qwrwed wrote:In your node definition, set groups={not_in_craft_guide}.
minetest.register_node("mod?:node?", {
description = "dodename?",
drawtype = "plantlike",
tiles = {"side?"},
set groups = {not_in_craft_guide},
paramtype = "light",
walkable = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "info?")
end,
inventory_image = "side?",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.28, -0.5, -0.28, 0.28, 0.5, 0.28}
},
groups = {tree=3,choppy=3,oddly_breakable_by_hand=5,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
brunob.santos wrote:qwrwed wrote:In your node definition, set groups={not_in_craft_guide}.
is not working.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node("mod?:node?", {
description = "dodename?",
drawtype = "plantlike",
tiles = {"side?"},
set groups = {not_in_craft_guide},
paramtype = "light",
walkable = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "info?")
end,
inventory_image = "side?",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.28, -0.5, -0.28, 0.28, 0.5, 0.28}
},
groups = {tree=3,choppy=3,oddly_breakable_by_hand=5,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
as it should be?
minetest.register_node("mod?:node?", {
description = "dodename?",
drawtype = "plantlike",
tiles = {"side?"},
set groups = {not_in_craft_guide},
paramtype = "light",
walkable = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "info?")
end,
inventory_image = "side?",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.28, -0.5, -0.28, 0.28, 0.5, 0.28}
},
groups = {tree=3,choppy=3,oddly_breakable_by_hand=5,flammable=3,not_in_craft_guide=1},
sounds = default.node_sound_wood_defaults(),
acblonde wrote:what monsters are there
READ MOD TITLE wrote:[Mod] Craft Guide [craft_guide] - Shows crafts for all loaded mods.
Krock wrote:acblonde wrote:what monsters are thereREAD MOD TITLE wrote:[Mod] Craft Guide [craft_guide] - Shows crafts for all loaded mods.
*headdesks*
You've got into the wrong topic.
Capaverdeferro wrote:when I search something, does not work! just have the recipe of the same
LionsDen wrote:I have found a problem with recipes. If the recipe uses a group then it shows unknown node in the crafting grid. For example, a couple of recipes use group:wood and in the crafting guide they show up as unknown nodes.

arcturian_vagabond wrote:When I put a glass block into the Output slot the Cook slot shows unknown item. Is this a known bug? Is there a fix or work-around?
Linuxdirk wrote:I wish that this “groups are unknown items” bug will be fixed by simply taking the first node from the group’s members as icon and add a little G for “group” in the lower right corner of the icon and the “X group” where X is group:X with first character in uppercase.
Don wrote:Maybe someone can make a mod that adds images for the different groups
cornernote wrote:[…] but it does not seem like a copy and paste solution.
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