[Mod] Danger/Hazard Signs [V1.0] [sign]

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Dan Duncombe
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[Mod] Danger/Hazard Signs [V1.0] [sign]

by Dan Duncombe » Sun Jun 16, 2013 23:28

This mod has probably been done before, but hey. It adds a wide variety of danger signs which can be used in many situations. To craft first sign do:
x=steel ingot

xxx
xxx
-x-

To craft the rest, put it in a crafting grid, each time it will move onto the next sign. It must be in the center. Any sign suggestions welcome.

License: WTFPL
Depends: None

Download: See below.

Screenshot of all signs (At time of taking)
Image
Attachments
sign mod v1 (1).zip
(140.04 KiB) Downloaded 490 times
Last edited by Dan Duncombe on Mon Jun 17, 2013 16:13, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
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Inocudom
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by Inocudom » Mon Jun 17, 2013 00:29

You should make signs for bathrooms too.
 

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Topywo
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by Topywo » Mon Jun 17, 2013 09:07

Dan Duncombe wrote:If you know how to make the nodes work properly, please say.


You need comma's behind all the lines with paramtype2="wallmounted"
--> paramtype2="wallmounted",

Remove lines 22 and 23, you already have those lines in 20 and 21:
groups = {cracky=3},
})


Put a line with:
paramtype = 'light',
in all the nodes you register, otherwise the sign are dark/black


Optional:

Put a line with:
sunlight_propagates = true,
in all the nodes you register. Something with shadows.

Put these lines:
selection_box = {
type = "wallmounted",
},

in all the nodes you register. It will give your signs a nice border.

I saw you used 64x64 textures. They look very good!
 

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by webdesigner97 » Mon Jun 17, 2013 10:09

Looks cool!
 

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by webdesigner97 » Sun Jul 07, 2013 08:26

This is a bit offtopic, but which mod adds the nodes where you put the signs on?
 

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Dan Duncombe
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by Dan Duncombe » Sun Jul 07, 2013 08:40

I think (if I remember right) they are copper blocks from the Minetest Game version 0.4.7. They may be a block from another mod though.
webdesigner97 wrote:This is a bit offtopic, but which mod adds the nodes where you put the signs on?
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

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Element
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by Element » Mon Jul 15, 2013 15:58

you should add a building zone sign
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Dan Duncombe
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by Dan Duncombe » Mon Jul 15, 2013 16:03

Do you mean like a roadworks sign?
Like this:
Image
Element wrote:you should add a building zone sign
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

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THEGGABOOK77
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by THEGGABOOK77 » Thu Aug 01, 2013 02:29

Very good
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MY MODS: City Elements-Funny Signs
 

rommiekerova
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by rommiekerova » Mon Nov 25, 2013 03:14

I'd like to see the following signs:

Warning that an area is being constructed. (image above is perfect)
Warning that PVP is enabled.
Warning that damage is enabled.
Warning stating trespassers will be attacked. (This would be useful in a PVP server)
No entry sign.
Last edited by rommiekerova on Mon Nov 25, 2013 03:17, edited 1 time in total.
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i love minetest
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by i love minetest » Thu Nov 28, 2013 15:19

e.g do not enter
Inocudom wrote:You should make signs for bathrooms too.
if you need any more information please don't hesitate to pm me or email me
 

Erthome
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Re: [Mod] Danger/Hazard Signs [V1.0] [sign]

by Erthome » Wed Oct 15, 2014 03:51

I could use:

1) YOU GRIEF? BANNED!
2) YOU KILL? BANNED!
3) USE FOUL LANGUAGE? BANNED!
4) YOU HARASS PEOPLE? BANNED!
5) NO WHINING ! (For privileges, free materials, in general.)
6) FREE STUFF or HELP YOURSELF

Maybe ... 7) GAME HINT: (then the custom message)
And/Or ... 8) READ THIS (then the custom message)
And/Or ... 9) ATTN ADMIN: (then the custom message)

Note: 1 through 5 could be handled with a simple "READ and OBEY these Rules " and either custom message (-or- just use regular signs below it)
 

Erthome
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Re: [Mod] Danger/Hazard Signs [V1.0] [sign]

by Erthome » Wed Oct 15, 2014 03:57

Regarding signs in general...it would be nice if they could allow embedded <cr><lf> character to allow for new line formatting.
 

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Re: [Mod] Danger/Hazard Signs [V1.0] [sign]

by Jesseman1 » Sun Dec 28, 2014 23:33

(probably stupid question but...)

what does each sign mean?
 


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