hampa16 wrote:Does this have any errors in it that stops me from playing my worlds?
hampa16 wrote:Does this have any errors in it that stops me from playing my worlds?
Krock wrote:Why is it still called "Riffle"? I thought someone noticed that grammar fail already.
stu wrote:Mod Updated
Individual items can be disabled by adding a shooter.conf file,
see shooter.conf.example
Rhys wrote:Hello there stu, I and other people are having a little trouble with this mod, if you could please look at this topic here, I'm sure you'll see what we mean :)
Napiophelios wrote:Yes this fixes the issue and you still get the special crosshairs
and the guns I tested still work.
Thanks Stu.
23:44:28: ACTION[ServerThread]: singleplayer uses shooter:flaregun, pointing at [nothing]
Irrlicht log: Could not open file of texture: oerkki.png
23:44:33: ACTION[ServerThread]: singleplayer uses shooter:flaregun, pointing at [node under=107,1,67 above=107,2,67]
stu wrote:Mod Updated: Version 0.5.1
Added simple protection mod support, requires a protection mod that utilizes minetest.is_protected()
Tested and works well with TenPlus1's version of the protector mod.
Note that protection support is disabled by default, you will need to set SHOOTER_ENABLE_PROTECTION = true
is your shooter.conf (if you don't already have this file then create it in the mod's main directory)
Enabling protection may cause a slight slow-down of explosions depending on which protection mod you use.
AMMOnym wrote:stu wrote:Mod Updated: Version 0.5.2
Added simple protection mod support, requires a protection mod that utilizes minetest.is_protected()
Tested and works well with TenPlus1's version of the protector mod.
Note that protection support is disabled by default, you will need to set SHOOTER_ENABLE_PROTECTION = true
is your shooter.conf (if you don't already have this file then create it in the mod's main directory)
Enabling protection may cause a slight slow-down of explosions depending on which protection mod you use.
Hello, can u add version with tnt, which just explode and doesnt destroy nodes ? Well....if its possible :D
stu wrote:AMMOnym wrote:stu wrote:Mod Updated: Version 0.5.1
Added simple protection mod support, requires a protection mod that utilizes minetest.is_protected()
Tested and works well with TenPlus1's version of the protector mod.
Note that protection support is disabled by default, you will need to set SHOOTER_ENABLE_PROTECTION = true
is your shooter.conf (if you don't already have this file then create it in the mod's main directory)
Enabling protection may cause a slight slow-down of explosions depending on which protection mod you use.
Hello, can u add version with tnt, which just explode and doesnt destroy nodes ? Well....if its possible :D
Thank you a lot
You can either set SHOOTER_ALLOW_NODES = false which will disable the destruction of nodes altogether or you can now set SHOOTER_ENABLE_BLASTING = false to only disable node destruction by explosives, another new feature I forgot to mention.
See: shooter.config.example for all available options.
Evergreen wrote:Awesome!
EDIT:
it's 'crossbow' not 'crassbow'
Ikishida wrote:May I please use this for my SAO mod? can't code a gun...
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