[ModPack][0.0.4] GloopTest Pack! [glooptest]

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GloopMaster
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by GloopMaster » Sun Jun 30, 2013 14:21

Ah, there are new ones? Was unaware. Will fix it soon.

UPDATE: Github now has updated oreblock textures.
Last edited by GloopMaster on Sun Jun 30, 2013 15:36, edited 1 time in total.
Meow.

That is all.
 

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GloopMaster
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by GloopMaster » Wed Jul 03, 2013 02:39

Woot! Updated! 0.0.4!

Longest entry in the changelog, too :)
Meow.

That is all.
 

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aracnus
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by aracnus » Sun Nov 10, 2013 13:43

Hi GhoopMaster. I have two suggestions: blocks for arol and kalite (made with 9 lumps each). Kalite blocks can be eaten and recover 4.5 hearts and arol blocks can be used as decoration and are more resistant than other materials (even blast resistant). This would help on storage of this materials to.

What do you think?
 

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GloopMaster
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by GloopMaster » Tue Nov 26, 2013 17:37

Eating blocks? OW MY JAW OW OW OW.
Arol blocks would be so resistant that they would be resistant to the fabric of reality, and thus would tear a hole right through it.
Meow.

That is all.
 

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LazerRay
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Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]

by LazerRay » Tue Feb 03, 2015 16:18

I'm not sure if anyone else is using this mod, but I did find a minor bug with reverse crafting gem blocks, I fixed it for my copy of the mod since it was a simple mislabeling of an item.

Here is the location of the bug, to fix it just swap "emerald_gems" to "sapphire_gems" to be able to turn sapphire blocks back into their own gems.

Line 482 in the ore module init.lua script is glitched, the output is set for emerald gems instead of sapphire gems for reverse crafting a sapphire block
 

wcwyes
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Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]

by wcwyes » Tue Jun 02, 2015 03:17

I can't find any ore spawning, any idea why? Everything else seems to work fine. To make sure how/where do I adjust the rarity?
 

nvrsbr
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Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]

by nvrsbr » Thu Jun 18, 2015 22:07

Why are the textures for Talinite Ore just regular stone textures?
Makes fisding the stuff very hard lol.
Think others may be the same as well..
 

nvrsbr
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Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]

by nvrsbr » Sun Jun 21, 2015 19:53

nvrsbr wrote:Why are the textures for Talinite Ore just regular stone textures?
Makes fisding the stuff very hard lol.
Think others may be the same as well..


Anyone?
Are the ores just supposed to show up as small textures in the corner of regular blocks?
 

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Esteban
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Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]

by Esteban » Sun Jun 21, 2015 20:26

nvrsbr wrote:
nvrsbr wrote:Why are the textures for Talinite Ore just regular stone textures?
Makes fisding the stuff very hard lol.
Think others may be the same as well..


Anyone?
Are the ores just supposed to show up as small textures in the corner of regular blocks?


Are you using a HD texture pack or that has textures bigger that 16x ? The textures of mods (that use overlays, the texture for ores are like that) don't adapt to the texture pack and that happens
 

nvrsbr
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Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]

by nvrsbr » Mon Jun 22, 2015 23:22

Esteban wrote:
nvrsbr wrote:
nvrsbr wrote:Why are the textures for Talinite Ore just regular stone textures?
Makes fisding the stuff very hard lol.
Think others may be the same as well..


Anyone?
Are the ores just supposed to show up as small textures in the corner of regular blocks?


Are you using a HD texture pack or that has textures bigger that 16x ? The textures of mods (that use overlays, the texture for ores are like that) don't adapt to the texture pack and that happens


Yeah that must be the issue, thanks.
 

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