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CalumMc
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Posts: 58
Joined: Mon Dec 12, 2011 16:50

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by CalumMc » Fri May 17, 2013 18:47

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Last edited by CalumMc on Mon Dec 23, 2013 22:10, edited 1 time in total.
 

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prof-turbo
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Posts: 518
Joined: Mon May 07, 2012 17:02

by prof-turbo » Sun Jun 30, 2013 13:51

Mods used?
You should take a look at http://www.xorhub.com
 

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Inocudom
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Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sun Jun 30, 2013 16:03

You might be wise to not use the round_trunks mod for the time being. This is due to the fact that the nodebox models of the trunks have quite a few faces, thus quite a few polygons. Should RealBadAngel be able to add mesh nodes to Minetest, the trunks could then end up having far less faces and polygons.
 

CalumMc
Member
 
Posts: 58
Joined: Mon Dec 12, 2011 16:50

by CalumMc » Thu Jul 04, 2013 19:50

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Last edited by CalumMc on Mon Dec 23, 2013 22:10, edited 1 time in total.
 


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