pheonixfire wrote:it's in the mod folder for the game type
Any help is appreciated
pheonixfire
pheonixfire wrote:t's in the mod folder for the game type
Any help is appreciated
pheonixfire
pheonixfire wrote:it's in the mod folder for the game type
Any help is appreciated
pheonixfire
That isn't the point of this mod. Go check out the travelnet mod or the teleporters mod or something.foreverip wrote:can you create a special pipe that can transport ppl in the pipe?
plz
cuz then u can teleport with the teleport pipe block
webdesigner97 wrote:pheonixfire wrote:it's in the mod folder for the game type
Any help is appreciated
pheonixfire
Which MT version do you have?
pheonixfire wrote:webdesigner97 wrote:pheonixfire wrote:it's in the mod folder for the game type
Any help is appreciated
pheonixfire
Which MT version do you have?
I've tried using a few of the unofficial windows builds listed on the downloads page
and a compiled version on fedora(compiled version minetest-c6cb97e)
I would post a error but there isn't any being shown in console related to pipeworks
any help is appreciated
pheonixfire
pheonixfire wrote:That works for new worlds that I create, but when I bring a world created
in a older version of minetest with a survival gametype it still doesn't seem
to fix it.
Is there any way to modify a world to change it's gametype from survival to
minetest_game?
any help is appreciated
pheonixfire
3:28:53: ERROR[main]: ========== ERROR FROM LUA ===========
23:28:53: ERROR[main]: Failed to load and run script from
23:28:53: ERROR[main]: E:\Jocuri\minetest-0.4.7\bin\..\games\minetest_game\mods\pipeworks\init.lua:
23:28:53: ERROR[main]: ....7\bin\..\games\minetest_game\mods\pipeworks/devices.lua:6: attempt to index field 'state' (a nil value)
23:28:53: ERROR[main]: stack traceback:
23:28:53: ERROR[main]: ....7\bin\..\games\minetest_game\mods\pipeworks/devices.lua:6: in main chunk
23:28:53: ERROR[main]: [C]: in function 'dofile'
23:28:53: ERROR[main]: ...0.4.7\bin\..\games\minetest_game\mods\pipeworks\init.lua:113: in main chunk
23:28:53: ERROR[main]: =======END OF ERROR FROM LUA ========
artur99 wrote:ERROR:
2Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
3:28:53: ERROR[main]: ========== ERROR FROM LUA ===========
23:28:53: ERROR[main]: Failed to load and run script from
23:28:53: ERROR[main]: E:\Jocuri\minetest-0.4.7\bin\..\games\minetest_game\mods\pipeworks\init.lua:
23:28:53: ERROR[main]: ....7\bin\..\games\minetest_game\mods\pipeworks/devices.lua:6: attempt to index field 'state' (a nil value)
23:28:53: ERROR[main]: stack traceback:
23:28:53: ERROR[main]: ....7\bin\..\games\minetest_game\mods\pipeworks/devices.lua:6: in main chunk
23:28:53: ERROR[main]: [C]: in function 'dofile'
23:28:53: ERROR[main]: ...0.4.7\bin\..\games\minetest_game\mods\pipeworks\init.lua:113: in main chunk
23:28:53: ERROR[main]: =======END OF ERROR FROM LUA ========
vanessa nevermind ok thanks angel and vanessaVanessaE wrote:The topic Nore made has been stickied; I already put explicit instructions in the first post some time ago that you must rename the folder to "pipeworks". I guess you didn't see it (under "Install").
function hacky_swap_node(pos,name)
local node=minetest.get_node(pos)
local meta=minetest.get_meta(pos)
local meta0=meta:to_table()
if node.name == name then
return
end
node.name=name
minetest.add_node(pos, node)
local meta=minetest.get_meta(pos)
meta:from_table(meta0)
end
pilcrow wrote:I found a fix for the blinky furnaces bug aracnus was talking about, but I've never used github and I'm not sure how, so I decided to post it here...
Element wrote:well it says mod: failed to launch and run...um, its hard to say...it says and this is all i can see, "C:\Users\(my name)\desktop\minetest-0.4.7\bin\..\games\minetest_game\mods\pipeworks\init.lua" minus the ("")
Element wrote:i have the latest minetest, 0.4.7, and i have mesecons but i will check to see if there is a newer version of them
Element wrote:will jeijas minetest mesecons mod work
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