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Redcrab's staging server ( 0.4.dev-20120320 pull 20/03/2012)

Posted:
Tue Jan 03, 2012 14:07
by redcrab
Hi,
This is to introduce the staging server.
The aim is to Test latest Celeron git master,
with mostly the same mods as original Redcrab's server
with a "world" copy(cloned) of original Redcrab's server dated of 06/03/2012
Any player can access the staging server with same credentials known by original Redcrab's server at the cloning date
IMPORTANT:Compatibility break : you need latest client to access it. clients prior git 20/03/2012 are not supported
Build safety : Buildings are not safe on this server, There is no replication to original Redcrab's server, any build can be removed/destroyed/reset/lost.
mods list:- add_moreores_tool
- alchemistry
- animal_big_red
- animal_chicken
- animal_clownfish
- animal_cow
- animal_creeper
- animal_deer
- animal_dm
- animal_fish_blue_white
- animal_gull
- animalmaterials
- animal_rat
- animals
- animal_sheep
- animal_vombie
- baking
- barn
- bottle
- bucket
- building_blocks
- cement
- christmass
- clock_face
- corn
- default
- die_hard
- doors
- dynamite
- experimental
- flowers
- give_initial_stuff
- growing
- hatches
- hoe
- home_mod
- hruschev
- jeija
- leaf_decay
- legacy
- mark_underground
- moarcraft
- moreblocks
- morechests
- moreores
- mushrooms
- nparticle
- obsidian
- portal
- pumpkin
- ropes
- rtmmp
- seasons
- sethome
- throwing
- trap
- villages
- watermelon
- wheat
- worldedit
- zhive_belarus
address :
minetest.suret.net port 30001Official Redcrab's server at
http://c55.me/minetest/forum/viewtopic.php?id=606

Posted:
Wed Jan 04, 2012 22:33
by redcrab
Mesecons mods ready on Staging Server.
other modifications on Staging
- World cloned 04/01/2012 env 22:00 GMT+1
- Seasons mods removed
- dynamite mods removed
- nparticule mods removed
- moreores mods removed
I would like to have confirmation of large majority of this server contributors before to go further...

Posted:
Fri Jan 06, 2012 00:25
by redcrab
Server updated with latest git celeron master (06/01/2012)
.. mods lua script is now able to be aware about player death...

Posted:
Fri Jan 06, 2012 01:42
by redcrab
World reset with original world clone dated 06/01/2012

Posted:
Fri Jan 06, 2012 23:42
by Hackeridze
I think you should update rtmmp on all your servers =3

Posted:
Fri Jan 06, 2012 23:50
by redcrab
add die_hard mods (inventory partialy lost when dying)
update minetest v 0.4 dev 20120106-1 , git pull 07/01/2012

Posted:
Mon Jan 09, 2012 00:44
by redcrab
fresh new world cloned dated 09/01/2012 01:30 GMT+1

Posted:
Mon Jan 09, 2012 08:01
by Jordach
thanks.

Posted:
Mon Jan 09, 2012 23:36
by redcrab
To be able to connect correctly the staging server , you need to apply manually a fix (until an official fix is release on the mainstream)
see at
http://c55.me/minetest/forum/viewtopic.php?pid=7211#p7211

Posted:
Mon Jan 09, 2012 23:48
by redcrab
The special fix allows the server and the client to have much much more active mods active,
about a possible estimate of 60 mods with node definition. mesecons+ seasons+ moreores+dynamite+nparticle and lot more possible heavy mods.
From time to time I will add mods as soon as they reach a minimum of maturity.

Posted:
Tue Jan 10, 2012 00:49
by redcrab
2 mods re-added
moreores
nparticule

Posted:
Tue Jan 10, 2012 02:04
by redcrab
re-added mods
- dynamite
-seasons
and a full update with latest RTMMP :) (without "default" mods)
see first post to see complete mods list .. about 40 mods
all the best mods together ... all the RTMMP + mesecons (jeija) ... first time ever available together !
do not forget you need special fix to make your client functioning with this staging server.

Posted:
Tue Jan 10, 2012 17:20
by redcrab
Temp fix to be able to use the staging server.
After patch the client still functional with other existing world version 0.4 20120106-1 and later
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
diff --git a/src/connection.cpp b/src/connection.cpp
index b9c5d2a..2c134b9 100644
--- a/src/connection.cpp
+++ b/src/connection.cpp
@@ -666,7 +666,7 @@ void Connection::send(float dtime)
// Receive packets from the network and buffers and create ConnectionEvents
void Connection::receive()
{
- u32 datasize = 100000;
+ u32 datasize = 1000;
// TODO: We can not know how many layers of header there are.
// For now, just assume there are no other than the base headers.
u32 packet_maxsize = datasize + BASE_HEADER_SIZE;
@@ -854,9 +854,9 @@ void Connection::receive()
dout_con<<"ProcessPacket returned data of size "
<<resultdata.getSize()<<std::endl;
- if(datasize < resultdata.getSize())
- throw InvalidIncomingDataException
- ("Buffer too small for received data");
+// if(datasize < resultdata.getSize())
+// throw InvalidIncomingDataException
+// ("Buffer too small for received data");
ConnectionEvent e;
e.dataReceived(peer_id, resultdata);

Posted:
Wed Jan 11, 2012 08:10
by Jordach
what if we are on windows?

Posted:
Wed Jan 11, 2012 12:23
by redcrab
My patch was not nice, I modified the forum post accordingly (2 post above , please ignore old version of the post... sorry)
@Jordach: I should guess Operating System is not an issue ... all depends if you are able to compile the source comming from git , recent commit ...

Posted:
Wed Jan 11, 2012 21:46
by Jordach
I know but the fact is, this should go mainstream.
rather than recompiling everytime.

Posted:
Mon Jan 16, 2012 18:50
by redcrab
doors mod is available.

Posted:
Mon Jan 23, 2012 10:56
by redcrab
updated server to 0.4 20120123
but don't works at all ... Staging is down
current mods not compatible with new server version ...
Hope that RTMMP + mesecons + worldedit will be compatible soon
until then , server is out of order ... Sorry

Posted:
Mon Jan 23, 2012 14:29
by redcrab
Server is back !
I've made several fixes on these 40 mods .. "Quick and dirty ... not sure that all working as expected ...
You may test it ....
Last client version needed from mainstream : v0.4 20120122

Posted:
Mon Jan 23, 2012 14:42
by jordan4ibanez
and you know what the best part is? their all gonna be broken XD

Posted:
Mon Jan 23, 2012 14:46
by rinoux
Nice ! that work for me... (at least the server)

Posted:
Mon Jan 23, 2012 15:27
by redcrab
rinoux wrote:Nice ! that work for me... (at least the server)
yeap the server is running .. now the issue is : try/fix/wait4modders to have mature upgraded mods to be able to start the offcial server migration.
But I'm happy that all mods are loaded .. (break previous limitation)

Posted:
Wed Jan 25, 2012 10:13
by redcrab
fresh new world cloned dated 21/01/2012

Posted:
Fri Jan 27, 2012 14:41
by redcrab
mesecons mod updated (compatible 0.4 20120122-1)

Posted:
Wed Feb 01, 2012 13:53
by redcrab
latest animals mods set is available (0.9.11)...
For all tester who are able to track monster and grow chicker ... come here and stress the server out ...
Enjoy

Posted:
Wed Feb 01, 2012 13:56
by rinoux
redcrab wrote:latest animals mods set is available (0.9.11)...
For all tester who are able to track monster and grow chicker ... come here and stress the server out ...
Enjoy
Dont work here, minetest crash after node freeze on the menu...

Posted:
Wed Feb 01, 2012 14:08
by redcrab
rinoux wrote:redcrab wrote:latest animals mods set is available (0.9.11)...
For all tester who are able to track monster and grow chicker ... come here and stress the server out ...
Enjoy
Dont work here, minetest crash after node freeze on the menu...
some missing regressive test ... done .... currently playing on it ... should be less frozen ;)
but monster everywhere ... freighting

Posted:
Thu Feb 02, 2012 08:46
by redcrab
Updated mods with :
- latest RTMMP mod sets , thanks to the work of Nemo08
- latest animals mod set v 1.0.0
see first post for new mod list (61 mods !)
need tester...

Posted:
Thu Feb 02, 2012 09:23
by rinoux
Your great, 61 mods.... my god !

Posted:
Thu Feb 02, 2012 17:28
by redcrab
fresh new world cloned dated 02/02/2012