xyz32 wrote:Hello,
Why do roads just pop out of nowhere on this server. Now I don't mind them but they look "superficial" and a bit lazy :). If you can make them more natural and maybe follow the coast line will make them a lot prettier.
Thank you.
twoelk wrote:Roads are indeed a more difficult subject than it may seem at first glance.
Frist do keep in mind what their main purpose is, even in a virtuall world. The main roads (and I only speak of those in this reply, although things are similar for other structures) offer a fast and easy mode for travel. If you use "fast" in Minetest without the "fly" privilege your avatar will get easily hurt and navigation is difficult while avoiding naturall barriers in the path. This is why, just as in real life, we often have these speeding highways that are as straight as possible and pay little attention to the contour of the terrain. Look at the server maps and you will easily notice such a speeding highway cross centered at the original spawn or at least very close to it on most servers.
On this server the east road is the only one that is left straight. The north road might terminate at the lake, the south road had to sidepass protected land and the west road also tries to respect allready built structures and landscaped countryside, although it is intended to bring it back to the axis of spawn after the lake. As for the useabilty, the west road shows pretty good how the western end across the little ridge, through the forest, accross the little bay and along the cliff make the speeding aspect of the road pretty useless. Also the construction of this part took way longer than any other part and the concept of the way the path is chosen is difficult to comunicate to builders of different culture, age and a very important fact being the device the players use to play minetest on. It is sometimes anoying how players build something that totally destroys the scenic view, but one forgets that many players indeed cannot see these things as their hardware does not allow longrange views.
That said, please apply to be added to the protected roads and help beautify them. A lot of help is needed. As for the new north road I still have to study that one as it sort of popped up for me ;-).
VanessaE wrote:That north road ("Angels Lane", named for the first person's house that was built along it) is brand new, I just laid the roadbed the other day and haven't put the rest of it in yet. I put it in to make the northern shore of that lake more accessible.
xyz32 wrote:Well again I don't doubt the functionality of the road, but it looks so artificial, and it sort of ruins the lake.
<VE-Minetest> <stormchaser3000> i am at 65, -6737, -214748 or was i am now lower and i am so far out the mapgen is not generating
stormchaser3000 wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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<VE-Minetest> <stormchaser3000> i am at 65, -6737, -214748 or was i am now lower and i am so far out the mapgen is not generating
yeah it happened HOW ON EARTH THOUGH I JUST PLACED DEFAULT:DESERT_SAND and i teleported off the map
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