[0.4.14] LinuxGaming2 - A Server for Builders

greeter
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by greeter » Tue Jul 05, 2016 17:54

My work can't compete with racklincs, but nintendo fans may like the very first pixel art I've ever done

Image
 

racklinc
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by racklinc » Wed Jul 06, 2016 04:31

Thanks for the encouraging words greeter!

On the flip side I think Shy Guy is awesome. Brings up nostalgia for me. I remember being a young boy and playing on my NES far too much. Your art is a good representation of him and I would consider it a successful start in pixel art.
 

greeter
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by greeter » Wed Jul 06, 2016 09:45

racklinc wrote:Thanks for the encouraging words greeter!

On the flip side I think Shy Guy is awesome. Brings up nostalgia for me. I remember being a young boy and playing on my NES far too much. Your art is a good representation of him and I would consider it a successful start in pixel art.


Thanks. Shy guys were one of my favorite characters from the Mario series of games, so I decided to start with one of them. I'm looking for other ideas that would be fairly easy and straight forward now. If you want to see him in person, go to Urbanvale, head down Sunset boulevard, go past the end of the street into the ocean. When you see the castle, hang a left. The shy guy will be on your right side after a short swim.
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by Thorton » Wed Jul 06, 2016 12:14

Oh I start liking this server a lot. I've been playing for some time. Doing some random staff. But out of a suddon I came up with some projects. Time passes by, my ideas are developing.
I am digging some hole and BOOM I fall some meters down. Hey?! What da?! A nicly curved cave, some lights, stairs. I thought someone was already here. After some exploration I've discrovered it was me a long time ago :). I've digged here at the very begining, but than changed my mind and I've covered the exit :).

For instance I'm doing some medival/rural area. I decided to pull down my mansion. The problem is that there are some tunnels underneath (chambers/celler etc.). On the top of it there will be temple/church it will be funny to rediscover it soon :).

BTW. LazyJ or someone cane you make my some photos of "my area"? I dont have the flight privilige so I cannot do it nicely myself. And when using maps from this forum i see only top layer of mindblowing tower.
 

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Thu Jul 07, 2016 03:19

Fantastic sculptures, racklinc! MoreBlocks' saw and the screwdriver sure do open up a lot of creative possibilities.

Ahhh... so that's "Shy Guy". I read some references to him in the logs but I thought you guys were talking about a player. :)- greeter, your skin has been uploaded and will take effect after the next restart (backup). Till then you might look like an odd-colored blob in-game.

Thorton, I'll make a note to take a few screenshots. Empty baskets work well for getting up high enough for screenshots. Just make a single column, hopping up each time as you go, then break them on the way down to remove the column. Scaffolding works too except when taking twilight or night screenshots; the scaffolding's light might interfere with night shots. http://www.imgur.com is a good, free, image hosting service for your screenshots and provides links that work with the Minetest forums so you can add them to your posts.

While reading the logs I saw a new player mention that she was seeing ads (like commercials) while playing Minetest.

First, those ads are not coming from the LinuxGaming server.

Some UN-official Minetest apps for smartphones, tablets, and Kindles have had ads embedded in their code. If you want to play Minetest on your small device without ads, use the official Minetest app. See the "Android" section of this link: http://www.minetest.net/downloads/
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

racklinc
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by racklinc » Thu Jul 07, 2016 06:21

I just discovered there was a 3rd person option in this game! =D

I suppose it is time that I request a skin change so I can tell myself out from a crowd then!

If i could get my skin changed to the below that would be much appreciated. Thanks

Direct Link: Image

Link to same skin from the website I found it on below. Give credit where credit is due.

name:dwarf from lottmob
Image
author: lovehart
license:CC BY-SA 3.0Image
view in 3d! on skin Database
Download
 

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Thu Jul 07, 2016 13:37

Howdy racklinc ;)

Your skin has been uploaded and will take effect after the next restart (backup time, usually).
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

greeter
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by greeter » Thu Jul 07, 2016 19:54

LazyJ wrote:Till then you might look like an odd-colored blob in-game.


For some reason, that's the most hilarious thing I read all day. Thanks for the laugh. Also, thank you kindly for uploading the skin for me. I can't wait till after the backup to see how it looks in game.

EDIT: My in game appearance is not blob like to my client, so I'm quite good there :-)
 

greeter
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by greeter » Fri Jul 08, 2016 19:21

Introducing LinuxGaming2's first ever golf course.

The golf course is located in scenic Urbanvale. Due to the use of moon rocks and anti moon rocks, it is named after the television show The Jetsons. The Urbanvale Jetsons Golf and Country Club currently boasts seven holes. Due to the high cost of the building materials, this is expected to remain a work in progress for the foreseeable future. However, the first seven holes are playable now if you would like to get a taste of what golfing can be like in minetest. Note that for added variety, the course now has several lava hazards.

Suggestions, feedback, and assistance are all greatly appreciated

Image
The view from the first tee

Image
View of the first hole

Image
View from the second tee. Not all nodes are visible in this image

Image
A small patch of fairway on the second hole

Image
The second hole at the edge of a snow biome

To do
  • Add 11 more holes
  • Add a clubhouse
  • Build up the fairways on the tougher holes to make them slightly easier
  • Add beds in each tee area so players can spawn on their current hole if they die

Current holes. Note that hole distances only take into account horizontal movement, not height. If I get enough requests, I'll recalculate the distances for height.

Hole 1
Par: 3
Distance to cup: 162 meters
Difficulty: Easy

Hole 2
Par: 4
Distance to cup: 382 meters
Difficulty: Medium

Hole 3
Par: 5
Distance to cup: 450 meters
Difficulty: Medium

Hole 4
Par: 5
Distance to cup: 486 meters
Difficulty: Hard

Hole 5
Par: 4
Distance to cup: 256 meters
Difficulty: Medium

Hole 6
Par: 4
Distance to cup: 327 meters
Difficulty: Medium

Hole 7
Par: 4
Distance to cup: 245 meters
Difficulty: Easy
Last edited by greeter on Mon Jul 11, 2016 03:47, edited 2 times in total.
 

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Sat Jul 09, 2016 21:34

Screenshots of of Thorton's build area, 2016_07_08:

Image

Image

Image

Image

Image

Image

Image
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Mon Jul 11, 2016 01:41

Update:
  • Overview maps updated to 2016_07_10
  • New overview map added - "Urbanvale"
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by racklinc » Mon Jul 11, 2016 03:42

Great works greeter and thorton! I admire the creativity that people who build on this server have.
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by greeter » Mon Jul 11, 2016 03:50

racklinc wrote:Great works greeter and thorton! I admire the creativity that people who build on this server have.


Thorton's build area is very lovely looking. Wish I had talent for making builds look that nice.
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by Thorton » Tue Jul 12, 2016 04:54

@greeter and @racklinc Oh sthap it or I'll blush, which isn't very common for men ;).

But fun fact is @greeter that I've been playing for the very first time. So far I wasn't very keen on servers and minetest/minecraft etc. On the other hand loved Lego when I was a kid, and I guess somehow that love came back :).

I'm not full pleased with my area. Temple still in progress, the old town looks nicely filled but a new town seems a bit empty. The bay and ship port are waiting, my Easter Castle is waiting, my Isla de Muerta is also witing. I have so many conceptions in my head, and so little time to build. But I have time, I just hope the server will not go down.
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by greeter » Wed Jul 13, 2016 05:21

Thorton wrote:@greeter and @racklinc Oh sthap it or I'll blush, which isn't very common for men ;).

But fun fact is @greeter that I've been playing for the very first time. So far I wasn't very keen on servers and minetest/minecraft etc. On the other hand loved Lego when I was a kid, and I guess somehow that love came back :).

I'm not full pleased with my area. Temple still in progress, the old town looks nicely filled but a new town seems a bit empty. The bay and ship port are waiting, my Easter Castle is waiting, my Isla de Muerta is also witing. I have so many conceptions in my head, and so little time to build. But I have time, I just hope the server will not go down.


I never cared for legos as as kid. I guess maybe that's why it's taking me so long to see which blocks go well together for the nicer builds. Keep up the great work though and you'll have a build area that to you looks perfect.
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Sat Jul 16, 2016 23:07

Update:
  • Overview maps updated to 2016_07_16.
  • Desert cobble texture changed. (see screenshots below)
  • Unified Inventory updated to 2016_07_15 GitHub release. Code maintenance and I added back the old crafting recipe of sticks and wood.


I've tinkered with the default texture for default cobble with the hopes that the change will look appealing enough to use desert cobble in builds. This change won't affect those who use texture packs that have their own image for desert cobble.

Test Wall - Old Texture
Image


Test Wall - New Texture
Image


Urbanvale Fire Hall - Old Texture
Image


Urbanvale Fire Hall - New Texture
Image
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

greeter
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by greeter » Mon Jul 18, 2016 04:58

That texture does look nicer. Will the new, or I guess old, crafting recipe be reflected in the craft guide?
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Tue Jul 19, 2016 03:11

greeter wrote:That texture does look nicer. Will the new, or I guess old, crafting recipe be reflected in the craft guide?


Howdy greeter ;)

Only the image was changed; desert cobble is still made the same way.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by racklinc » Sat Jul 23, 2016 07:24

I like the texture change. The darker color for the grout blends better in my opinion.
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by Sokomine » Fri Jul 29, 2016 23:00

The new desert cobble texture looks very nice.
A list of my mods can be found here.
 

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Sat Jul 30, 2016 16:19

Update:
The VPS went down sometime overnight. I've contacted the hosting company and they are looking into the problem. For now, all we can do is wait.

Update 2:
The VPS is running again; everything seems to be intact.

Update 3:
Overview maps updated to 2016_07_30.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Tue Aug 09, 2016 13:08

Update:
The VPS went down, again, sometime over night. I've contacted the hosting company. Until they get things in order on there end, all that can be done is wait. When I get home from work I'll be able to check on things again.

Update 2:
When I got home tonight from work, the VPS and Minetest were running but the IRC needed a restart. I logged in to stack some blocks before chores. Things seem to be back to normal.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Wed Aug 10, 2016 11:34

Update:
The VPS crashed, yet again; tech support has been contacted.

Update 2:
After work I contacted the VPS company to ask what the cause of the crash was and was told that it is an issue in the host node itself and the company was still trying to determine the where and why it failed. So that means the VPS may continue to randomly crash until the hosting company can get things sorted on their end.

I've started another account with a different hosting company. When Miner and I get things setup and ready enough, we'll move LinuxGaming to its new home.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Mon Aug 15, 2016 05:56

Update: Overview maps updated to 2016_08_14.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

racklinc
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by racklinc » Tue Aug 23, 2016 05:07

LazyJ wrote:Update: Overview maps updated to 2016_08_14.

Howdy LazyJ, how are things? I've taken a short break to look at other games and personal projects for a bit. I quite enjoyed No Man's Sky and will be on and off from it.

I can't help but notice I had to compile minetest from source. Though I managed it, and the graphical effects are tremendous it is quite a task to accomplish. I wasn't sure if this was a result of me upgrading to linux mint 18 or a requirement of the server.

I love the mostly transparent ice and water, they are quite beautiful, are there any other new features I am missing?
 

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Wed Aug 24, 2016 00:29

racklinc wrote:Howdy LazyJ, how are things? I've taken a short break to look at other games and personal projects for a bit. I quite enjoyed No Man's Sky and will be on and off from it.

I can't help but notice I had to compile minetest from source. Though I managed it, and the graphical effects are tremendous it is quite a task to accomplish. I wasn't sure if this was a result of me upgrading to linux mint 18 or a requirement of the server.

I love the mostly transparent ice and water, they are quite beautiful, are there any other new features I am missing?


Howdy rack ;)

I run Linux Mint 18 too. Mint's repositories have MT 0.4.13, the server is running a dev version of MT 0.4.14. Last I heard (read), iirc, MT clients have to be newer or in the same version range as the server they are trying to connect to. An MT 0.4.9 client can't connect to an MT 0.4.14 server but an MT 0.4.14 client can connect to servers running an older version. "Dev" or "stable" doesn't matter so long as the MT 0.4.xx is the same... as far as I understand it at this time. There used to be a much wider compatibility spread between client and server versions but that began to change and narrow sometime around MT 0.4.12.

When upgrading from a stable release to a compiled, bleeding-edge version of MT, even if they are in the same version range (i.e, MT 0.4.14-stable and MT 0.4.14-dev), the dev versions have a lot of tweaks and changes that accumulate over time. Some big, some small, some you would never notice, but in general a lot. I run dev versions for my MT clients and lose track of the changes. Best bet is to go through the engine and the minetest_game's repository history to see what has been added, removed, or changed since the stable release.

If you are going to compile the latest dev versions to use as your regular client, a word of caution from my own personal experience - *always* keep the last *working* compile of your MT client when you upgrade to the latest dev release. I copy my last working compile and add an "_old" to the end of the directory name (i.e., "mt0414_old" before upgrading to the latest dev release. I compile with "run_in_place" option so I can do this. Compiling for system wide use won't allow you to shuffle different versions of MT. It is not unusual for dev releases to be broken for several releases in a row over a period of several days. When that happens I have my last working client copy to fall back on.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Mon Sep 05, 2016 01:08

Update: Overview maps updated to 2016_09_04.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by Thorton » Wed Sep 07, 2016 13:21

Hey LazyJ, or anybody else :)
Does anyone know player called "melzua"? I'd like to get in touch, because I have finally made a decent planning for my town. I'. doing a big expansion and there's a small spot, almost empty owned by melzua. I don't want to remove her/him if the person is playing, I can even offer a cooperation and a special project for the person. Otherwise can some Admin check the spot and free it?
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Sat Sep 10, 2016 03:58

Thorton wrote:Hey LazyJ, or anybody else :)
Does anyone know player called "melzua"? I'd like to get in touch, because I have finally made a decent planning for my town. I'. doing a big expansion and there's a small spot, almost empty owned by melzua. I don't want to remove her/him if the person is playing, I can even offer a cooperation and a special project for the person. Otherwise can some Admin check the spot and free it?


Howdy Thorton ;)

I checked the logs; melzua hasn't logged in for the past six months (2016_03_06) and I checked the spot - no build, just a chest and a furnace on a flattened bit of land. I've removed the protection on that spot and changed the ownership of the locked chest into your name. Your are OK'd to develop that area. ;)

A bit north of that location is a build by Maktrzy. The six month time limit hasn't been reach yet since Maktrzy last logged in in June (2016_06_17).

For anyone reading this and is curious, six months is the general amount of time required to lapse before a build or build area is considered abandoned. Its been my experience that if a player hasn't logged in for six months or longer, then they typically don't return ever again. After six months, then the build or build area is up for consideration for renovating, reworking, or renaturing.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by wilkgr76 » Sat Sep 10, 2016 04:28

LazyJ wrote:For anyone reading this and is curious, six months is the general amount of time required to lapse before a build or build area is considered abandoned. Its been my experience that if a player hasn't logged in for six months or longer, then they typically don't return ever again. After six months, then the build or build area is up for consideration for renovating, reworking, or renaturing.


That's why I log in from time to time :)

(I just don't play that often anymore, but I do still a bit)
I do not care.
 

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