[Mod] Bring Me The Head [1.3] [heads]

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Jordach
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by Jordach » Wed Sep 04, 2013 19:13

Quick suggestion:
Can you put the hat layer on top of the head layer, that way, some heads look better.

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thefamilygrog66
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by thefamilygrog66 » Wed Sep 04, 2013 19:28

Jordach wrote:Quick suggestion:
Can you put the hat layer on top of the head layer, that way, some heads look better.


I didn't even realize there were two layers until today, while importing jojoa1997's head. I'll have to go through the list again to see which ones use hat layers...
 

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Jordach
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by Jordach » Wed Sep 04, 2013 20:23

thefamilygrog66 wrote:
Jordach wrote:Quick suggestion:
Can you put the hat layer on top of the head layer, that way, some heads look better.


I didn't even realize there were two layers until today, while importing jojoa1997's head. I'll have to go through the list again to see which ones use hat layers...
I noticed my IronMan Mk 7 skin was missing his hat layer.

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by thefamilygrog66 » Wed Sep 04, 2013 23:16

Jordach wrote:
thefamilygrog66 wrote:
Jordach wrote:Quick suggestion:
Can you put the hat layer on top of the head layer, that way, some heads look better.


I didn't even realize there were two layers until today, while importing jojoa1997's head. I'll have to go through the list again to see which ones use hat layers...
I noticed my IronMan Mk 7 skin was missing his hat layer.


Yes, there are 8 (out of 30) that I could find, which require hat layers - I'll fix that as soon as I can. Thanks for pointing that out!
 

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by THEGGABOOK77 » Fri Sep 06, 2013 18:42

Init.lua does not work (according to my minetest)
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by thefamilygrog66 » Fri Sep 06, 2013 19:10

THEGGABOOK77 wrote:Init.lua does not work (according to my minetest)


If you're running an older version (i.e. one that doesn't have bones), then I can see it not working, since it depends on bones. If not, then it's a mystery - post the error message here, and maybe someone can sort it out for you. If you're running 0.4.7, it should work just fine. Did you rename the folder to "heads" (without the quotes)? When you download it from github, it likes to change it to "heads-master", which I can see causing some problems.
 

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by THEGGABOOK77 » Sat Sep 07, 2013 12:18

thefamilygrog66 wrote:
THEGGABOOK77 wrote:Init.lua does not work (according to my minetest)


If you're running an older version (i.e. one that doesn't have bones), then I can see it not working, since it depends on bones. If not, then it's a mystery - post the error message here, and maybe someone can sort it out for you. If you're running 0.4.7, it should work just fine. Did you rename the folder to "heads" (without the quotes)? When you download it from github, it likes to change it to "heads-master", which I can see causing some problems.


[spoiler=Error(according cmd)]09:11:07: ERROR [main]Error loading "heads-master" modname does not follow
naming conventions:Only characters[a-z-0-9_]are allowed[/spoiler]
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by thefamilygrog66 » Sat Sep 07, 2013 15:12

THEGGABOOK77 wrote:
thefamilygrog66 wrote:
THEGGABOOK77 wrote:Init.lua does not work (according to my minetest)


If you're running an older version (i.e. one that doesn't have bones), then I can see it not working, since it depends on bones. If not, then it's a mystery - post the error message here, and maybe someone can sort it out for you. If you're running 0.4.7, it should work just fine. Did you rename the folder to "heads" (without the quotes)? When you download it from github, it likes to change it to "heads-master", which I can see causing some problems.


[spoiler=Error(according cmd)]09:11:07: ERROR [main]Error loading "heads-master" modname does not follow
naming conventions:Only characters[a-z-0-9_]are allowed[/spoiler]


Yep, as I mentioned above, you need to rename the mod folder to "heads" (i.e. remove "-master" from the folder name).
 

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by thefamilygrog66 » Sat Sep 07, 2013 16:22

Updated to include hats texture for the skins that used them (#2, 19, 20, 21, 23, 25, 26, 30).
 

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by THEGGABOOK77 » Sat Sep 07, 2013 20:41

thefamilygrog66 wrote:
THEGGABOOK77 wrote:
thefamilygrog66 wrote:
If you're running an older version (i.e. one that doesn't have bones), then I can see it not working, since it depends on bones. If not, then it's a mystery - post the error message here, and maybe someone can sort it out for you. If you're running 0.4.7, it should work just fine. Did you rename the folder to "heads" (without the quotes)? When you download it from github, it likes to change it to "heads-master", which I can see causing some problems.


[spoiler=Error(according cmd)]09:11:07: ERROR [main]Error loading "heads-master" modname does not follow
naming conventions:Only characters[a-z-0-9_]are allowed[/spoiler]


Yep, as I mentioned above, you need to rename the mod folder to "heads" (i.e. remove "-master" from the folder name).

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THEGGABOOK77
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by THEGGABOOK77 » Sun Oct 13, 2013 21:50

Could you add my head.
Here is my skin.
Herobrine
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by thefamilygrog66 » Tue Oct 15, 2013 15:46

THEGGABOOK77 wrote:Could you add my head.
Here is my skin.
Herobrine


Nope, it's not your skin, nor is it CC BY-SA 3.0 (as you listed it being licensed) -- it's intellectual property of Mojang. Sorry!
 

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by Ikishida » Wed Oct 16, 2013 11:16

this can be useful if you want to make an npc that can't move XD
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by THEGGABOOK77 » Mon Oct 21, 2013 20:23

New Screenshot (by me)
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