[MOD] CG72 extra nodes [0.1.0] cg72extra

User avatar
crazyginger72
Member
 
Posts: 69
Joined: Wed Jan 01, 2014 07:57
GitHub: crazyginger72
IRC: cg72
In-game: crazyginger72

[MOD] CG72 extra nodes [0.1.0] cg72extra

by crazyginger72 » Fri Jun 27, 2014 03:59

ver 0.1.0

Lights in action
Image
windows and blinds!
Image
Image

this mod has a few random things of mine in it:
  • nodebox windows, normal and divided
  • window blinds, narrow and broad (both added to VanessaE's homedecor modpack aswell)
    also,
  • a celing light ( cast a light beam up to 14 nodes down to light rooms with 3 or more nodes of celing height, they dig the light nodes automaticaly when the light its self is dug))
  • and invisable light nodes (buildable) that can be gotten by /giveme cg72extra:light_node <number>

cg72extra 0.1. by crazyginger72
Minetest 0.4.8 +
Depends: default
Licenses: code and textures WTFPL


DOWNLOAD

GITHUB
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

by Inocudom » Fri Jun 27, 2014 05:10

Crazyginger72, you are becoming a legend in this community.
 

User avatar
crazyginger72
Member
 
Posts: 69
Joined: Wed Jan 01, 2014 07:57
GitHub: crazyginger72
IRC: cg72
In-game: crazyginger72

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

by crazyginger72 » Fri Jun 27, 2014 16:26

Inocudom wrote:Crazyginger72, you are becoming a legend in this community.


legend how so Inocudom?????
 

User avatar
LionsDen
Member
 
Posts: 525
Joined: Thu Jun 06, 2013 03:19

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

by LionsDen » Fri Jun 27, 2014 17:40

I think this is the first post of Crazyginger72's that I have ever read. I don't see how they are becoming a legend already either.
 

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

by philipbenr » Fri Jun 27, 2014 17:54

Very impressive work. I think that this is one of the best set of nodeboxes ever made.
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

by Inocudom » Fri Jun 27, 2014 18:04

crazyginger72 wrote:
Inocudom wrote:Crazyginger72, you are becoming a legend in this community.


legend how so Inocudom?????

You are creating very useful nodes for players to use.
 

Weslei
Member
 
Posts: 14
Joined: Sat Jun 21, 2014 20:57

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

by Weslei » Fri Jun 27, 2014 18:14

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
14:56:03: ERROR[main]: stack traceback:
14:56:03: ERROR[main]:    [C]: in function 'errorfct'
14:56:03: ERROR[main]:    ...ev3drpv2-PT_BR\Minetest 0.4.9\bin\..\builtin\builtin.lua:16: in function 'error'
14:56:03: ERROR[main]:    ...v2-PT_BR\Minetest 0.4.9\bin\..\builtin/misc_register.lua:60: in function 'check_modname_prefix'
14:56:03: ERROR[main]:    ...v2-PT_BR\Minetest 0.4.9\bin\..\builtin/misc_register.lua:96: in function 'register_item'
14:56:03: ERROR[main]:    ...v2-PT_BR\Minetest 0.4.9\bin\..\builtin/misc_register.lua:161: in function 'register_node'
14:56:03: ERROR[main]:    ...-dev3drpv2-PT_BR\Minetest 0.4.9\bin\..\mods\mod\init.lua:2: in main chunk
14:56:03: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:56:03: ERROR[main]: Server: Failed to load and run C:\Users\Weslei\Downloads\Java Development Kit 1.18\minetest\Minetest-0.4.9-dev3drpv2-PT_BR\Minetest 0.4.9\bin\..\mods\mod\init.lua
14:56:04: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\Weslei\Downloads\Java Development Kit 1.18\minetest\Minetest-0.4.9-dev3drpv2-PT_BR\Minetest 0.4.9\bin\..\mods\mod\init.lua


help-me ! please
--------------- Brazil 5 world championships --------------------

============My Vote for an api in Python==================
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

by kaeza » Fri Jun 27, 2014 18:21

Weslei wrote:-snip-
help-me ! please

Rename the folder to "cg72extra" (without "-master").
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

Weslei
Member
 
Posts: 14
Joined: Sat Jun 21, 2014 20:57

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

by Weslei » Fri Jun 27, 2014 18:30

--------------- Brazil 5 world championships --------------------

============My Vote for an api in Python==================
 

User avatar
crazyginger72
Member
 
Posts: 69
Joined: Wed Jan 01, 2014 07:57
GitHub: crazyginger72
IRC: cg72
In-game: crazyginger72

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

by crazyginger72 » Fri Jun 27, 2014 18:46

philipbenr wrote:Very impressive work. I think that this is one of the best set of nodeboxes ever made.


Why thank you very much :) glad it is liked.

Weslei wrote:http://prntscr.com/3x3ohq ?

name it "cg72extra" not "-master"
 

User avatar
balthazariv
Member
 
Posts: 214
Joined: Mon Apr 07, 2014 15:48

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

by balthazariv » Tue Aug 26, 2014 22:20

Hello,

Very good mod.
 


Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 8 guests

cron