keyxmakerx wrote:That would be really awesome! I wish they would add this to the main gameplay. It would seem to be a much better gameplay functionality. Also 2 things just ideas I'm just curious
1. Could u make something like iron to steel a few hundred points compared to mess to even better much higher like a thousand?
2 could you add other mods like gems which is what I use on mine test server.us.to. so it will go from mess to emerald?
keyxmakerx wrote:That would be really awesome! I wish they would add this to the main gameplay. It would seem to be a much better gameplay functionality. Also 2 things just ideas I'm just curious
1. Could u make something like iron to steel a few hundred points compared to mess to even better much higher like a thousand?
2 could you add other mods like gems which is what I use on mine test server.us.to. so it will go from mess to emerald?
ashenk69 wrote:keyxmakerx wrote:That would be really awesome! I wish they would add this to the main gameplay. It would seem to be a much better gameplay functionality. Also 2 things just ideas I'm just curious
1. Could u make something like iron to steel a few hundred points compared to mess to even better much higher like a thousand?
2 could you add other mods like gems which is what I use on mine test server.us.to. so it will go from mess to emerald?
1. Are you asking if I could change the upgrade amount to steel a couple of hundred and the amount to mese about a thousand?
2. It's really easy to add new mod items to the system. I would have to check on emerald tools and if they are better than mese.
ashenk69 wrote:I can make the upgrade amount per item to work but since there isn't a way to read if an item is put or taken from an inventory when it is just a formpsec shown to a player. I'll need to add a refresh button which'll recalculate the formspec to show proper XP costs. The other way is to just increase the amount it costs overall which'll in turn make it more useful for higher level tools. Since you won't want to upgrade from stone to steel for a lot.
linkukun wrote:I'm having a small problem. When I try to start a world with specialties enabled it stops right after "connecting" saying there's an error and something about a nil value.
ashenk69 wrote:linkukun wrote:I'm having a small problem. When I try to start a world with specialties enabled it stops right after "connecting" saying there's an error and something about a nil value.
Can you post the error from the console?
durtective6 wrote:how do u use the condenser ive tried lots of ways, such as putting a wanted item in top right and items to convert with in bottom but cant get it to work
(using technic and its dependencies)
--- specialties-master/init.lua 2013-07-20 05:22:23.000000000 +0200
+++ specialties/init.lua 2013-10-25 23:02:39.747297591 +0200
@@ -242,10 +242,11 @@
specialties.changeXP(name, "farmer", 5)
end
end
local place_node = minetest.item_place_node
function minetest.item_place_node(itemstack, placer, pointed_thing)
- place_node(itemstack, placer, pointed_thing)
specialties.changeXP(placer:get_player_name(), "builder", 1)
+ -- minetest.item_place_node returns an itemstack back to user. Do not let it disappear.
+ return place_node(itemstack, placer, pointed_thing)
end
Sorry for my bad english.
minetest.register_globalstep(function(dtime)
if time+dtime < 10 then
saranas wrote:I can say: it works for me but, I don't know if it is working for others.
Maybe it will help.
__
Sorry for my bad english
Jouster27 wrote:Bruno - It's a known issue but there is a fix. Check posts 78 and 79 above.
brunob.santos wrote:Jouster27 wrote:Bruno - It's a known issue but there is a fix. Check posts 78 and 79 above.
Sorry but ... How will I fix the mod? can explain to me exactly?
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