[Mod] Animated 3D torches [3d_torch]

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Semmett9
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[Mod] Animated 3D torches [3d_torch]

by Semmett9 » Sun Jan 19, 2014 20:40

Image
3D animated torches for minetest ver 0.3


3D torches add as it says in its name 3D animated torches which can be placed on the floor or on walls.
this mod overwrites the original 2d torches with 3d ones.

License:WTFPL

Images
+ Spoiler


The Crafts
the same as the default craft


If you want to help visit our bug page on bitbuket

Found Here

Downloads


If you find any bugs please report them here thank you

the download will be found on the Christmas craft web site;

Download and more Infomation

DOWNLOAD

mirror

DOWNLOAD / SOURCE / MIRROR

Avast Users (people who use avast anti virus)

[url=http://92.238.193.72/Infinatum_Minetest/3D_torch.html]Download


Please note - infinatum minetest is a self hosted website. Please help by disable adblock plus on add fly
thank you

we hope you enjoy the mod

Image
Last edited by Semmett9 on Mon Dec 08, 2014 21:29, edited 9 times in total.
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by PilzAdam » Sun Jan 19, 2014 21:00

register_on_placenode() shouldnt be used like this; on_conscruct or after_place_node in the node definition table.
 

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by Pitriss » Sun Jan 19, 2014 21:07

It looks good..

Glitches:
  • If you place 3D torch on ceiling it doesn't turn upside down.
  • If you have already placed normal torcehs and apply 3d mod, torches have wrong orientation

when those glistcehs will be fixed, then it mod will be really great.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

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by Semmett9 » Sun Jan 19, 2014 23:39

Pitriss wrote:It looks good..

Glitches:
  • If you place 3D torch on ceiling it doesn't turn upside down.
  • If you have already placed normal torcehs and apply 3d mod, torches have wrong orientation

when those glistcehs will be fixed, then it mod will be really great.


Ok thanks for reporting these problems.

yes it seems when you load a map which as the default torches in it, the new 3d ones bug out.

ill look into this to see if i can fix it.

thanks for the help
You might like to try some of my Mods and Texture packs.
Find all of the latest things on my website-Infinatum Minetest
If you use Avast and you cannot access a link use my new domain name ThatRsPiServer.co.uk, and report the link via PM
 

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by philipbenr » Mon Jan 20, 2014 20:08

Semmett9 wrote:
Pitriss wrote:It looks good..

Glitches:
  • If you place 3D torch on ceiling it doesn't turn upside down.
  • If you have already placed normal torcehs and apply 3d mod, torches have wrong orientation

when those glistcehs will be fixed, then it mod will be really great.


Ok thanks for reporting these problems.

yes it seems when you load a map which as the default torches in it, the new 3d ones bug out.

ill look into this to see if i can fix it.

thanks for the help


All in all, as an Alpha release, this is a very, very nice mod, and I like it instead of Blockmen's one.
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by Inocudom » Mon Jan 20, 2014 20:43

philipbenr wrote:
Semmett9 wrote:
Pitriss wrote:It looks good..

Glitches:
  • If you place 3D torch on ceiling it doesn't turn upside down.
  • If you have already placed normal torcehs and apply 3d mod, torches have wrong orientation

when those glistcehs will be fixed, then it mod will be really great.


Ok thanks for reporting these problems.

yes it seems when you load a map which as the default torches in it, the new 3d ones bug out.

ill look into this to see if i can fix it.

thanks for the help


All in all, as an Alpha release, this is a very, very nice mod, and I like it instead of Blockmen's one.

This is one of the most promising things I have ever seen in terms of light sources.
 

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by philipbenr » Mon Jan 20, 2014 21:23

Inocudom wrote:
philipbenr wrote:
Semmett9 wrote:
Ok thanks for reporting these problems.

yes it seems when you load a map which as the default torches in it, the new 3d ones bug out.

ill look into this to see if i can fix it.

thanks for the help


All in all, as an Alpha release, this is a very, very nice mod, and I like it instead of Blockmen's one.

This is one of the most promising things I have ever seen in terms of light sources.


Yep. Same here.
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by Semmett9 » Sat Jan 25, 2014 12:15

I forgot to put this in the main post but i have the mod in Bit bucket found here;

https://bitbucket.org/kingarthursteam/3d-torches/src

i also have a bug report page found here

https://bitbucket.org/kingarthursteam/3d-torches/issues?status=new&status=open
You might like to try some of my Mods and Texture packs.
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by Semmett9 » Sat Jan 25, 2014 17:39

update to 0.2

In this update the torches now connect to the wall. as well as this the torch is now fully animated.
my thanks to addi if it was not for him i would still have the torch bug

enjoy the new update

Downloads

DOWNLOAD 0.2
Last edited by Semmett9 on Sat Jan 25, 2014 17:40, edited 1 time in total.
You might like to try some of my Mods and Texture packs.
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If you use Avast and you cannot access a link use my new domain name ThatRsPiServer.co.uk, and report the link via PM
 

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by Pitriss » Sat Jan 25, 2014 21:33

can you provide link without that stupid adf.ly ?
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

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by Semmett9 » Wed Feb 05, 2014 18:20

Pitriss wrote:can you provide link without that stupid adf.ly ?


I dont see why people hate adf.ly, its only on for 5 seconds. the reason why i use it is because i host the website myself, meaning i have to look after the server, pay for the power and spend time updating the website.

so please support the mods and disable add block on add fly (because you still have to wait 5 seconds with it on)

hopefully you will understand
You might like to try some of my Mods and Texture packs.
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by Pitriss » Wed Feb 05, 2014 19:40

No I will not download it.. There was lot of discussions about that crap, proving that on opensource site (where everybody works for free) almost nobody will click on such links. But if you like writing mods only for yourself, then it is okay.:)

BTW: there are a lot of better, more complex mods that are free.. ..so, no I will not support you. On web exists many free web hostings, so your "hosting at home" is only your choice.

EDIT:
I'm aware that you provided mirror link.. But I don't like your attitude, so I'm not interested in your mod.. Look at giants of moding community like VanessaE.. Hers moretrees, homedecor etc and bunch of hosted servers are free.. ..then look at you.. you modeled one torch and you are crying about donating to selfhosted website..
Last edited by Pitriss on Wed Feb 05, 2014 20:01, edited 1 time in total.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

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by Krock » Wed Feb 05, 2014 20:00

Pitriss wrote:No I will not download it.. There was lot of discussions about that crap, proving that on opensource site (where everybody works for free) almost nobody will click on such links. But if you like writing mods only for yourself, then it is okay.:)

BTW: there are a lot of better, more complex mods that are free.. ..so, no I will not support you. On web exists many free web hostings, so your "hosting at home" is only your choice.

This link [//adf.ly/cMWLP] will redirect you to
[spoiler=I do not want to support this mod]
[spoiler=I also do not like adf.ly]
[spoiler=I would be faster when using adf.ly link .. ]
[spoiler=.. and would wait 5s ..]
[spoiler=.. to test this mod]
[spoiler=Well, ..]
[spoiler=.. in the future I'll better ..]
[spoiler=.. click on that adf.ly link ..]
[spoiler=.. instead of wasting my time by clicking and reading these SPOILERS!] //thatraspberrypiserver.
raspberryip.com/Infinatum_Minetest
/Downloads/3D%20Torches
/3D_torches_mod-0.1.zip


Have fun, wasting more 5s by removing the spaces in this link. Moo-haha[/spoiler][/spoiler]
[/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler]
Last edited by Krock on Wed Feb 05, 2014 20:06, edited 1 time in total.
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by Pitriss » Wed Feb 05, 2014 20:08

Krock wrote:
Pitriss wrote:No I will not download it.. There was lot of discussions about that crap, proving that on opensource site (where everybody works for free) almost nobody will click on such links. But if you like writing mods only for yourself, then it is okay.:)

BTW: there are a lot of better, more complex mods that are free.. ..so, no I will not support you. On web exists many free web hostings, so your "hosting at home" is only your choice.

This link [//adf.ly/cMWLP] will redirect you to
[spoiler=I do not want to support this mod]
[spoiler=I also do not like adf.ly]
[spoiler=I would be faster when using adf.ly link .. ]
[spoiler=.. and would wait 5s ..]
[spoiler=.. to test this mod]
[spoiler=Well, ..]
[spoiler=.. in the future I'll better ..]
[spoiler=.. click on that adf.ly link ..]
[spoiler=.. instead of wasting yourr time by clicking and reading these SPOILERS!]//thatraspberrypiserver.raspberryip.com/Infinatum_Minetest/Downloads/3D%20Torches/3D_torches_mod-0.1.zip[/spoiler][/spoiler]
[/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler]


This is not about 5s of waiting.. This is all about attitude.. Me and my friend have free jabber server, and even in harder times we didn't thought about payments from people.. ..we worked hard to find some solution, and yes, we found guy who helped..

VanessaE spent a lot time to write such great mods as homedecor and moretrees, she spent huge amount of time by administrating and hosting many servers.. ..everything for free, on github.. ..so why guy who did one polished fart should ask for supporting something that can be solved for free?

edit:

Address that you hide in spoilers can be quickly shown by "quick quote" button;)
Last edited by Pitriss on Wed Feb 05, 2014 20:11, edited 1 time in total.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

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by Semmett9 » Wed Feb 05, 2014 21:38

you do know you can download it from bit bucket

im sorry if i upset you, if you don't agree with add fly use the mirror link then the bit bucket link.

at the end of the day i make mods because i enjoy playing minetest, not to make money.
You might like to try some of my Mods and Texture packs.
Find all of the latest things on my website-Infinatum Minetest
If you use Avast and you cannot access a link use my new domain name ThatRsPiServer.co.uk, and report the link via PM
 

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by philipbenr » Wed Feb 05, 2014 22:53

Semmett9 wrote:you do know you can download it from bit bucket

im sorry if i upset you, if you don't agree with add fly use the mirror link then the bit bucket link.

at the end of the day i make mods because i enjoy playing minetest, not to make money.


/me: *Applause*

Same here. I don't ever want Minetest to have anything to do with commercialism. I also understand the reason you use adfly. I have had to shut down a few things because of lack of support.
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by Semmett9 » Sun Mar 09, 2014 14:56

thatgamingdude1 wrote:
hey could you make a different link my pc says website is not safe


Hmm just found out that the free antivirus Avast dose not like my domain name. Don't be alarmed, you can use my server IP to access the website.

found here ;
Download (3D torch webpage.)

I'm working on a fix to see if avast will unblock the website for everyone inconvenience.

hopefully this will help the uses who use this anti virus.
You might like to try some of my Mods and Texture packs.
Find all of the latest things on my website-Infinatum Minetest
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by JPRuehmann » Wed Apr 02, 2014 09:28

Hello
I get the following error.
11:22:16: ERROR[main]: ========== ERROR FROM LUA ===========
11:22:16: ERROR[main]: Failed to load and run script from
11:22:16: ERROR[main]: /usr/local/share/minetest/mods/3d_torch/init.lua:
11:22:16: ERROR[main]: /usr/local/share/minetest/mods/3d_torch/init.lua:62: attempt to perform arithmetic on global 'LIGHT_MAX' (a nil value)
11:22:16: ERROR[main]: stack traceback:
11:22:16: ERROR[main]: /usr/local/share/minetest/mods/3d_torch/init.lua:62: in main chunk
11:22:16: ERROR[main]: ======= END OF ERROR FROM LUA ========
11:22:16: ERROR[main]: Server: Failed to load and run /usr/local/share/minetest/mods/3d_torch/init.lua
11:22:16: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /usr/local/share/minetest/mods/3d_torch/init.lua
Thanks,
JPR
 

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by IthegeekRS » Sat Apr 05, 2014 21:17

-1234567890 to your reply

+1234567890 to all 3d torches mods!
 

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by JPRuehmann » Sun Apr 06, 2014 16:16

What?
 

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Re: [Mod] amazing 3D animated, torches for minetest [3d_torc

by Semmett9 » Sat Aug 30, 2014 21:26

New Update for mod

in this update i have added in the upsidedown torch.

hope you enjoy the mod.

also i have desided to remove all the adfly links since they did nothing but annoy people.
 

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Re: [Mod] amazing 3D animated, torches for minetest [3d_torc

by philipbenr » Sun Aug 31, 2014 00:04

Cool. I think I might use this mod now.
 

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Re: [Mod] amazing 3D animated, torches for minetest [3d_torc

by Rhys » Sun Aug 31, 2014 15:18

A very nice mod indeed. I would recommend this into minetest_game, devs. :)
 

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Re: [Mod] amazing 3D animated, torches for minetest [3d_torc

by Calinou » Sun Aug 31, 2014 17:16

Rhys wrote:A very nice mod indeed. I would recommend this into minetest_game, devs. :)


I hope not. The wall torches use dozens of nodeboxes and the textures aren't 16 × 16.
 

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Re: [Mod] Animated 3D torches [3d_torch]

by Misty » Mon Sep 08, 2014 04:49

Calinou,
do you think there's a viable way to reduce the number of node boxes it uses?

Semmett9
Thanks so much for providing non-adfly links.
For many of us adfly simply doesn't work, so, for us its not a matter of not wanting to support developers and content creators with advertising revenue. Its a matter of wanting that download to actually work. I wouldn't have seen any problem with leaving a clearly marked adfly link for those that want to use it,
but Im glad I dont have to try.
Thank you for making and sharing this mod
Do the torches emit light when wielded?
No, nevermind...I'll try it out and see. :)

edit: rant deleted here.

Krock,
Hahahahah..spoilers,
You know I read every one of those. :P
 

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Re: [Mod] Animated 3D torches [3d_torch]

by Calinou » Fri Sep 12, 2014 17:59

Misty wrote:Calinou,
do you think there's a viable way to reduce the number of node boxes it uses?


Yes, you can make good-looking torches with only one nodebox and one node definition.

This is controversial due to wall torches being straight and not being vertically offset, but anyway, here it is.
 

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Re: [Mod] Animated 3D torches [3d_torch]

by Misty » Fri Sep 12, 2014 23:34

Calinou,

I looked at your example, and now im wondering if your torch could be ceiling mounted, or placed on the floor.
and how would you get minetest to use a light and particle emitting material on only part of the torch without using a second set of mesh faces for the buring end ?
 

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Re: [Mod] Animated 3D torches [3d_torch]

by thetoon » Mon Sep 15, 2014 14:53

Calinou wrote:
Misty wrote:Calinou,
do you think there's a viable way to reduce the number of node boxes it uses?


Yes, you can make good-looking torches with only one nodebox and one node definition.

This is controversial due to wall torches being straight and not being vertically offset, but anyway, here it is.


Are nodeboxes mandatory? Wouldn't a mesh (even one mimicing the nodebox version's appearance) be much better from a resources standpoint?
 

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Re: [Mod] Animated 3D torches [3d_torch]

by philipbenr » Mon Sep 15, 2014 22:47

True. Not only that, we could remove the whole idea of making a nodebox appearance. Just have a torch that is tilted and have a blender pro (Jordach) try and make a flame.
 

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Re: [Mod] Animated 3D torches [3d_torch]

by Tsumi » Tue Sep 16, 2014 17:01

@Semmett9

You should rename Depends.txt to depends.txt because if you run this mod on a linux server the filesystem is case-sensitive and mod fails to load (due it is not able to find depends.txt and then it will not include default mod)
 

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