[Mod] UFOs [ufos]

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Capaverdeferro
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by Capaverdeferro » Sun Mar 30, 2014 16:25

have to version 0.4.9?
 

Nathan
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Re: [Mod] UFOs [ufos]

by Nathan » Mon Jun 16, 2014 00:27

So, my question here is: Is it possible to change the fuel to something other than obsidian shards? And if so how?
 

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Topywo
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Re: [Mod] UFOs [ufos]

by Topywo » Mon Jun 16, 2014 10:26

Nathan wrote:So, my question here is: Is it possible to change the fuel to something other than obsidian shards? And if so how?


furnace.lua line 2 :

ufos.fuel = "default:obsidian_shard"

Looks like you can replace obsidian_shard to whatever you like.

P.s. Is it still working then? I saw it's using the hacky swap. I've not tested it for now.


Edit: the usual typo
 

Nathan
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Re: [Mod] UFOs [ufos]

by Nathan » Fri Jun 20, 2014 15:54

Topywo wrote:furnace.lua line 2 :

ufos.fuel = "default:obsidian_shard"

Thanks, my UFO now runs on different fuels.
 

lotek
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Re: [Mod] UFOs [ufos]

by lotek » Sat Jul 05, 2014 21:44

I love this mod so much, thank you!

I just installed also the pyramid mod and now I'm just lookin' for a working stargate mode, where I can "teleport" together with my ufo to other places. But it seems that most portal/teleport mod's nowadays are outdated or not working together with a vehicle like a ufo. Well if anybody have some tips, just call me.

back to your ufos, I have following wishes:

1. Falling Down
If you flying with your ufo around, quit the game and login again, you falling down from your ufo.

2. Sounds
It would be nice to have some sound while flying around, for exeample:
* https://www.freesound.org/people/DJ%20C ... nds/20473/
* https://www.freesound.org/people/Petr20 ... ds/234258/
----
Mine Heavy
http://mine.heavy.ch
 

acblonde
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Re: [Mod] UFOs [ufos]

by acblonde » Sun Jul 20, 2014 20:10

how do you get down when your not in creative mod without "murdering" yourself lol plz reply
 

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mbb
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Re: [Mod] UFOs [ufos]

by mbb » Sat Nov 14, 2015 11:13

i like this mod ,annd i would like to make an airplane mod but i nees help
I like trains....and: minetest, blender, gaming, linux, cats, computers
 

Hybrid Dog
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Re: [Mod] UFOs [ufos]

by Hybrid Dog » Fri Nov 27, 2015 20:52

mbb wrote:i like this mod ,annd i would like to make an airplane mod but i nees help

nice idea, you could make it fly through ignore when it's fast
 

Michael Eh?
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Re: [Mod] UFOs [ufos]

by Michael Eh? » Sun Feb 07, 2016 02:49

What are the odds of getting the version prior to adding the charging furnance where the UFO ran directly on obsidian shards? Was thinking of using a different model aka a flying broom for Harry Potter/Kiki Delivery Service type world.
 

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qwertymine3
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Re: [Mod] UFOs [ufos]

by qwertymine3 » Sun Feb 07, 2016 03:36

Michael Eh? wrote:What are the odds of getting the version prior to adding the charging furnance where the UFO ran directly on obsidian shards? Was thinking of using a different model aka a flying broom for Harry Potter/Kiki Delivery Service type world.


The mod is hosted on git - you can freely browse for old versions by clicking on the commits link.
Here is a direct link to the download for the version you wanted https://github.com/Zeg9/minetest-ufos/archive/fe1a55caf349c88184826d464dfe874260c4ef77.zip
Avatar by :devnko-ennekappao:
 

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