Xanadu Server

minetestjosh
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Re: Xanadu Server

by minetestjosh » Sat Jun 04, 2016 06:39

I saw 0-afflatus's comment on the github page about the "Bermuda triangle effect." I am 100% sure that this is at least happening since the update with the area I discussed before, which I PM'd you the coords to, TenPlus1. There's definitely something going on over there and probably on other areas of the map (Phi said that it crashed when they logged in so that's another trouble area).

For whatever it's worth I searched that debug file for clues (looking at player 'takes' 'punches' and 'crafts') but didn't see anything that stood out. Just had a feeling it might come up with something.
 

amadin
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Re: Xanadu Server

by amadin » Sat Jun 04, 2016 09:25

If stall glitch was begin after update to 0.4.14 and still after roollback to 0.4.13-dev then maybe server take stall glitch after connecting some client version 0.4.14, that is why rollback not help.
 

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TenPlus1
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Re: Xanadu Server

by TenPlus1 » Sat Jun 04, 2016 09:34

We tried that amadin, went back as far as possible with 0.4.13 dev builds so we still had some of the newer features, but the stall glitch still happened.
 

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Re: Xanadu Server

by amadin » Sat Jun 04, 2016 09:38

TenPlus1 wrote:We tried that amadin, went back as far as possible with 0.4.13 dev builds so we still had some of the newer features, but the stall glitch still happened.

I know about "went back as far as possible with 0.4.13 dev" that is why i wrote my think about a bug in some client 0.4.14 (windows, android, mac os or freeminer builds) but not in the server. Maybe some client 0.4.14 create the stall glitch for server.
UPDATED later: Is any way to disable connections from client 0.4.14 for some time?
Last edited by amadin on Sat Jun 04, 2016 14:35, edited 1 time in total.
 

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Re: Xanadu Server

by minetestjosh » Sat Jun 04, 2016 11:30

amadin wrote:I know about "went back as far as possible with 0.4.13 dev" that is why i wrote my think about bug in some client 0.4.14 (windows, android, mac os or freeminer builds) but not in server. Maybe some client 0.4.14 create stall glitch on server.
UPDATED later: Is any way to disable connections from client 0.4.14 for some time?


This has to be it if Ten reverted the server. Man, I'm not a big coder (know a bit of Lua and have written scripts for my nephew and other test stuff, but am not skilled enough yet to make mods or anything; trying to make my nephew a frog mod copying the rabbit code because he doesn't understand why lily pads don't have frogs lol), but this seems like a nightmare to figure out... something that is client side that affects older server side code...

I reverted to 13 for now, because, eh, seems more stable.

A pic of skyfarm (bronze path, come visit) since we don't need to be all sad about this bug:

Image
 

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Re: Xanadu Server

by amadin » Sat Jun 04, 2016 17:41

"Your account has been limited" - is this forever?
 

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Re: Xanadu Server

by TenPlus1 » Sat Jun 04, 2016 18:58

If you break rules then your account gets limited, so yes that account is out of action... but... I have currently limited a few players in glitched areas so the server doesn't crash, but I now have a fix for that so will unlimit them shortly.
 

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Re: Xanadu Server

by afflatus » Sun Jun 05, 2016 02:44

amadin wrote:
TenPlus1 wrote:We tried that amadin, went back as far as possible with 0.4.13 dev builds so we still had some of the newer features, but the stall glitch still happened.

I know about "went back as far as possible with 0.4.13 dev" that is why i wrote my think about a bug in some client 0.4.14 (windows, android, mac os or freeminer builds) but not in the server. Maybe some client 0.4.14 create the stall glitch for server.
UPDATED later: Is any way to disable connections from client 0.4.14 for some time?


I have wondered about that too - users of some Windows builds reported they had no problems if they switched to Linux, but I have also seen the stall glitch triggered by multicraft users. No pattern has really emerged so far, mostly due to lack of information. So far it seems as if the bug is OS / build agnostic, but I have not had any reports of Linux users using proper Minetest clients triggering the problem. Possibly another good reason not to use clone clients.
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Re: Xanadu Server

by mystik » Sun Jun 05, 2016 04:30

afflatus -- what Processor are you running for your server and how many cores does it have?

I'm taking a wild blind shot in the dark and suspecting some kind of cross-thread memory corruption?
 

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Re: Xanadu Server

by Milan* » Sun Jun 05, 2016 10:24

@TenPlus1, this 'your account has been limited' thing sounds interesting.
Does that appear as a server message when a player lost interact? Is this a public mod?

Also it would be interesting to read your personal reason to forbid youtube recording. :)
Sorry if i annoy you ._.
Last edited by Milan* on Sun Jun 05, 2016 11:34, edited 1 time in total.
 

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Re: Xanadu Server

by afflatus » Sun Jun 05, 2016 11:05

mystik wrote:afflatus -- what Processor are you running for your server and how many cores does it have?


The old server was an Intel Celeron CPU B800 2 core w/ 3GB RAM
and the new one is an AMD FX-6300 6 core also reporting 3GB RAM, but it is supposed to have 16GB (I will have to check that via the BIOS at some point)
Same problem with both. Memory issues are possible, IIUC Lua has memory limitations too.
Grailtest is sleeping ...
 

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Re: Xanadu Server

by amadin » Mon Jun 06, 2016 13:47

TenPlus1, do you changing passwords for aol and nox2? If yes - why?
 

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Re: Xanadu Server

by TenPlus1 » Mon Jun 06, 2016 14:16

I needed a test area that glitched out for debugging so changed aol's password so I could sign into glitched area, when he comes back on server I'll hand over account with new password. I did not however use nox2's.
 

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Re: Xanadu Server

by Glorfindel » Wed Jun 08, 2016 02:51

afflatus wrote:
mystik wrote:afflatus -- what Processor are you running for your server and how many cores does it have?


The old server was an Intel Celeron CPU B800 2 core w/ 3GB RAM
and the new one is an AMD FX-6300 6 core also reporting 3GB RAM, but it is supposed to have 16GB (I will have to check that via the BIOS at some point)
Same problem with both. Memory issues are possible, IIUC Lua has memory limitations too.

use a 64-bit operating system to be able to use more than 3GB of RAM
 

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Re: Xanadu Server

by mystik » Wed Jun 08, 2016 03:16

Glorfindel wrote:
afflatus wrote:
mystik wrote:afflatus -- what Processor are you running for your server and how many cores does it have?


The old server was an Intel Celeron CPU B800 2 core w/ 3GB RAM
and the new one is an AMD FX-6300 6 core also reporting 3GB RAM, but it is supposed to have 16GB (I will have to check that via the BIOS at some point)
Same problem with both. Memory issues are possible, IIUC Lua has memory limitations too.

use a 64-bit operating system to be able to use more than 3GB of RAM


A 32bit Linux with PAE can address all 16gb, but each process can map no more than 4gb.

IIRC, 32 bit Windows *COULD* it, but there's a licensing restriction on accessing more memory or too many processors. See here for details: https://msdn.microsoft.com/en-us/library/windows/desktop/aa366778(v=vs.85).aspx
 

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Re: Xanadu Server

by auouymous » Wed Jun 08, 2016 03:58

mystik wrote:A 32bit Linux with PAE can address all 16gb, but each process can map no more than 4gb.


The linux kernel uses 1gb so each process can only access 3gb. Windows uses a 2+2 split, but can be set to 3+1 like linux.
 

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Re: Xanadu Server

by Glorfindel » Wed Jun 08, 2016 14:05

mystik wrote:
Glorfindel wrote:use a 64-bit operating system to be able to use more than 3GB of RAM


A 32bit Linux with PAE can address all 16gb, but each process can map no more than 4gb.

IIRC, 32 bit Windows *COULD* it, but there's a licensing restriction on accessing more memory or too many processors. See here for details: https://msdn.microsoft.com/en-us/library/windows/desktop/aa366778(v=vs.85).aspx

Is PAE not on by default? I have a laptop running Linux that doesn't see more than 3GB of RAM
 

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Re: Xanadu Server

by afflatus » Wed Jun 08, 2016 14:40

I'm running debian. Thanks for your advice, I will probably reinstall the OS so I can use the whole memory.
This is a bit OT for this thread, please post any further comments on this subject to viewtopic.php?f=10&t=13127 Thanks!
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Re: Xanadu Server

by Killerz » Thu Jun 09, 2016 07:09

screenshot_20160609_123432.png
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This bat looks cute, Tip to mobs:never disturbe me while im working
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Re: Xanadu Server

by Killerz » Fri Jun 10, 2016 07:45

Dilliron swore
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TenPlus1
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Re: Xanadu Server

by TenPlus1 » Fri Jun 10, 2016 09:03

The swear filter picks up on many things thankfully and kicks player, but if he is being abusive towards another player and swears then he will be limited.
 

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Re: Xanadu Server

by KCoombes » Fri Jun 10, 2016 11:54

TenPlus1, perhaps "(kicked)" needs to be added to the swear filter, so other players can learn from ones' mistakes?
 

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Re: Xanadu Server

by TenPlus1 » Fri Jun 10, 2016 12:31

How do you mean KC?
 

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Re: Xanadu Server

by KCoombes » Fri Jun 10, 2016 14:14

In the screenshot from Killerz, you can see where dilliron swore, immediately followed by "dilliron has left the game". Perhaps a better line would be "dilliron has left the game. (kicked)" - this would alert other players that such infractions are handled even if there is no moderator obviously present.
 

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Re: Xanadu Server

by amadin » Fri Jun 10, 2016 15:42

He was my new neighbor :(
Maybe not use ban after first swearing? First time player must see warning and only after second swearing he will get ban. And I agree with KC but also player and others must see reason of ban.
 

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Re: Xanadu Server

by KCoombes » Fri Jun 10, 2016 19:01

easy enough to use "(kicked for swearing)" instead of "(kicked)" - just a longer text string, after all :)
 

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Re: Xanadu Server

by ~Xhole » Fri Jun 10, 2016 21:37

Okay I need something to be cleared for me.Earlier today I was killed in Lucky blocks arena.Ive heard for many mods that you cant not kill people in public areas but other say the exact opposite you can kill in public areas Im not saying names.Nicolas and five_5 were killing people for there prizes.So can players kill in public areas or not.I was not the only one killed many others were attacked and some were killed.I know you can kill if someone enters your home and other areas.
Being honest may not get you alot of friends but itll get you the right ones love and nodes ~X~
 

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Re: Xanadu Server

by TenPlus1 » Sat Jun 11, 2016 06:45

PVP Protection is enabled which means that players cannot be harmed inside of a protected area, unless the owner of such area is the one attacking them. The Lucky Block Arena isn't protected, but the area around the door is and can be considered a safe zone.
 

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Re: Xanadu Server

by Killerz » Sat Jun 11, 2016 08:23

Abeer swore and tried to avoid the filter
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Re: Xanadu Server

by Killerz » Sat Jun 11, 2016 09:38

nicolas swore in french...
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