[Modpack] Food [2.3] [food][food_basic]

Azuna
Member
 
Posts: 89
Joined: Fri Sep 27, 2013 22:50

by Azuna » Fri Jan 03, 2014 15:58

rubenwardy wrote:Looks like a bug in the system. Strange that cook tomatoes do that, as i have never heard of them. Same with egg.

Are you sure they are what.you think they are? Sometimes the inventory images get mixed up.


I think so, the images look like that, but when we (my sister Num-Num and I) play with each other, we try to cook the eggs and get boiled eggs (we are very slow...) and it keeps turning into a potato (cooked) we eat it and it heals about the same as a potato... same with the tomatoes..... it confuses me.
Edit: i tried to cook the tomatoe to get tomatoe soup.. (IM SLOW!)
Last edited by Azuna on Fri Jan 03, 2014 15:59, edited 1 time in total.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Fri Jan 03, 2014 16:00

What other mods are you using?
 

Azuna
Member
 
Posts: 89
Joined: Fri Sep 27, 2013 22:50

by Azuna » Sat Jan 04, 2014 20:05

rubenwardy wrote:What other mods are you using?

nothing special, mtfoods, achievements, mobf, Vanessa's plant mod, and beekeeping.
other stuff too, but shouldnt affect the game, just fixes up some textures.
 

Azuna
Member
 
Posts: 89
Joined: Fri Sep 27, 2013 22:50

by Azuna » Sat Jan 25, 2014 19:08

I used apple cider from a different food mod and it gave me pasta... O_o
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Sun Jan 26, 2014 10:44

It sounds like you have a corrupted inventory image. If you hover over the apparent pasta, does it say something else? (See the mixed up inventory images bug)

Does it still happen when you disable this mod.
 

Azuna
Member
 
Posts: 89
Joined: Fri Sep 27, 2013 22:50

by Azuna » Tue Feb 04, 2014 21:20

rubenwardy wrote:
Does it still happen when you disable this mod.


Nope, and it says Apple Cider in a bottle...
And every node that does not have a recipe, from this mod or no, comes out as a baked potato.
Last edited by Azuna on Tue Feb 04, 2014 21:21, edited 1 time in total.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Wed Feb 05, 2014 09:32

I have tried replicating your bug, but I can not.

1) Get the latest version of Minetest

2) Download the latest version of Food

3) Disable all mods apart from food (Click a world, then hit configure, then disable all),
(enable food of course)

4) Run Minetest

5) Try replicating the bug

If the bug happens: Post here the craft recipe you used, and stop.

If it doesn't: Go to 6

6) Enable all your mods

7) Try replicating the bug

If the bug happens: Post here your full mod list (manually type, or take screenshot showing all mods in mods/),
and the craft recipe you used.

If it doesn't: My fixed appeared to work! Post here saying so.
Last edited by rubenwardy on Wed Feb 05, 2014 09:34, edited 1 time in total.
 

CitroPotter
Member
 
Posts: 50
Joined: Fri Jan 24, 2014 09:58

by CitroPotter » Wed Feb 05, 2014 09:45

[Request]
Really nice mod!
I love pizza and burger so if they get added,cool
Recipes:
Raw Pizza
A A A
x x x
B B B
A=Apple,x=nil,B=Bread.
Cooking it will give you Pizza!
Raw Burger:
B B B
L K L
B B B
B=bread,L=leaves,K=ketchup
Ketchup:
x T x
x T x
x x x
T=Tomato
x=nilness!
So if this request has been asked before, sorry but i have not read the whole topic.
Hi!
 

User avatar
Achilles
Member
 
Posts: 246
Joined: Sun Dec 15, 2013 11:55
In-game: Achilles

by Achilles » Wed Feb 19, 2014 13:31

Pizza would be a great addition, as would burgers. If they are included, would there be any chance of including a wider variety of pizzas not just the one. Others could include:
Margarita
Pepperoni
etc...
The Ironic Thing About Common Sense Is That It Isn't Very Common
 

Jouster27
Member
 
Posts: 117
Joined: Fri Mar 29, 2013 14:16

by Jouster27 » Sat Feb 22, 2014 00:25

rubenwardy wrote:I have tried replicating your bug, but I can not.

1) Get the latest version of Minetest

2) Download the latest version of Food

3) Disable all mods apart from food (Click a world, then hit configure, then disable all),
(enable food of course)

4) Run Minetest

5) Try replicating the bug

If the bug happens: Post here the craft recipe you used, and stop.

If it doesn't: Go to 6

6) Enable all your mods

7) Try replicating the bug

If the bug happens: Post here your full mod list (manually type, or take screenshot showing all mods in mods/),
and the craft recipe you used.

If it doesn't: My fixed appeared to work! Post here saying so.


I'm sorry, the fix didn't work. I just went to GitHub and downloaded the latest master version of the food mod but when I view the crafting recipes for baked potato, Zeg's Crafting Guide shows there are a lot of alternate crafting recipes and most of them don't make any sense. Just the first five in the list, for example: ivory, gold lump, raw blackberry pie, coal lump and ostrich (f). The actual list of alternate crafting recipes is over 140 (I got tired of counting).

I'm running 4.9-dev and my current list of mods is:
3d_armor
animals_modpack
awards
bags
beds
boats
calinou_mods
campfire
castle
charcoal
darkage
doors
farming_plus
fences
ferns
fishing
glow
habitat
home_gui
inventory_plus
itemframes
moretrees
nether
prehistoric
quartz
random_buildings (just the cottages mod in the pack)
riesenpilz
ruins
scaffolding
specialties
stoneage
sumpf
throwing
titanium
unifieddyes
vines
zcg

I tried to review the code in the food mod's init.lua but I just don't understand the coding conventions well-enough to identify any possible causes.

Now, just in case it was Zeg's Crafting Guide displaying faulty information, I unloaded it and added craft_guide instead. When I did that and looked-up baked potato, it showed an unknown block that needed to be baked.

Obviously, I don't know why I'm getting odd effects with the baked potato but I suspect there is some issue with the food_potato group. Hopefully, all of this will help folks who actually understand modding to narrow-down the cause. I like having the extra foods and I'd miss being able to use this mod.
Last edited by Jouster27 on Sat Feb 22, 2014 00:27, edited 1 time in total.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Sat Feb 22, 2014 11:05

It may be that craft recipe mods can not display groups as ingredients.

Have you tried actually making it in the crafting box?
 

Jouster27
Member
 
Posts: 117
Joined: Fri Mar 29, 2013 14:16

by Jouster27 » Sat Feb 22, 2014 15:45

rubenwardy wrote:It may be that craft recipe mods can not display groups as ingredients.

Have you tried actually making it in the crafting box?


Yes, but it's been ages ago. You might be right but potatoes are the only recipe where I've noticed an issue like this. I'm fairly sure they're handling the wood groups ok, though.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Sat Mar 01, 2014 17:10

[h]Crafting Guide[/h]

A long time over due.

Food Recipes (PDF)
 

User avatar
maier.nathan
Member
 
Posts: 40
Joined: Wed Dec 04, 2013 02:07
GitHub: npmaier
In-game: Bikemare EdgarLinton

by maier.nathan » Wed Mar 05, 2014 01:24

I installed the latest food mod from git and I still get a baked potato from a carrot in the furnace and not a potato in the furnace. I looked over the code alot and I can't find the reason why.
A pivotal mod,
-Bikemare
 

User avatar
JPRuehmann
Member
 
Posts: 334
Joined: Fri Mar 21, 2014 21:40

by JPRuehmann » Wed Apr 02, 2014 11:02

Hello

There is an error in your code.
food/init.lua references in row 123 to animalmaterials:glas
that is not existing.

Thanks,
JPR
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Wed Apr 02, 2014 16:15

JPRuehmann wrote:Hello

There is an error in your code.
food/init.lua references in row 123 to animalmaterials:glas
that is not existing.

Thanks,
JPR


It was removed from mobf, but I still keep it for legacy.
Last edited by rubenwardy on Wed Apr 02, 2014 16:18, edited 1 time in total.
 

User avatar
JPRuehmann
Member
 
Posts: 334
Joined: Fri Mar 21, 2014 21:40

by JPRuehmann » Thu Apr 03, 2014 07:55

OK?

But it produces Crashes with awards.

so it would be better to comment out.

Till then,
JPR
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Thu Apr 10, 2014 18:41

[h]2.1 released![/h]

Including bug fixes, german translation, and cleaning up.

Sweet foods, the first expansion pack, is being made.
You can find it on github. It works, but more food needs to be added.

  • Strawberry cheese cake
  • Blueberry cheese cake
  • Triple chocolate cake
  • Coffee and walnut cheese cake
  • Rhubarb crumble
  • Wedding cake
Last edited by rubenwardy on Thu Apr 10, 2014 18:41, edited 1 time in total.
 

User avatar
Achilles
Member
 
Posts: 246
Joined: Sun Dec 15, 2013 11:55
In-game: Achilles

by Achilles » Thu Apr 10, 2014 18:53

Nice mod... Servers could do with the extra food in Minetest :D
The Ironic Thing About Common Sense Is That It Isn't Very Common
 

User avatar
Achilles
Member
 
Posts: 246
Joined: Sun Dec 15, 2013 11:55
In-game: Achilles

by Achilles » Thu Apr 10, 2014 18:54

Nice, Strawberry cheese cake. Best cake on Earth :P
The Ironic Thing About Common Sense Is That It Isn't Very Common
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Tue Apr 15, 2014 13:43

Thanks to CiaranG, the problem with everything making baked potato and stuff like that has been fixed.

Commit 3a335e9
Last edited by rubenwardy on Tue Apr 15, 2014 13:44, edited 1 time in total.
 

User avatar
nater6927
Member
 
Posts: 28
Joined: Thu Feb 21, 2013 23:30

by nater6927 » Thu Apr 17, 2014 23:46

Whenever I run the mod it says:
ERROR: ModError: Failed to load and run
C:UsersXXXXDesktopminetest-0.4.9bin..modsfoodinit.lua
|
Name
Check out my YouTube series of Minetest! http:bit.ly/JoinRomanEmpire
 

rommiekerova
Member
 
Posts: 93
Joined: Thu Nov 21, 2013 10:59
In-game: Andromeda

by rommiekerova » Thu Apr 17, 2014 23:47

Same issue happens for me though on windows XP.
My Mods: Kerova - https://forum.minetest.net/viewtopic.php?id=8054
My Server: Kalisae - https://forum.minetest.net/viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Fri Apr 18, 2014 07:40

  • what is the error? Paste the last 20 lines of debug
    Txt
  • what other mods do you have?
  • Update to the latest version from the download in this topic- I just noticed a bug and fixed it.

Thank you for the report.
Last edited by rubenwardy on Fri Apr 18, 2014 07:51, edited 1 time in total.
 

User avatar
nater6927
Member
 
Posts: 28
Joined: Thu Feb 21, 2013 23:30

Re: [Mod] Food [2.2 - diet mod support] [food]

by nater6927 » Wed Apr 30, 2014 21:10

Food Mod - Version 2.2
16:04:07: ERROR[main]: ========== ERROR FROM LUA ===========
16:04:07: ERROR[main]: Failed to load and run script from
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:54: attempt to call field 'override_item' (a nil value)
16:04:07: ERROR[main]: stack traceback:
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:54: in function 'support'
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:147: in main chunk
16:04:07: ERROR[main]: ======= END OF ERROR FROM LUA ========
16:04:07: ERROR[main]: Server: Failed to load and run C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua
16:04:07: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua
16:05:00: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [Mod] Food [2.2 - diet mod support] [food]

by rubenwardy » Thu May 01, 2014 07:38

nater6927 wrote:Food Mod - Version 2.2
16:04:07: ERROR[main]: ========== ERROR FROM LUA ===========
16:04:07: ERROR[main]: Failed to load and run script from
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:54: attempt to call field 'override_item' (a nil value)
16:04:07: ERROR[main]: stack traceback:
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:54: in function 'support'
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:147: in main chunk
16:04:07: ERROR[main]: ======= END OF ERROR FROM LUA ========
16:04:07: ERROR[main]: Server: Failed to load and run C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua
16:04:07: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua
16:05:00: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down.


Looks like you have an outdated version of Minetest.

If you have 0.4.9, I recommend you get a newer build in one of the general discussion window build topic, or if you are on Linux, build it yourself.

Sometime in the future I will make it so it works with older versions.
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

Re: [Mod] Food [2.2 - diet mod support] [food]

by Calinou » Mon May 05, 2014 08:47

This is a bit offtopic, but on your screenshot, the iron checkers are poorly placed. ;)

They use facedir, so you should keep the same orientation while placing them, except if you want to create a specific effect using them.
 

RebelD
Member
 
Posts: 30
Joined: Mon Jul 07, 2014 21:34
In-game: Dielan

Re: [Mod] Food [2.2 - diet mod support] [food]

by RebelD » Tue Jul 08, 2014 17:03

I've added some pumkin juice, based on the pumpkins from farming_plus. Only thing I got problems with is the crafting...
Maybe I'll can finish it or maybe it could be added.

I'm a total noob and idiot, so doubt I got anything useful. But i'm trying to finish it anyways. But if I fail I wonder if you could add it anyways or so. You know, the craft. ^^
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [Mod] Food [2.2 - diet mod support] [food]

by rubenwardy » Tue Jul 08, 2014 17:33

For recipes use these:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
group:food_pumpkin


You need to add pumpkins to the support list like
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
food.support("pumpkin", "farming_plus", "farming_plus:pumpkin_or_whatever_it_is_called")


You also need to add a fall back pumpkin, if farming_plus is not installed
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
food.asupport("pumpkin", function()
    minetest.register_craftitem(....
    -- remember to include groups = {food_pumkin = 1}
end)
 

RebelD
Member
 
Posts: 30
Joined: Mon Jul 07, 2014 21:34
In-game: Dielan

Re: [Mod] Food [2.2 - diet mod support] [food]

by RebelD » Tue Jul 08, 2014 22:05

rubenwardy wrote:For recipes use these:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
group:food_pumpkin


You need to add pumpkins to the support list like
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
food.support("pumpkin", "farming_plus", "farming_plus:pumpkin_or_whatever_it_is_called")


You also need to add a fall back pumpkin, if farming_plus is not installed
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
food.asupport("pumpkin", function()
    minetest.register_craftitem(....
    -- remember to include groups = {food_pumkin = 1}
end)

Thanks. Found out that the pumpkin is actually in the basic farming... But it works now thanks to you :D
Thank you so much for your help :)
 

PreviousNext

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 16 guests

cron