[Mod] Multitest [v.2.0] [multitest]

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[Mod] Multitest [v.2.0] [multitest]

by nman3600 » Sat May 24, 2014 11:19

Hey guys, This is my third mod it contains many blocks and tools and items. The shears come from my shears mod.

+ changelog

+ Crafting Recipes

+ Carpet

+ In-Game screenshots

+ Items Uses

+ Credits


Dependencies: default stairs and wool
License: WTFPL
Download: https://www.mediafire.com/?3p3yqd8ddz1zpw6

NOTICE: If you have any suggestions for the mod put it in the comment/suggestions bit below or join the IRC server: "#multitest" and request there I will be on there most of the time sometimes i won't be because i'm either busy or not at my computer.
Last edited by nman3600 on Sat Jun 14, 2014 13:40, edited 8 times in total.
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Re: [Mod] Multitest [v.0.1] [multitest]

by philipbenr » Sun May 25, 2014 23:54

Cool. Will probably be forking this into variator. Might change the name of variator... Seems more like "Collection of most random mods ever". ;) Good work. I hope to finish up the simple bits of metals I am working on...
 

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Re: [Mod] Multitest [v.0.1] [multitest]

by nman3600 » Mon May 26, 2014 07:08

philipbenr wrote:Cool. Will probably be forking this into variator. Might change the name of variator... Seems more like "Collection of most random mods ever". ;) Good work. I hope to finish up the simple bits of metals I am working on...


I'm working the next update now thanks for the positive feedback :)
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Re: [Mod] Multitest [v.0.1] [multitest]

by dgm5555 » Mon May 26, 2014 22:11

Could you give a bit more of what the items do in your post. I'm not sure if I should be interested or not?
 

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Re: [Mod] Multitest [v.0.1] [multitest]

by nman3600 » Tue May 27, 2014 08:06

dgm5555 wrote:Could you give a bit more of what the items do in your post. I'm not sure if I should be interested or not?


Ok i will do that now because i am uploading version 0.5
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Re: [Mod] Multitest [v.0.1] [multitest]

by Sokomine » Tue May 27, 2014 16:15

Perhaps that texture for the top of a straw bale could create a more convincing thatched roof than the darkage straw texture used again and turned a bit darker (which I use now). Would it be ok with you if I used your texture and darkened it a bit?
 

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Re: [Mod] Multitest [v.0.1] [multitest]

by nman3600 » Tue May 27, 2014 17:00

Sokomine go ahead all i need done is possible credits for it the "straw texture" and you can use it :)
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Re: [Mod] Multitest [v.0.1] [multitest]

by nman3600 » Tue May 27, 2014 17:49

dgm5555 wrote:Could you give a bit more of what the items do in your post. I'm not sure if I should be interested or not?


Done check "items uses"
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Re: [Mod] Multitest [v.1.0] [multitest]

by nman3600 » Tue May 27, 2014 17:49

1.0 IS NOW RELEASED
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Re: [Mod] Multitest [v.1.0] [multitest]

by philipbenr » Tue May 27, 2014 23:10

Cool, I'll be forking this in soon...
 

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Re: [Mod] Multitest [v.1.0] [multitest]

by nman3600 » Sat Jun 07, 2014 09:01

2.0 now released!
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Re: [Mod] Multitest [v.2.0] [multitest]

by TheEpicJames » Tue Jun 10, 2014 05:18

I't seems you have used the new ores in Minecraft 1.8.
 

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Re: [Mod] Multitest [v.2.0] [multitest]

by Rhys » Tue Jun 10, 2014 14:57

Seems very nice, might check this out later, nice work nman. :)
 

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Re: [Mod] Multitest [v.2.0] [multitest]

by nman3600 » Tue Jun 10, 2014 14:58

TheEpicJames, Yes i was inspired when they were added to minecraft so i thought why not add them to minetest! I made my own texture and started coding. Thanks for feedback, I thought my mod was about to die out
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Re: [Mod] Multitest [v.2.0] [multitest]

by nman3600 » Tue Jun 10, 2014 15:00

Rhys wrote:Seems very nice, might check this out later, nice work nman. :)

Thanks Rhys! I've worked super hard on it. I actually abandoned my other 2 mods (mo_stones and shears. I might go back and update mo_stones one last time) to make this mod. Thanks again for feedback i was starting to get upset that my mod is dying.
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Re: [Mod] Multitest [v.2.0] [multitest]

by TheEpicJames » Wed Jun 11, 2014 00:03

is there support for sheep mods?
 

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Re: [Mod] Multitest [v.2.0] [multitest]

by philipbenr » Wed Jun 11, 2014 01:41

nman, I have faced almost all of my mods "dying". Even if nobody replies, that doesn't mean nobody likes it and It will die. Just keep updating and making it better, and then it will get recognition. That's what I hope for with things like my variator modpack..
 

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Re: [Mod] Multitest [v.2.0] [multitest]

by nman3600 » Wed Jun 11, 2014 14:39

TheEpicJames wrote:is there support for sheep mods?


No sorry
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Re: [Mod] Multitest [v.2.0] [multitest]

by nman3600 » Wed Jun 11, 2014 14:40

philipbenr wrote:nman, I have faced almost all of my mods "dying". Even if nobody replies, that doesn't mean nobody likes it and It will die. Just keep updating and making it better, and then it will get recognition. That's what I hope for with things like my variator modpack..


I'm Struggling with things to add because no one is suggesting things and i've added all i can think of
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Re: [Mod] Multitest [v.2.0] [multitest]

by twoelk » Wed Jun 11, 2014 17:40

nman3600 wrote:I'm Struggling with things to add because no one is suggesting things and i've added all i can think of


well using the shears with any of the sheep would be great ;-)
I wonder what usefull things you could shear of the other mobs.
Maybe the shears could be usefull with other things like vines or grass as well.

You have a checkered stone how about patterns for the carpet. Maybe two colors according to the pattern put in the crafting grid.

I havn't tried the mod yet but does it support the coloring booth and the circular saw?
 

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Re: [Mod] Multitest [v.2.0] [multitest]

by Topywo » Wed Jun 11, 2014 18:14

twoelk wrote:I wonder what usefull things you could shear of the other mobs.


Dungeon master hair?
 

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Re: [Mod] Multitest [v.2.0] [multitest]

by HeroOfTheWinds » Wed Jun 11, 2014 18:38

Run a check to see if mobs, kgpmobs or mobsplus is installed, and if so, allow for harvesting feathers from chickens, and then additionally add a recipe for arrows from throwing if that mod is installed.

(Sometimes I get a little too big on optional dependencies...)
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Re: [Mod] Multitest [v.2.0] [multitest]

by twoelk » Wed Jun 11, 2014 18:46

Topywo wrote:
twoelk wrote:I wonder what usefull things you could shear of the other mobs.


Dungeon master hair?


Exactly the direction I was thinking! Remember that fairy tale The Devil with the Three Golden Hairs? This could be used for epic Quests ;-P

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Re: [Mod] Multitest [v.2.0] [multitest]

by philipbenr » Wed Jun 11, 2014 20:15

@twolek; Haven't gotten there yet, don't spoil it. (I am listening to the soundtrack now... :P )

@ nman, I think that you should look around Minetest, think of what could be added to or improved, think of what would be needed to make an impressive fortress or a underground cavern into a empire. Think of things like that and you will find yourself thinking of some really nice ideas. Keep thinking. ;)
 

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Re: [Mod] Multitest [v.2.0] [multitest]

by cx384 » Sat Jun 21, 2014 21:16

cool mod
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Re: [Mod] Multitest [v.2.0] [multitest]

by nman3600 » Sun Jun 22, 2014 09:20

cx384 wrote:cool mod


Thanks cx, I work real hard on it
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Re: [Mod] Multitest [v.2.0] [multitest]

by Minetestforfun » Thu Aug 28, 2014 15:50

Very good mod !

I think it's a good mod with homedecor, i will try this soon :)
 

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Re: [Mod] Multitest [v.2.0] [multitest]

by nman3600 » Fri Aug 29, 2014 13:34

Minetestforfun wrote:Very good mod !

I think it's a good mod with homedecor, i will try this soon :)


Thanks :) Next update coming soon.
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Re: [Mod] Multitest [v.2.0] [multitest]

by Minetestforfun » Fri Jun 10, 2016 15:46

 

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Re: [Mod] Multitest [v.2.0] [multitest]

by azekill_DIABLO » Sat Jun 11, 2016 10:23

hay is default!
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