[Mod] Infrastructure [20140514-1] [infrastructure]

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Ragnarok
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by Ragnarok » Sat Apr 20, 2013 21:55

Please use the latest Moreblocks GIT snapshot instead of stairs_plus. It should work fine.
 

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Ragnarok
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by Ragnarok » Sun Apr 21, 2013 10:46

I added two new nodes - chain-link fence and razor wire. The last one will hurt you if you touch it: 8hp per second.
 

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Luke123
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by Luke123 » Sun Apr 21, 2013 16:24

I did install more blocks, it still did not work. The server says "the mod infrastructure has unsatisfied dependencies: "stairsplus"
My minetest username is <King>
BTW I like pie <3
 

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VanessaE
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by VanessaE » Sun Apr 21, 2013 20:04

chainlink fences? Homedecor already has those....sure, steal my thunder ;-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Ragnarok
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by Ragnarok » Mon Apr 22, 2013 17:34

Luke123 wrote:I did install more blocks, it still did not work. The server says "the mod infrastructure has unsatisfied dependencies: "stairsplus"


Are you using the latest version of Infrastructure? It depends only from: default, mesecons and moreblocks.

VanessaE wrote:chainlink fences? Homedecor already has those....sure, steal my thunder ;-)


Your fences looks totally different than mine my dear ;) I think your fences are THE fences, Infrastructure have only wire netting which anybody can use to construct chainlink fences.
 

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Luke123
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by Luke123 » Tue Apr 23, 2013 20:14

I do have the latest version..... I do not know what is wrong
My minetest username is <King>
BTW I like pie <3
 

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Ragnarok
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by Ragnarok » Tue Apr 23, 2013 21:06

What version of Minetest do you use? First: could you pastebin your debug.txt (you can delete it first and try to start minetest server to obtain a smaller, fresh one)? Second: could you pack your mesecons, moreblocks and infrastructure mods and upload them to any sharing service (speedyshare or something)? I try to reproduce your problem if you are using 0.4.6.
 

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Luke123
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by Luke123 » Tue Apr 23, 2013 21:41

Ragnarok wrote:What version of Minetest do you use? First: could you pastebin your debug.txt (you can delete it first and try to start minetest server to obtain a smaller, fresh one)? Second: could you pack your mesecons, moreblocks and infrastructure mods and upload them to any sharing service (speedyshare or something)? I try to reproduce your problem if you are using 0.4.6.

I am using 0.4.6
My minetest username is <King>
BTW I like pie <3
 

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Ragnarok
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by Ragnarok » Wed Apr 24, 2013 09:34

Ok. So please pastebin debug.txt or make package I asked for, and I'll try to find a solution.
 

Enzio
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by Enzio » Mon Jun 03, 2013 16:51

everytime i try to load it, it says mod error failed to load and run infrastructure mod int. lua what do i do
 

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VanessaE
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by VanessaE » Mon Jun 03, 2013 21:02

You need to post the complete error message as shown in the game's DOS/terminal window (not the error that's displayed in-game). It's impossible for anyone to help without seeing the real error messages.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

LikesComputers
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by LikesComputers » Wed Jun 12, 2013 17:24

Hi! I think that this is a great mod; however all textures (the traffic lights for vehicles and pedestrians, and lane control lights) are not loaded when I use it. If I try to craft traffic lights for vehicles for example, all I get is an "unknown item"-texture. When I try to put the texture in the world, the server says:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
19:14:11: ERROR[ServerThread]: Item "infrastructure:street_lights_vehicles" not defined


I am running Minetest version 0.4.7 on Ubuntu 12.04 with the latest release of this mod.

debug.txt also says the following that might be helpful:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
18:44:41: ERROR[main]: generate_image(): Could not load image "infrastructure_automatic_warning_device_middle_right_3.png" while building texture
18:44:41: ERROR[main]: generate_image(): Creating a dummy image for "infrastructure_automatic_warning_device_middle_right_3.png"
18:44:41: ERROR[main]: generate_image(): Could not load image "infrastructure_automatic_warning_device_middle_left_3.png" while building texture
18:44:41: ERROR[main]: generate_image(): Creating a dummy image for "infrastructure_automatic_warning_device_middle_left_3.png"
18:45:10: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
18:45:10: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
 

linuxbeastman
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by linuxbeastman » Wed Jun 12, 2013 17:38

edit;1st post
@Enzio
i have had a similar error, did you rename all the mods? eg. when you download Mesecons and extract you get a file called "Jeija-minetest-mod-mesecons-4f2604e" which you need to rename to "mesecons"
Last edited by linuxbeastman on Wed Jun 12, 2013 17:40, edited 1 time in total.
 

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Dan Duncombe
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by Dan Duncombe » Wed Jun 26, 2013 00:10

WOW! Quick note- how to use the barrier arm and mechanism? They appear to be at slightly different levels when placed- or have I got something wrong? Please PM me with reply.
Image
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

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Ragnarok
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by Ragnarok » Mon Jul 01, 2013 21:15

Dan Duncombe wrote:WOW! Quick note- how to use the barrier arm and mechanism? They appear to be at slightly different levels when placed- or have I got something wrong? [...]

Yes, they grow up like a trees ;) On the picture you've placed arm on wrong side of mechanism.

@LikesComputers I have the same errors :| I fix this as soon as possible.
 

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Ragnarok
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by Ragnarok » Mon Jul 01, 2013 21:37

I fixed. Here you go: http://db.tt/ozy36hxb =)
 

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Dan Duncombe
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by Dan Duncombe » Tue Jul 16, 2013 22:28

This mod... Just... How the hell can you be so amazing? Woot Woot! Thanks so much for this!
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

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by philipbenr » Tue Jul 16, 2013 22:44

The only reason I don't like this mod is the fact that the creative inventiory is changed from about 20 pages to 50 pages.
"The Foot is down!"
 

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Dan Duncombe
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by Dan Duncombe » Tue Jul 16, 2013 22:54

Including Dependencies it turns from about 7 to 23. So not that bad.
Also, I ca't find traffic lights in the inventoy. Do they exist in latest version?
philipbenr wrote:The only reason I don't like this mod is the fact that the creative inventiory is changed from about 20 pages to 50 pages.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

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Ragnarok
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by Ragnarok » Thu Jul 18, 2013 22:00

philipbenr wrote:The only reason I don't like this mod is the fact that the creative inventiory is changed from about 20 pages to 50 pages.

Now you can like Infrastructure ;) From now stairs, slabs, panels and microblocks are not displayed in creative inventory. If you wish you can change default settings in 4th line of settings.lua and extra blocks will be shown.
Dan Duncombe wrote:I ca't find traffic lights in the inventoy. Do they exist in latest version?

Sure, they still exist but there was a small bug. I fixed it :)
 

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Ragnarok
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by Ragnarok » Thu Jul 25, 2013 22:20

Today I added new traffic light - crosswalk warning light with yellow figure flashing once per 2s. Also I fixed few things.
 

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Inocudom
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by Inocudom » Thu Jul 25, 2013 22:41

One good thing you could do is have this mod work with the mod beyond the link below:
https://forum.minetest.net/viewtopic.php?id=2984
 

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Ragnarok
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by Ragnarok » Wed Jul 31, 2013 23:39

@Inocudom Maybe in future, who knows.

I added few new road devices - check out first post. I used 7z archive and I'm curious what do you think about this format.
 

artur99
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by artur99 » Fri Aug 02, 2013 21:12

ERROR:
I got the same error for pipeworks and moretrees

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
OpenGL driver version is 1.2 or better.
GLSL version: 1.4
Resizing window (800 600)
Loaded texture: E:/Jocuri/minetest-0.4.7/games/minetest_game/menu/header.png
Loaded texture: E:/Jocuri/minetest-0.4.7/games/minetest_game/menu/icon.png
Loaded texture: E:/Jocuri/minetest-0.4.7/games/minimal/menu/icon.png
00:11:01: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "technic_
worldgen"
00:11:01: ERROR[main]: mod "item_drop" has unsatisfied dependencies:  "technic"
00:11:01: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moretrees"
00:11:01: ERROR[main]: mod "technic_worldgen" has unsatisfied dependencies:  "te
chnic"
00:11:01: ERROR[main]: mod "wrench" has unsatisfied dependencies:  "technic"
[Plantlife Library] Loaded
[moreores] loaded.
[Junglegrass] Loaded!
[HomeDecor] Loaded!
[UnifiedDyes] Loaded!
[Colored Wood] Loaded!
[MESEcons] Main mod Loaded!
Pipeworks loaded!
00:11:01: ERROR[main]: ========== ERROR FROM LUA ===========
00:11:01: ERROR[main]: Failed to load and run script from
00:11:01: ERROR[main]: E:\Jocuri\minetest-0.4.7\bin\..\games\minetest_game\mods\
infrastructure\init.lua:
00:11:01: ERROR[main]: ...es\minetest_game\mods\infrastructure/nodes_extension.l
ua:4: attempt to call global 'register_stair_slab_panel_micro' (a nil value)
00:11:01: ERROR[main]: stack traceback:
00:11:01: ERROR[main]:  ...es\minetest_game\mods\infrastructure/nodes_extension.
lua:4: in main chunk
00:11:02: ERROR[main]:  [C]: in function 'dofile'
00:11:02: ERROR[main]:  ...\bin\..\games\minetest_game\mods\infrastructure\init.
lua:8: in main chunk
00:11:02: ERROR[main]: =======END OF ERROR FROM LUA ========
00:11:02: ERROR[main]: Server: Failed to load and run E:\Jocuri\minetest-0.4.7\b
in\..\games\minetest_game\mods\infrastructure\init.lua
00:11:02: ERROR[main]: ModError: Failed to load and run E:\Jocuri\minetest-0.4.7
\bin\..\games\minetest_game\mods\infrastructure\init.lua
Could not open file of texture:
Mods: Secret Mod
Contact: PM here or skype: artur1999skype
 

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Ragnarok
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by Ragnarok » Sat Aug 03, 2013 09:36

Please check out new update :) Maybe helps. What version of Minetest and Moreblocks do you use?
 

artur99
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by artur99 » Sat Aug 03, 2013 13:25

Ragnarok wrote:Please check out new update :) Maybe helps. What version of Minetest and Moreblocks do you use?

Idk what type of moreblocks, but i use 0.4.7
Mods: Secret Mod
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Calinou
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by Calinou » Sat Aug 03, 2013 16:43

Ragnarok wrote:Please check out new update :) Maybe helps. What version of Minetest and Moreblocks do you use?


More Blocks is rolling release, so there's no versions. Generally, it's best to have a recently downloaded one.
Last edited by Calinou on Sat Aug 03, 2013 16:44, edited 1 time in total.
 

artur99
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by artur99 » Sat Aug 03, 2013 20:17

I redownloaded the mod, and moreblocks mod and now, it works!
Mods: Secret Mod
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Ragnarok
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by Ragnarok » Sat Aug 03, 2013 23:41

Great! Good luck and have fun (a lot) :)
 

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Ragnarok
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by Ragnarok » Sun Aug 18, 2013 18:03

I made "sticky" nodes. I mean when you place the node like corrugated guide rail, Fitch barrel, etc. on the slab, node automatically shift down matching to the slab. It's very useful on the elevations (guiderails, markers and other stuff looks more natural).
Last edited by Ragnarok on Sun Aug 18, 2013 18:03, edited 1 time in total.
 

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