Local Server?

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Dan Duncombe
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Local Server?

by Dan Duncombe » Sat Jun 22, 2013 20:21

Please help! Does anyone know how to make a 'local server'? By this I mean I have 2 computers in my house, my laptop and my pc. My friend is coming around and we wanted to play multiplayer Minetest, just us two, with him on the pc and me on my laptop. The computers both have wifi. The pc is Windows XP and the laptop is Windows 7. Can I connect them both to a server hosted on the laptop, or pc? Without Remobo, or port forwarding, or anything like that.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

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Calinou
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by Calinou » Sat Jun 22, 2013 20:27

On the host PC:

1) Press Windows+R, type in "cmd", then type "ipconfig" in the command line. Look for IPv4 Address and note it.

2) Start Minetest, go to "Advanced" tab, choose a world, input your user name and a password, put an empty address (nothing, not even a space) and port 30000.

On the other PCs:

1) Start Minetest, go to Advanced tab, type in the IPv4 Address of the host PC, an username and optionally a password, port 30000.

This does not require port forwarding, but might require firewall tweaks on the host PC (some overzealous firewalls can block local connections).
Last edited by Calinou on Sat Jun 22, 2013 20:28, edited 1 time in total.
 

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Dan Duncombe
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Joined: Thu May 09, 2013 21:11

by Dan Duncombe » Sat Jun 22, 2013 20:37

Thanks! I don't think we use a firewall-might have to check. Another thing- is there any way to set a default spawn point? I don't mind if it is a mod.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

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sfan5
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by sfan5 » Sat Jun 22, 2013 20:46

It seems nobody is able to use the search function:
http://forum.minetest.net/viewtopic.php?id=2870
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 


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