest server. When a backup copy of the world and it's mods was tested in singleplayer mode on a 2013_09_04 daily build of Minetest 0.4.7, the node registered and displayed properly. Since Minetest creates it's own, local, server when running a world in singleplayer mode, it is presumed that it has something to do with our server's version of Minetest.

If you connect to the server with a newer 0.4.7 Minetest client, then the "unknown nodes" *will* appear instead of the proper node.

If you connect to the server with a 0.4.6 Minetest client, then the "unknown nodes" *do not* appear; instead the proper node is displayed as it should.

Screenshot of the streets as seen in a 0.4.7 Minetest client:
Image



Screenshot of the streets as seen in a 0.4.6 Minetest client:
Image
Last edited by LazyJ on Thu Sep 05, 2013 20:24, edited 1 time in total.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
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by webdesigner97 » Thu Sep 05, 2013 19:11

LazyJ wrote:Known Bug - "Unknown Node" Appearing in Streets Mod

Several players have brought to our attention that there are "unknown nodes" in the middle of all the asphalt streets. This "unknown node" is streets:asphalt_middle_dashed.

While the precise reason for this bug is not known (and why it is limited to just this one specific node), our tests have shown that it has something to do with *newer*, 0.4.7 Minetest clients connecting to our *older*, 0.4.6 Minetest server. When a backup copy of the world and it's mods was tested in singleplayer mode on a 2013_09_04 daily build of Minetest 0.4.7, the node registered and displayed properly. Since Minetest creates it's own, local, server when running a world in singleplayer mode, it is presumed that it has something to do with our server's version of Minetest.

If you connect to the server with a newer 0.4.7 Minetest client, then the "unknown nodes" *will* appear instead of the proper node.

If you connect to the server with a 0.4.6 Minetest client, then the "unknown nodes" *do not* appear; instead the proper node is displayed as it should.

Edit: /me using 0.4.7 stable in direct3d9 mode:

Image

Screenshot of the streets as seen in a 0.4.7 Minetest client:
http://i.imgur.com/brG46nM.jpg



Screenshot of the streets as seen in a 0.4.6 Minetest client:
http://i.imgur.com/SJmpqoQ.jpg

:O I have no idea, but it doesn't seem to be my fault...
Last edited by webdesigner97 on Thu Sep 05, 2013 19:14, edited 1 time in total.
 

LazyJ
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by LazyJ » Thu Sep 05, 2013 20:33

Howdy, webdesigner97 :)

My apologies, I didn't mean to infere the problem was with your mod. I've edited my post to, hopefully, make that point more clear.

As far as we can tell, so far, the problem seems to be with our server.

I've used older 0.4.7 builds (0.4.7 stable and several daily-builds after that) of Minetest to connect to the server and there was no problem. It wasn't until the more recent (past 7 days or so) daily-builds of 0.4.7 that this unknown block issue started popping up.

Again, it's not a problem with the Streets mod, but with our 0.4.6 server. I'm posting this to inform players that connect to our server with the latest, unstable, releases of Minetest, that we are aware of the issue.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
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by Sokomine » Fri Sep 06, 2013 16:08

Those unknown blocks will appear whenever you connect with a client more recent than x to a server older than x (don't know the exact time/commit offhand). On Redcrabs server, it did hit the cyan wool. Here, it was one of the asphalt blocks. The reason is that MT got support for more than 4096 registered nodes on a server. The way this was implemented led to one node becoming unknown.
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by webdesigner97 » Fri Sep 06, 2013 16:52

LazyJ wrote:Howdy, webdesigner97 :)

My apologies, I didn't mean to infere the problem was with your mod. I've edited my post to, hopefully, make that point more clear.

As far as we can tell, so far, the problem seems to be with our server.

I've used older 0.4.7 builds (0.4.7 stable and several daily-builds after that) of Minetest to connect to the server and there was no problem. It wasn't until the more recent (past 7 days or so) daily-builds of 0.4.7 that this unknown block issue started popping up.

Again, it's not a problem with the Streets mod, but with our 0.4.6 server. I'm posting this to inform players that connect to our server with the latest, unstable, releases of Minetest, that we are aware of the issue.

lol, I didn't think that ;) I just saw this topic and wanted to see this bug.
 

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Misty
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by Misty » Tue Sep 10, 2013 02:20

Hi all

Glad to have found this topic.
I'm enjoying the server and am trying to figure out which map image to download.
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by wii78012 » Thu Sep 19, 2013 20:10

My friend says she can't place blocks anywhere and she tried getting back in and out and it did not work she now has 3 accounts on your server the one that are broken is:unicorn78011,unicorn78012
 

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by LazyJ » Thu Sep 19, 2013 22:44

wii78012 wrote:My friend says she can't place blocks anywhere and she tried getting back in and out and it did not work she now has 3 accounts on your server the one that are broken is:unicorn78011,unicorn78012


I did some checking and the both of those accounts have had the interact priv revoked.

The logs show unicorn greifed the Mind's Market Tower, (lavalamps, brown wool) and glass from Dudeman and Maxx's house.

Unicorn will have to talk to an admin, in game, about the conditions of having her interact privs restored.

minetestserver_2013_08_03.log:14:36:35: ACTION[ServerThread]: unicorn78012 digs default:torch at (416,21,659)
minetestserver_2013_08_03.log:14:36:35: ACTION[ServerThread]: unicorn78012 digs default:torch at (415,21,659)
minetestserver_2013_08_03.log:14:36:41: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,652)
minetestserver_2013_08_03.log:14:36:43: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,653)
minetestserver_2013_08_03.log:14:36:46: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,655)
minetestserver_2013_08_03.log:14:36:47: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,656)
minetestserver_2013_08_03.log:14:36:51: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,659)
minetestserver_2013_08_03.log:14:36:53: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,661)
minetestserver_2013_08_03.log:14:36:55: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,658)
minetestserver_2013_08_03.log:14:36:56: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,657)
minetestserver_2013_08_03.log:14:37:01: ACTION[ServerThread]: unicorn78012 digs default:glass at (417,15,648)
minetestserver_2013_08_03.log:14:37:02: ACTION[ServerThread]: unicorn78012 digs default:glass at (416,15,648)

minetestserver_2013_08_03.log:15:07:48: ACTION[ServerThread]: unicorn78012 digs wool:brown at (421,49,768)
minetestserver_2013_08_03.log:15:07:49: ACTION[ServerThread]: unicorn78012 digs wool:brown at (421,49,769)
minetestserver_2013_08_03.log:15:07:50: ACTION[ServerThread]: unicorn78012 digs wool:brown at (421,49,770)
minetestserver_2013_08_03.log:15:07:56: ACTION[ServerThread]: unicorn78012 digs wool:brown at (422,49,771)
minetestserver_2013_08_03.log:15:08:00: ACTION[ServerThread]: unicorn78012 digs wool:brown at (423,49,771)
minetestserver_2013_08_03.log:15:08:02: ACTION[ServerThread]: unicorn78012 digs wool:brown at (423,49,773)
minetestserver_2013_08_03.log:15:08:05: ACTION[ServerThread]: unicorn78012 digs wool:brown at (422,49,773)
minetestserver_2013_08_03.log:15:08:13: ACTION[ServerThread]: unicorn78012 digs wool:brown at (420,49,773)
minetestserver_2013_08_03.log:15:08:16: ACTION[ServerThread]: unicorn78012 digs default:obsidian_glass at (419,49,773)
minetestserver_2013_08_03.log:15:08:17: ACTION[ServerThread]: unicorn78012 digs lavalamp:yellow at (419,50,773)
minetestserver_2013_08_03.log:15:08:20: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,772)
minetestserver_2013_08_03.log:15:08:22: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,771)
minetestserver_2013_08_03.log:15:08:25: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,770)
minetestserver_2013_08_03.log:15:08:26: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,766)
minetestserver_2013_08_03.log:15:08:27: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,765)
minetestserver_2013_08_03.log:15:08:29: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,764)
minetestserver_2013_08_03.log:15:08:29: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,762)
minetestserver_2013_08_03.log:15:08:31: ACTION[ServerThread]: unicorn78012 digs default:obsidian_glass at (419,49,761)
minetestserver_2013_08_03.log:15:08:32: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,763)
minetestserver_2013_08_03.log:15:08:33: ACTION[ServerThread]: unicorn78012 digs lavalamp:yellow at (419,50,761)
minetestserver_2013_08_03.log:15:09:20: ACTION[ServerThread]: unicorn78012 digs wool:brown at (421,49,761)
minetestserver_2013_08_03.log:15:09:20: ACTION[ServerThread]: unicorn78012 digs wool:brown at (430,49,768)
minetestserver_2013_08_03.log:15:09:22: ACTION[ServerThread]: unicorn78012 digs wool:brown at (426,49,773)
minetestserver_2013_08_03.log:15:09:23: ACTION[ServerThread]: unicorn78012 digs wool:brown at (427,49,773)
minetestserver_2013_08_03.log:15:09:28: ACTION[ServerThread]: unicorn78012 digs wool:brown at (428,49,773)
minetestserver_2013_08_03.log:15:09:31: ACTION[ServerThread]: unicorn78012 digs lavalamp:yellow at (430,50,773)
minetestserver_2013_08_03.log:15:09:32: ACTION[ServerThread]: unicorn78012 digs default:obsidian_glass at (430,49,773)
minetestserver_2013_08_03.log:15:09:33: ACTION[ServerThread]: unicorn78012 digs wool:brown at (430,49,772)
minetestserver_2013_08_03.log:15:09:33: ACTION[ServerThread]: unicorn78012 digs wool:brown at (430,49,771)
minetestserver_2013_08_03.log:15:09:34: ACTION[ServerThread]: unicorn78012 digs wool:brown at (430,49,770)
minetestserver_2013_08_03.log:15:09:35: ACTION[ServerThread]: unicorn78012 digs wool:brown at (430,49,769)
minetestserver_2013_08_03.log:15:09:45: ACTION[ServerThread]: unicorn78012 digs wool:brown at (429,49,773)
minetestserver_2013_08_03.log:15:09:48: ACTION[ServerThread]: unicorn78012 digs default:obsidian_glass at (428,49,771)
minetestserver_2013_08_03.log:15:09:49: ACTION[ServerThread]: unicorn78012 digs lavalamp:yellow at (428,50,771)
minetestserver_2013_08_03.log:15:09:50: ACTION[ServerThread]: unicorn78012 digs wool:brown at (428,49,770)
minetestserver_2013_08_03.log:15:09:51: ACTION[ServerThread]: unicorn78012 digs wool:brown at (428,49,769)
minetestserver_2013_08_03.log:15:09:52: ACTION[ServerThread]: unicorn78012 digs wool:brown at (428,49,768)
minetestserver_2013_08_03.log:15:13:44: ACTION[ServerThread]: unicorn78012 digs doors:door_wood_t_2 at (355,3,837)
minetestserver_2013_08_03.log:15:13:46: ACTION[ServerThread]: unicorn78012 digs doors:door_wood_t_1 at (354,3,837
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
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by RohitM » Sat Sep 21, 2013 15:35

Lazy, The server, as of now, just shut down. A bunch of unknown people joined and then in the chat it said server shutting down. I crashed and I cant rejoin, did you want this to happen or did you not expect this?
 

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by RohitM » Sat Sep 21, 2013 15:36

from what I saw, the people were new to the server but it seemed too simultaneous to be a coincidence.
Some other people on the server at the time of shutdown was GangaSmoking and Don. I don't think they had to do with the shutdown.
Last edited by RohitM on Sat Sep 21, 2013 15:38, edited 1 time in total.
 

LazyJ
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by LazyJ » Sun Sep 22, 2013 14:21

RohitM wrote:Lazy, The server, as of now, just shut down. A bunch of unknown people joined and then in the chat it said server shutting down. I crashed and I cant rejoin, did you want this to happen or did you not expect this?


Howdy, Rohit :)

Did I want the server to crash?

No.

Do I expect the server to crash?

Unfortunately, yes. Minetest server crashes happen quite often.

There is an auto-restart script in place that usually reboots Minetest when it hiccups. Sometimes, however, the crash is more severe and requires Orby's code magic to fix. A lot of "unhandled exceptions", "nil values", and "PlayerArgsEnd" in Minetest and the mods have been the usual culprits, not any players themselves.
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Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
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by RohitM » Sun Sep 22, 2013 14:41

Ok.
Thank god it wasn't hackers :)
 

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Leroy
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by Leroy » Mon Sep 23, 2013 01:32

Help! someone has destroyed my house and my permafy removed!!!

Image
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LazyJ
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by LazyJ » Mon Sep 23, 2013 15:46

Leroy wrote:Help! someone has destroyed my house and my permafy removed!!!


Howdy, Leroy :)

Griefing:
I checked a backup copy of the world and replaced the desert stone, furnaces, trees, and water sources taken from your shack.

Permafy Loss:
I can't determine what happened there. I repermafied your build. Doors won't hold their permafy, that is a known issue. If you open or close your door it will lose it's permafy. Same goes for dirt, grass, snow on dirt... any block that changes position (doors open/close) or state (dirt/dirt_with_grass) as part of it's funciton, automatically loses it's permafy. Hopefully our coders will figure out how to fix that someday.
Last edited by LazyJ on Mon Sep 23, 2013 15:51, edited 1 time in total.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
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by RohitM » Mon Sep 23, 2013 19:41

Lazy, if you dont have this already, I can make a (windows) program that will find events in the debug log. It can find the events for a particular coordinate/player. If you are interested I can make a Microsoft Small Basic program on the idea. (You probably already have something of the sort)
 

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by LazyJ » Wed Sep 25, 2013 20:37

RohitM wrote:Lazy, if you dont have this already, I can make a (windows) program that will find events in the debug log. It can find the events for a particular coordinate/player. If you are interested I can make a Microsoft Small Basic program on the idea. (You probably already have something of the sort)



Thanks, Rohit. :)

I use Linux and a command-line search program called "grep" to scour the server logs. I use this program to search backup copies of the logs on my computer and the server has the same program so I can search in real-time.

Wikipedia - Grep
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
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by Leroy » Thu Sep 26, 2013 05:51

LazyJ wrote:
Leroy wrote:Help! someone has destroyed my house and my permafy removed!!!



Doors won't hold their permafy, that is a known issue. If you open or close your door it will lose it's permafy. Same goes for dirt, grass, snow on dirt... any block that changes position (doors open/close) or state (dirt/dirt_with_grass) as part of it's funciton, automatically loses it's permafy. Hopefully our coders will figure out how to fix that someday.



Does that mean I have to break a wall to get in?

PS: can we add protection blocks mod?
Last edited by Leroy on Thu Sep 26, 2013 05:56, edited 1 time in total.
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by Sokomine » Fri Sep 27, 2013 15:51

Leroy wrote:PS: can we add protection blocks mod?

There are diffrent types of protection mods. Permafy is what is used here. Unfortionately, it has its limits. I hope that the areas mod will quickly develop. Its predecessor, node_ownership, offers good protection witout causing undesired side effects for buildings (protector mod: protection blocks where you don't want them in your building; landclaim: chunk sizes influence building style considerably).

Perhaps we can convince Orby to combine permafy and areas.
A list of my mods can be found here.
 

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by RohitM » Thu Oct 03, 2013 19:56

Ive been greifed by someone named s***2013 (I forgot the letters for the asterisks). It happened Wednesday 8:53am (Pacific Coast time) Check debug i guess for info. My floating island has an antimoonstone base which I did not have permafyed, and I saw the name while he was destroying it. Pls help
PS. Missing: some antimoonstone
 

LazyJ
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by LazyJ » Fri Oct 04, 2013 20:24

RohitM wrote:Ive been greifed by someone named s***2013 (I forgot the letters for the asterisks). It happened Wednesday 8:53am (Pacific Coast time) Check debug i guess for info. My floating island has an antimoonstone base which I did not have permafyed, and I saw the name while he was destroying it. Pls help
PS. Missing: some antimoonstone


Howdy, Rohit :)

The griefing damage has been restored (rollback).
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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by RohitM » Sat Oct 05, 2013 00:23

Thanks :)
But something is wrong with my profile :(
Whenever I join, within moments, the server shuts down. Ill try using a new ID and see if it helps.
 

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by RohitM » Sat Oct 05, 2013 00:40

I think I foud it: One of my shops is glitched, whenever I come near it or click it, the server fails. Can you help me destroy it?
 

LazyJ
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Posts: 479
Joined: Wed Sep 12, 2012 12:29

by LazyJ » Mon Oct 07, 2013 12:22

RohitM wrote:I think I foud it: One of my shops is glitched, whenever I come near it or click it, the server fails. Can you help me destroy it?



What are the coords of where the shop is located?

Some more details may help us solve this so it hopefully won't happen in the future.

Is it only when you click on the shop or does it happen when you are near it?

What is in the shop?

What is around the shop? (Other shops? Chests? Locked chests? Steel doors?, Furnace?... any block-type/item that does something?)
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RohitM
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Posts: 45
Joined: Tue Jul 02, 2013 22:16

by RohitM » Fri Oct 11, 2013 22:45

It stopped now, thanks
 

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