[0.4.14] LinuxGaming2 - A Server for Builders

WhiteOwl
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by WhiteOwl » Sun Jan 22, 2017 23:38

how do you put armor or picks shovels, axes and other tools and the protection block... in a shop.
 

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Mon Jan 23, 2017 23:53

WhiteOwl wrote:how do you put armor or picks shovels, axes and other tools and the protection block... in a shop.



Howdy WhiteOwl ;)

The shop chests can only handle one item each. So if you wanted to sell tree trunks, leaves, and apples you would need one shop for the trunks, a second shop for the leaves, and a third shop for the apples.

The shops have a menu system to set them up.


From the roll-down in this thread's first post:

How to 'Tune' Your Shop - The Short Version
After filling the shop chest with 240 diamond pickaxes, MegaMiner is selling them in sets of 2 at $30 a set. This is how MegaMiner's shop is "tuned":

Line 1: Enter the name of your shop. (e.g., 'MegaMiner's Professional Mining Tools')

Line 2: If buying, enter capital 'B'. If selling, enter capital 'S' if buying and selling, enter captial 'BS' (e.g., 'S' because MegaMiner is selling)

Line 3: Enter the item code. (e.g., default:pick_diamond)

Line 4: Enter the number of items you are selling at a time. (e.g., '2')

Line 5: If you are buying, enter how much you are willing to pay for the item. (e.g., This is left blank because MegaMiner is selling, not buying.)

Line 6: If you are selling, enter your price to sell the items. (e.g., MegaMiner entered "30".)

Players often don't know the proper item code to enter in the third line, "Name of node that you want to buy or/and sell". This is where the craft guide in RealBadAngel's "Unified Inventory" mod really helps out. By clicking on the item in your inventory's items list that you want to sell (the item's list is the grid on the right side of the inventory screen), the inventory menu will switch over to the craft guide. Above the crafting grid will appear the item's proper code name to enter in the shop's third line.

For example:
cobble = default:cobble
fancy door = homedecor:door_exterior_fancy_bottom_left
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

24/7minetester
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by 24/7minetester » Mon Jan 23, 2017 23:54

How's the server LazyJ?
 

james123
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by james123 » Thu Feb 16, 2017 07:48

i think you can reduce your image size if you use online image compression . like way2enjoy.com/compress-png etc
 

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Mon Feb 20, 2017 21:11

Update: Overview maps updated to 2017_02_20.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

dawgdoc
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by dawgdoc » Fri Mar 03, 2017 21:18

Just letting you know, while wandering around the map last night to find an unclaimed area I came across a burning RR trestle. I don't know the origin/cause of the fire. Likewise, I don't know if this is something the moderators need to repair/reset.
 

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Fri Mar 03, 2017 22:03

dawgdoc wrote:Just letting you know, while wandering around the map last night to find an unclaimed area I came across a burning RR trestle. I don't know the origin/cause of the fire. Likewise, I don't know if this is something the moderators need to repair/reset.


Howdy dawgdoc ;)

Thanks for the heads-up. No worries though, the server uses Fake Fire and all the mods have been edited to not burn (snow and ice stuff melt, but nothing burns).

While stuff won't burn in lava or fire, players still get hurt and can die if they stay in contact with lava too long. Fire, on the other hand, is completely harmless.

The trestle you describe sounds like the area not far from the Wild West's train station. Sections of the trestle were designed with black and dark brown fences and fake_fire to simulate burning. The more you explore the server, the more design tricks you'll come across. Clever builders have ignored the item descriptions and instead utilized the shapes, colors, and patterns along with the circular saw (many different shape options) and the screwdriver (rotates many more things than usual) to create some pretty cool builds.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Sun Mar 05, 2017 00:02

Update: Overview maps updated to 2017_03_04.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Wed Mar 15, 2017 03:16

Minor Heads-Up:

Dropbox is changing how it handles shared files. The header image, overview maps and a few other images peppered about in this thread come from my Dropbox account. From what I've read, the syntax of the image links *should still work*. If not, after Dropbox does its thing tomorrow those images won't appear in the thread. In that case I'll redo the links after I get home from work.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

greeter
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by greeter » Fri Mar 17, 2017 03:29

Announcing the (near) completion of the Storm highway on March 17, 2017. This highway branches off of the highway from near the wild west and goes to Urbanvale. However, I do have a request to make of the server staff regarding this highway.

Image

As you can see, the connection isn't quite complete. It says the road is owned by Orby, so I did not expect to be able to make changes. Plus even if I could, I thought it would be better to ask for permission before tearing up a public highway to make changes to it. Any way this can be made to look better? This is near -2000, -2776.

Edit: A sign on the road denoting the turnoff for Urbanvale would be nice too please.
 

dawgdoc
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by dawgdoc » Fri Mar 17, 2017 03:36

Did you get to this point last night, or did you wind it up today?
 

greeter
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by greeter » Fri Mar 17, 2017 03:58

It was just after midnight my time. So I guess it's a matter of perspective. I got here at around 03:20 UTC.
 

Miner_48er
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by Miner_48er » Sat Mar 18, 2017 03:42

greeter wrote:Announcing the (near) completion of the Storm highway on March 17, 2017. This highway branches off of the highway from near the wild west and goes to Urbanvale. However, I do have a request to make of the server staff regarding this highway.

Image

As you can see, the connection isn't quite complete. It says the road is owned by Orby, so I did not expect to be able to make changes. Plus even if I could, I thought it would be better to ask for permission before tearing up a public highway to make changes to it. Any way this can be made to look better? This is near -2000, -2776.

Edit: A sign on the road denoting the turnoff for Urbanvale would be nice too please.


I've transferred the intersection to you and signs would be fine.
Thanks for the addition. It's hard to build that type of road.
 

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