Jeija wrote:Sure it does
toxic325 wrote:i have a question, what i must change a code in luacontroller/uni.lua would while and other works?
DeepGaze wrote:try replacing the moving wire piece with a mese block or an insulated mesecon corner.
Jeija wrote:Very wierd bug... Can you report it on our GitHub, doommaggot?
07:28:06: ACTION[ServerThread]: Phitherek_ places node mesecons_torch:mesecon_torch_on at (-122,17,86)
07:28:08: ACTION[ServerThread]: Phitherek_ digs mesecons_torch:mesecon_torch_on at (-122,17,86)
07:28:10: ERROR[main]: ERROR: An unhandled exception occurred: .../minetest/bin/../mods/mesecons/mesecons/internal.lua:432: bad argument #-1 to 'swap_n
ode' (string expected, got nil)
07:28:10: ERROR[main]: stack traceback:
07:28:10: ERROR[main]: [C]: in function 'swap_node'
07:28:10: ERROR[main]: .../minetest/bin/../mods/mesecons/mesecons/internal.lua:432: in function 'turnoff'
07:28:10: ERROR[main]: ...erek/minetest/bin/../mods/mesecons/mesecons/init.lua:127: in function '?'
07:28:10: ERROR[main]: ...netest/bin/../mods/mesecons/mesecons/actionqueue.lua:91: in function 'execute'
07:28:10: ERROR[main]: ...netest/bin/../mods/mesecons/mesecons/actionqueue.lua:85: in function '?'
07:28:10: ERROR[main]: .../phitherek/minetest/bin/../builtin/misc_register.lua:348: in function <.../phitherek/minetest/bin/../builtin/misc_register.lua:336>
vanek.james4 wrote:Hello everyone,
why now disappeared all command blocks? They also disappeared from documentation.
Thanx
EDIT: I found that they were removed. When they will be fixed? I want to create autoteleporting TARDIS gate in singleplayer, but how to teleport to inside of the TARDIS without command block?
rubberduck wrote:when i use a mesecon torch, it does not invert (it acts like a powerplant for me)
what is wrong?
<#----S
< = Mesecon torch
# = dirt or something like that
- = Mesecon wire
S = switch or lever
sfan5 wrote:Furnaces unfortanely have this bug, actually pistons should never move furnaces or chests anyway.
To get your map to work again you should try updating to 0.4.9 stable, the problem seems to fixed there.
(It may also be sufficent to just use a recent minetest_game from https://github.com/minetest/minetest_game)
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