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WaterWorld Server [0.4.7]

PostPosted: Sun Jul 21, 2013 22:03
by mauvebic
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Version: 0.4.7
Address/Port: Dynamic (see Public List)
Type: Economy
Default Privs: Shout, Interact
Game: m7-ww

New players are limited to the freebuild zone, where you spawn at. Use the shops at the mall to buy the nodes you can't craft, you can obtain credits by mining and selling precious nodes (mese, dilithium, ores).

* Chose a normal username with no more than two digits.
** Protected zones work under the autoban system (3-strikes).

PostPosted: Mon Jul 22, 2013 00:17
by Dan Duncombe
If it is a warlike server maybe my camo mod will be helpful.

PostPosted: Mon Jul 22, 2013 00:24
by mauvebic
This server isn't intended for war - i haven't included any offensive weapons. I just don't like the idea of using code to protect buildings. Planning and defense is a lot more fun, and it's much lighter on resources than any protection mod.

PostPosted: Mon Jul 22, 2013 09:50
by Dan Duncombe
Still... I think the turrets are a cool idea.
mauvebic wrote:This server isn't intended for war - i haven't included any offensive weapons. I just don't like the idea of using code to protect buildings. Planning and defense is a lot more fun, and it's much lighter on resources than any protection mod.

PostPosted: Mon Jul 22, 2013 14:09
by fairiestoy
mauvebic wrote:This server isn't intended for war - i haven't included any offensive weapons. I just don't like the idea of using code to protect buildings. Planning and defense is a lot more fun, and it's much lighter on resources than any protection mod.


Since you like to plan things, why do you make it a creative server? I really like the idea of it, especially the strategic part of it. But I hate creative mod. It takes a lot of challenge out of a game. Dont think i am complaining directly to your server, i was just interested, what reasons could have lead to that creative part of it :3

PostPosted: Mon Jul 22, 2013 15:51
by Inocudom
fairiestoy wrote:
mauvebic wrote:This server isn't intended for war - i haven't included any offensive weapons. I just don't like the idea of using code to protect buildings. Planning and defense is a lot more fun, and it's much lighter on resources than any protection mod.


Since you like to plan things, why do you make it a creative server? I really like the idea of it, especially the strategic part of it. But I hate creative mod. It takes a lot of challenge out of a game. Dont think i am complaining directly to your server, i was just interested, what reasons could have lead to that creative part of it :3


Many of the blocks in Mauvebic's mods do not have craft recipes. Besides, creative mode is good for experimenting and building things as fast as possible.

PostPosted: Mon Jul 22, 2013 16:26
by mauvebic
There are too many nodes to come up with enough unique crafts recipes, and if i did they probably wouldn't make much sense.

Though there are some things like food and liquids that you can't get straight out of the inventory, you either have to farm or use pipes. If i can add more unique methods like that, then i remove the end product(s) from the inventory :-)

PostPosted: Mon Jul 22, 2013 16:37
by Inocudom
You could create two types of turrets. One could fire upon other players regardless of what they are doing, while the other one could only fire upon griefers and player killers. The landrush mod might be able to give you an idea of how to do this.

PostPosted: Mon Jul 22, 2013 16:43
by fairiestoy
mauvebic wrote:There are too many nodes to come up with enough unique crafts recipes, and if i did they probably wouldn't make much sense.

Though there are some things like food and liquids that you can't get straight out of the inventory, you either have to farm or use pipes. If i can add more unique methods like that, then i remove the end product(s) from the inventory :-)

Okay, thats quite something why this setup might be useful. Thanks for the explanation.

PostPosted: Mon Jul 22, 2013 17:08
by jojoa1997
you should add a lesser gravity to the world

PostPosted: Mon Jul 22, 2013 17:49
by mauvebic
The next thing I wanna do with turrets is have them support groups of owners, because right now they only spare the placer :p

Another thing that's driving me nuts and i want to disable is item drops. There's crap all over the map.

PostPosted: Mon Jul 22, 2013 18:31
by BrandonReese
mauvebic wrote:Another thing that's driving me nuts and i want to disable is item drops. There's crap all over the map.


I run PilzAdam's mod "Item Features" to keep the map cleaned up of dropped items, it removes dropped items after a set amount of time.

https://forum.minetest.net/viewtopic.php?id=3188

I disabled the items being pushed by water because it looked like it could negatively impact performance.

PostPosted: Mon Jul 22, 2013 20:50
by mauvebic
BrandonReese wrote:I run PilzAdam's mod "Item Features" to keep the map cleaned up of dropped items, it removes dropped items after a set amount of time.

https://forum.minetest.net/viewtopic.php?id=3188

I disabled the items being pushed by water because it looked like it could negatively impact performance.


I think i'd rather just remove item drops :p

Should turret bullets go through water?

PostPosted: Mon Jul 22, 2013 21:27
by fairiestoy
mauvebic wrote:Should turret bullets go through water?

If you could make it that they loose speed/damage equal to time the bullet is surrounded by water :3

PostPosted: Mon Jul 22, 2013 21:28
by Inocudom
mauvebic wrote:
BrandonReese wrote:I run PilzAdam's mod "Item Features" to keep the map cleaned up of dropped items, it removes dropped items after a set amount of time.

https://forum.minetest.net/viewtopic.php?id=3188

I disabled the items being pushed by water because it looked like it could negatively impact performance.


I think i'd rather just remove item drops :p

Should turret bullets go through water?


I would say that bullets should go through all liquids.

PostPosted: Tue Jul 23, 2013 00:24
by mauvebic
New
- Added nations support:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/nation : declare a new nation
/deport : deport a citizen
/invite : offer citizenship to your nation
/accept : accept citizenship
/decline : decline citizenship

PostPosted: Tue Jul 23, 2013 01:52
by Nubelite
if a player built turrets in two nations that they are a citizen in then their turrets wouldn't fire on the people in both nations then correct?

PostPosted: Tue Jul 23, 2013 23:55
by Rancon
Have I been banned? If so, I'm sorry. I just wanted to explore and didn't know it would lag the server.

PostPosted: Wed Jul 24, 2013 02:32
by mauvebic
LadyMacBeth warned you and your friends more than once to pick an area of Vulcan and stick with it :P Other people need to be able to play.

PostPosted: Wed Jul 24, 2013 13:16
by Inocudom
Doesn't the current development version of Minetest have a few functions that can speed up map generation by mods? I think paramat will use them when 0.4.8 stable comes out.

PostPosted: Wed Jul 24, 2013 14:30
by Rancon
mauvebic wrote:LadyMacBeth warned you and your friends more than once to pick an area of Vulcan and stick with it :P Other people need to be able to play.

Okay, I'll stick to Vulcan. May I please get unbanned? Also, I don't think the later crashes were because of me. When I was back on Vulcan tending to the garden, it still crashed.

PostPosted: Wed Jul 24, 2013 18:56
by Inocudom
It looks like this server is having issues right now. I can't get on it.

PostPosted: Wed Jul 24, 2013 20:45
by mauvebic
Rancon wrote:Okay, I'll stick to Vulcan. May I please get unbanned? Also, I don't think the later crashes were because of me. When I was back on Vulcan tending to the garden, it still crashed.

Are you willing to stick to earth until realms is updated?

PostPosted: Wed Jul 24, 2013 22:16
by Rancon
mauvebic wrote:It's not having issues :P I stayed up uber-late working on a new toy ;-)

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It should be up within the next couple of hours, im just sorting out a final issue with the new feature :-)

Rancon wrote:Okay, I'll stick to Vulcan. May I please get unbanned? Also, I don't think the later crashes were because of me. When I was back on Vulcan tending to the garden, it still crashed.

Are you willing to stick to earth until realms is updated?

Yes

PostPosted: Wed Jul 24, 2013 22:51
by mauvebic
Rancon wrote:Yes


I'll have to ask LadyMacBeth since she's the one who banned you.

PostPosted: Thu Jul 25, 2013 01:18
by ch98
If you are thinking of adding force field, I made a force field mod that uses coal. It is little slow so some modifications may be needed.

https://forum.minetest.net/viewtopic.php?id=5676

PostPosted: Thu Jul 25, 2013 02:19
by mauvebic
ch98 wrote:If you are thinking of adding force field, I made a force field mod that uses coal. It is little slow so some modifications may be needed.

https://forum.minetest.net/viewtopic.php?id=5676


I was thinking of modifying it to make it run on pipes/lava + dilithium and making it a bubble :-)

PostPosted: Thu Jul 25, 2013 03:58
by paramat
Inocudom wrote:Doesn't the current development version of Minetest have a few functions that can speed up map generation by mods? I think paramat will use them when 0.4.8 stable comes out.

Yes yes.
I'm a 'stable' guy so waiting for 0.4.8 before rewriting my mods to use the mind blowing lua voxel manipulator.
Your server here is very cool, i look forward to more screenshots.

PostPosted: Thu Jul 25, 2013 05:46
by mauvebic
Inocudom's part of Ur
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Ur's Transporter Room
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Ur's Public Garden
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Residential Tower
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PostPosted: Thu Jul 25, 2013 17:33
by mauvebic
Uptime is going to be iffy in the coming days, we're moving on the 1st. Though once we're moved in I should have my connection :-)