jenova99sephiros wrote:This MOD is really great
But, I need a wireless mesecons
DeepGaze wrote:1)a block that looks like stone/dirt/glass but carries current
2)it compatible with the circular saw
3)water convey current but doesn't shock you
4)tesla coil that can harm you if in a 3 block radius




Oops I forgot about the sand tube. Yep minetest already has something like the minecraft hopper. I guess if you pair the detector tube with a sand one you get that.Temperest wrote:jojoa1997: item processing facilities are generally left to pipeworks. Pipeworks is pretty powerful and it would be a waste of effort to duplicate all of that functionality.
interrupt(0.5, "loop")
if mem.count == nil then
mem.count = 0
end
if event.iid == "loop" then
mem.count = mem.count + 1
if mem.count == 10 then
port.c = true
mem.count = 0
else
port.c = false
end
end
interrupt(1, "loop")
if event.iid == "loop" then
port.c = not port.c
end
That is great and dandy butTemperest wrote:jojoa1997: I believe it was decided that Pipeworks would handle all the item-related stuff and Mesecons would focus on digital logic.
Quackor wrote:OK, a simpler example... even this code will not work for me and result in node C blinking crazy and eventually overheating.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
interrupt(1, "loop")
if event.iid == "loop" then
port.c = not port.c
end
what gives?
jojoa1997 wrote:That is great and dandy but
1)Pipeworks is not with mesecons so it kinda is stupid.
2)Pipeworks has no items that work like a dispenser.
Temperest wrote:
Yes, pipeworks is an external mod. But then, so is Mesecons. Personally, it seems rather wasteful to duplicate all the effort put into pipeworks.
In fact, there is a very simple dispensor-like device. Place a chest and a filter/injector beside each other, with the suction end of the injector facing the chest. Now when you power the injector via Mesecons, it spits out items. If you use a MESE injector, it will spit out a whole stack.
The injector uses the default Mesecons rules. I described them briefly in the Mesecons Basics article.

Temperest wrote:Hey like2omg:
If you want to build one of these right now, here's a circuit that should do the trick. No luacontrollers required!
http://i.imgur.com/UKUTvIn.png
Temperest wrote:Thanks for reporting that addi, this has now been fixed.
Can you describe generally how you can reliably make the vertical mesecons not return an item?
--LUAC_Traffic Version 3.3
--Written by cheapie
--WTFPL
if (event.type=="digiline" and event.channel=="fault") then
mem.fault=true
digiline_send("display","Remote Fault "..event.msg)
digiline_send("main","warn")
digiline_send("side","warn")
end
if (pin.c) then
mem.fault=false
end
if (event.channel=="reset") then
mem.fault=false
end
if (event.type=="program")
then
mem.fault=true
digiline_send("display","LUAC_Traffic Version 3.3 PUSH RESET")
digiline_send("main","warn")
digiline_send("side","warn")
end
if(pin.d) then
mem.fault=true
digiline_send("display","External Fault")
digiline_send("main","warn")
digiline_send("side","warn")
end
port.b=mem.fault
if (mem.fault) then
digiline_send("main","warn")
digiline_send("side","warn")
else
if (pin.a) then
digiline_send("main","red")
digiline_send("side","green")
digiline_send("display","NORMAL OPERATION Side has Green")
else
digiline_send("main","green")
digiline_send("side","red")
digiline_send("display","NORMAL OPERATION Main has Green")
end
end
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