Bas080 wrote:Bees
What's that buzzing?
Features
2.2
- craft for extractor
...
- a craft for the smoker
2.1...
- craft a grafting tool to extract queen bees from wild hives
- craft artificial hives and frames
...
Michael Eh? wrote:Experiment was an resounding success. Wild hives will appear in apple trees if you plant flowers all around....
but there is a distance which competing wild hives will spawn near each other. I have two hives on trees diagonal from each other and the bee nests are on the furthest it can get on the side of the apple tree as it can get.
And I have a second hive started but not by the planned trees but by one outside the control area.
03:00:03: ACTION[ServerThread]: singleplayer uses bees:smoker, pointing at [nothing]
03:00:03: VERBOSE[ServerThread]: Server::deletingPeer(): peer->id=2, timeout=0
03:00:03: VERBOSE[ServerThread]: Server: Handling peer change: id=2, timeout=0
03:00:03: ACTION[ServerThread]: singleplayer leaves game. List of players:
03:00:03: ERROR[main]: ServerError: ...ssa/.minetest/games/dreambuilder_game/mods/bees/init.lua:583: attempt to index local 'pos' (a nil value)
03:00:03: ERROR[main]: stack traceback:
03:00:03: ERROR[main]: ...ssa/.minetest/games/dreambuilder_game/mods/bees/init.lua:583: in function <...ssa/.minetest/games/dreambuilder_game/mods/bees/init.lua:579>
aldobr wrote:Now that we have bees, why not ants ?
08:38:26: ACTION[ServerThread]: Tril uses bees:bottle_honey, pointing at [nothing]
08:38:26: ERROR[main]: ERROR: An unhandled exception occurred: ...inetest/mods/animals_modpack-2.4.2/mobf/fighting.lua:1383: attempt to call method 'get_name' (a nil value)
08:38:26: ERROR[main]: stack traceback:
08:38:26: ERROR[main]: ...inetest/mods/animals_modpack-2.4.2/mobf/fighting.lua:1383: in function 'callback'
08:38:26: ERROR[main]: /usr/local/share/minetest/builtin/game/item.lua:363: in function </usr/local/share/minetest/builtin/game/item.lua:361>
In thread 7f1993b16740:
/home/tril/src/minetest/src/main.cpp:1955: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f1993b16740:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 void ItemStack::serialize(std::ostream&) const)
Aborted
MTDad wrote: mobf/fighting.lua and commenting out ":get_name" on line 1383
Bas080 wrote:Do you have suggestions for improving this mod?
Try my version of the mod.rpgsniper2452 wrote:I have noticed there is a problem with this mod. When I place the empty honey frames into the artificial hive and then insert the queen bee the game crashes and it does not display any text. Maybe you can see how to fix this problem?
Y'know that's how pollination works, right?vitalie wrote:Pollination removed to prevent circular dependency (more bees -> more flowers -> more bees).
Why go halfway only? If you know how pollination work, you can make a realistic model. Something like this might do. Care to prepare a patch?cy wrote:Y'know that's how pollination works, right?vitalie wrote:Pollination removed to prevent circular dependency (more bees -> more flowers -> more bees).
What you ought to do is just limit how many bees there can be. bees limited -> same rate of flowers -> no positive reinforcement.
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