[Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

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Achilles
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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by Achilles » Wed Sep 10, 2014 17:36

stu wrote:
Achilles wrote:I intend to ask the owner of the server I play on, Clip Public Server, to do that.

Thanks for the help :)


Sorry, I thought you must be the one running the server. I agree that some of the levels could use some balancing, however, it is impossible to keep everyone happy and I do think a full set of diamond armor should offer a good deal of protection, maybe it would be easier just to make the diamond sword a bit stronger ;-)


I am an admin, on the server in question, but not the owner :D

Anyway, I understand that you wish to please all who use this mod by having the armor protection levels a touch high, however I personally believe it would please more to have them lowered as the majority of servers that have this mod installed also have PvP enabled, showing that the owner of that server does not disapprove of the killing of players or players taking damage from others, and neither do the players on that server, else they would not be there.

Therefore having armor levels extremely high, on a PvP-enabled server, is pointless as then there is no point to combat between players if it takes over 20 strikes to a client (without healing) to kill them, especially if you have to resort to using a Diamond Sword to even harm one with A full set of Diamond Armor.


On servers which have installed your mod, but have not enabled PvP, then likewise, are the armor levels unnecessarily high: since fighting is disallowed, what is the point of having extremely high protection levels if no-one shall attack you in the first?

Hence the protection levels on each armor could, most likely, be reduced by a couple of levels without displeasing the majority of players on Minetest: my point and conclusion of this post.
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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by stu » Wed Sep 10, 2014 18:08

Achilles wrote: I am an admin, on the server in question, but not the owner :D

Anyway, I understand that you wish to please all who use this mod by having the armor protection levels a touch high, however I personally believe it would please more to have them lowered as the majority of servers that have this mod installed also have PvP enabled, showing that the owner of that server does not disapprove of the killing of players or players taking damage from others, and neither do the players on that server, else they would not be there.

Therefore having armor levels extremely high, on a PvP-enabled server, is pointless as then there is no point to combat between players if it takes over 20 strikes to a client (without healing) to kill them, especially if you have to resort to using a Diamond Sword to even harm one with A full set of Diamond Armor.


On servers which have installed your mod, but have not enabled PvP, then likewise, are the armor levels unnecessarily high: since fighting is disallowed, what is the point of having extremely high protection levels if no-one shall attack you in the first?

Hence the protection levels on each armor could, most likely, be reduced by a couple of levels without displeasing the majority of players on Minetest: my point and conclusion of this post.


Ok, you do make some fair points so I will look at reducing some levels when I get time to do all the necessary testing. In the meantime, if you (or anyone else) can come up with some sensible default levels, I will alter them accordingly if nobody else objects.
 

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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by 4aiman » Wed Sep 10, 2014 18:25

I suggest making defense levels in %.
For example, torso armour would be like 45%, head - 15%, leggings - 25% and any other together - 15%.
Then make a variable of a maximum defense level.

This way any server owner will be able to reduce efficiency very easily while leaving internal mechanics the same.
 

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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by Achilles » Wed Sep 10, 2014 18:33

stu wrote:Ok, you do make some fair points so I will look at reducing some levels when I get time to do all the necessary testing. In the meantime, if you (or anyone else) can come up with some sensible default levels, I will alter them accordingly if nobody else objects.


Thank You,

I was originally a MineCraft client and player until just over a year ago when I temporarily quit it and discovered MineTest, yet I am up to date with many of their developments; I admire their armor protection levels as although I do not know how it works for each individual item, in terms of how it contributes to the full armor protection, they do not seem in anyway irrational but rather stable and appropriate, for their function, in all ways.

They seem to be quite sensible and therefore I think that (for the diamond armor at least), MineCraft's protection levels are not far of an excellent protection default for each individual armor item, hence I would recommend that these armor default could be somewhat like it, even through I accept that MineTest was not to be a free copy of Minecraft, and therefore should not become one...
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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by Minetestforfun » Thu Sep 25, 2014 01:58

Can you explain me how i can move the "armor position bar" ?
A solution like "better_hud"(in hud.conf.example) mod is available or possible ?
 

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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by TheEpicJames » Fri Sep 26, 2014 22:26

Is there any way to change the layers that the armor go on?
I like PIE.
Pumpkin pie to be exact.
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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by stu » Sat Sep 27, 2014 13:54

Minetestforfun wrote:Can you explain me how i can move the "armor position bar" ?
A solution like "better_hud"(in hud.conf.example) mod is available or possible ?


You would need to change armor.formspec, see http://dev.minetest.net/formspec or just look at the better HUD mod and see how BlockMen did it ;-)

TheEpicJames wrote:Is there any way to change the layers that the armor go on?


Not too sure what you mean but there is an experimental 'multiskin' branch which supports an additional 'clothing' layer, maybe you could take a look at that.
 

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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by Napiophelios » Sun Sep 28, 2014 02:22

Minetestforfun wrote:Can you explain me how i can move the "armor position bar" ?
A solution like "better_hud"(in hud.conf.example) mod is available or possible ?


BetterHud makes it pretty simple;

Here is a copy of my Hud config file with 3 different placements for the indicators.

I am partial to the first configuration,
the armor and air indicators can sometimes block HUD tool tips.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
HUD_ENABLE_HUNGER = true
HUD_HUNGER_TICK = 300


--Armor and Air Indicators to UpperRight Corner of Screen
--Health and Hunger remain in Default Positions above HUD
--HUD_ARMOR_POS = {x=1,y=0}
--HUD_ARMOR_OFFSET = {x=-280,y=40}
--HUD_HEALTH_POS = {x=0.5,y=1}
--HUD_HEALTH_OFFSET = {x=-320, y=-87}
--HUD_HUNGER_POS = {x=0.5,y=1}
--HUD_HUNGER_OFFSET = {x=80, y=-87}
--HUD_AIR_POS = {x=1,y=0}
--HUD_AIR_OFFSET = {x=-280,y=75}


--all indicators moved to UpperRight Corner of Screen
--HUD_ARMOR_POS = {x=1,y=0}
--HUD_ARMOR_OFFSET = {x=-280,y=40}
--HUD_HEALTH_POS = {x=1,y=0}
--HUD_HEALTH_OFFSET = {x=-280,y=75}
--HUD_HUNGER_POS = {x=1,y=0}
--HUD_HUNGER_OFFSET = {x=-280,y=110}
--HUD_AIR_POS = {x=1,y=0}
--HUD_AIR_OFFSET = {x=-280,y=145}

--all indicators display above HUD
--Armor and Health on Left / Air and Hunger on the right
--HUD_ARMOR_POS = {x=0.5,y=1}
--HUD_ARMOR_OFFSET= {x=-320, y=-122}
--HUD_HEALTH_POS = {x=0.5,y=1}
--HUD_HEALTH_OFFSET = {x=-320, y=-87}
--HUD_HUNGER_POS = {x=0.5,y=1}
--HUD_HUNGER_OFFSET = {x=80, y=-87}
--HUD_AIR_POS= {x=0.5,y=1}
--HUD_AIR_OFFSET = {x=80, y=-122}


+ ScreenShots
 

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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by TheEpicJames » Sun Sep 28, 2014 06:59

stu wrote:
TheEpicJames wrote:Is there any way to change the layers that the armor go on?


Not too sure what you mean but there is an experimental 'multiskin' branch which supports an additional 'clothing' layer, maybe you could take a look at that.

where?
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by stu » Sun Sep 28, 2014 14:19

 

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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by TheEpicJames » Sun Sep 28, 2014 20:59

stu wrote:
TheEpicJames wrote:where?

GitHub https://github.com/stujones11/minetest-3d_armor/tree/multiskin

Umm, I don't see any difference, is there something I have to change?
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by stu » Sun Sep 28, 2014 21:51

TheEpicJames wrote:Umm, I don't see any difference, is there something I have to change?


If you do not understand the code then you will have to explain exactly what you are trying to achieve in some more detail, maybe then I can help you :-)
 

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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by TheEpicJames » Mon Sep 29, 2014 05:11

stu wrote:
TheEpicJames wrote:Umm, I don't see any difference, is there something I have to change?


If you do not understand the code then you will have to explain exactly what you are trying to achieve in some more detail, maybe then I can help you :-)

Well, Minecraft diamond armor looks like this:
Image
and Minecraft diamond leggings look like this:
Image
If you were to take Minecraft textures and apply them to this mod, it would end up looking something like this:
Image
I wanna know know to make the chestplate on a different layer than the leggings.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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Re: [Modpack] minetest-3d_armor [0.4.2] [minetest-3d_armor]

by JPRuehmann » Mon Sep 29, 2014 22:30

I´ve just updated 3d_armor and now I get the following error
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
00:20:55: ERROR[main]: ServerError: /home/ruehmann/.minetest/mods/3d_armor/3d_armor/armor.lua:386: attempt to call field 'get_type' (a nil value)
00:20:55: ERROR[main]: stack traceback:
00:20:55: ERROR[main]:  /home/ruehmann/.minetest/mods/3d_armor/3d_armor/armor.lua:386: in function </home/ruehmann/.minetest/mods/3d_armor/3d_armor/armor.lua:308>
00:20:55: ERROR[main]:  /usr/local/share/minetest/builtin/game/register.lua:348: in function </usr/local/share minetest/builtin/game/register.lua:336>

I am using unified inventory and u_skins, I´ve updated them to.
How can I get it back to work?
I am using the newest git minetest version.
Thanks,
JPR
 

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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by Minetestforfun » Tue Sep 30, 2014 11:26

Napiophelios wrote:
+ Spoiler


Hi, Napiophelios

Please, can you give me a configuration like your "Config #3" you linked but, with all the status bar with "a notch" up ? Thank you :)
(i have a configuration like this actually, and i want to confront your settings with my settings)
 

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Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]

by Napiophelios » Tue Sep 30, 2014 12:24

Minetestforfun wrote:Hi, Napiophelios

Please, can you give me a configuration like your "Config #3" you linked but, with all the status bar with "a notch" up ? Thank you :)
(i have a configuration like this actually, and i want to confront your settings with my settings)


This should work, but I forgot to mention you will have to adj the "x" position var
I have 12 not 8 spaces on the HUD/hotbar.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
HUD_ENABLE_HUNGER = true
HUD_HUNGER_TICK = 300

HUD_ARMOR_POS = {x=0.5,y=1}
HUD_ARMOR_OFFSET= {x=-320, y=-154}
HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-320, y=-122}
HUD_HUNGER_POS = {x=0.5,y=1}
HUD_HUNGER_OFFSET = {x=80, y=-122}
HUD_AIR_POS= {x=0.5,y=1}
HUD_AIR_OFFSET = {x=80, y=-154}


Basically each "notch" will be 35, either plus or minus, depending which way you wanna go.
 

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Re: [Modpack] minetest-3d_armor [0.4.2] [minetest-3d_armor]

by Minetestforfun » Tue Sep 30, 2014 12:39

Wow ! perfect, very good work !
It' better than my hud settings ! :)
Thank you very much !
 

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Re: [Modpack] minetest-3d_armor [0.4.2] [minetest-3d_armor]

by stu » Tue Sep 30, 2014 17:15

TheEpicJames wrote:I wanna know know to make the chestplate on a different layer than the leggings.

There is no simple way to do that with the api,. I think you would need to alter the model file and re-export it.
I am afraid I am really not interested in making it look anymore more like Minecraft than it already does, sorry.

JPRuehmann wrote:I´ve just updated 3d_armor and now I get the following error
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
00:20:55: ERROR[main]: ServerError: /home/ruehmann/.minetest/mods/3d_armor/3d_armor/armor.lua:386: attempt to call field 'get_type' (a nil value)
00:20:55: ERROR[main]: stack traceback:
00:20:55: ERROR[main]:  /home/ruehmann/.minetest/mods/3d_armor/3d_armor/armor.lua:386: in function </home/ruehmann/.minetest/mods/3d_armor/3d_armor/armor.lua:308>
00:20:55: ERROR[main]:  /usr/local/share/minetest/builtin/game/register.lua:348: in function </usr/local/share minetest/builtin/game/register.lua:336>

I am using unified inventory and u_skins, I´ve updated them to.
How can I get it back to work?
I am using the newest git minetest version.
Thanks,
JPR


You are using an incompatible version/fork of the u_skins mod.
This is the one officially supported here: https://github.com/dmonty2/minetest-u_skinsdb
 

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Re: [Modpack] minetest-3d_armor [0.4.2] [minetest-3d_armor]

by TheEpicJames » Wed Oct 01, 2014 02:20

stu wrote:
TheEpicJames wrote:I wanna know know to make the chestplate on a different layer than the leggings.

There is no simple way to do that with the api,. I think you would need to alter the model file and re-export it.
I am afraid I am really not interested in making it look anymore more like Minecraft than it already does, sorry.

aww, well is there anyway to make the chestplate texture overlap the leggings texture?
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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Re: [Modpack] minetest-3d_armor [0.4.2] [minetest-3d_armor]

by stu » Wed Oct 01, 2014 20:13

TheEpicJames wrote:aww, well is there anyway to make the chestplate texture overlap the leggings texture?


Yes, Blender. It is really not that difficult to use, especially for blocky models like the 3d_armor model and there are plenty of tutorials out there that teach all the basic stuff you need to know.
 

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Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

by JPRuehmann » Thu Oct 02, 2014 13:28

Hello
I had this problem a time ago
and changed it by alter the mod and adding a setting for the inventorys
because I have to use inventory+ and modmenu for some mods such as specialties that cannot integrate with unified inventory and using unified inventory as default the Button for 3d_armor is not displayed in unified inventory but only in modmenu.
Is it Possible to change that?
I don´t know so much about github and programming.
but my changes should somewhere in the thread.
Thanks,
JPR

P.S. The Tip with the other u_skins mod has helped.
 

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Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

by stu » Fri Oct 03, 2014 22:14

JPRuehmann wrote:Hello
I had this problem a time ago
and changed it by alter the mod and adding a setting for the inventorys
because I have to use inventory+ and modmenu for some mods such as specialties that cannot integrate with unified inventory and using unified inventory as default the Button for 3d_armor is not displayed in unified inventory but only in modmenu.
Is it Possible to change that?
I don´t know so much about github and programming.
but my changes should somewhere in the thread.
Thanks,
JPR

P.S. The Tip with the other u_skins mod has helped.


Officially, this mod supports either inventory_plus OR unified_inventory, otherwise I would be constantly spammed with weird bug reports

However, If you can post your full code changes somewhere like pastebin then I will look them over.
 

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Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

by SAMIAMNOT » Sat Oct 04, 2014 02:05

Does this mod change the Inventory? I'mm fraid it's causing the Crafting mod to crash.
I test mines.
 

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Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

by Esteban » Sat Oct 04, 2014 02:16

SAMIAMNOT wrote:Does this mod change the Inventory? I'mm fraid it's causing the Crafting mod to crash.

If I remember, Blockmen's Crafting mod is compatible with this mod. However, It does not have space to place shields.,
 

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Re: [Modpack] minetest-3d_armor [0.4.2] [minetest-3d_armor]

by TheEpicJames » Sat Oct 04, 2014 04:05

stu wrote:
TheEpicJames wrote:aww, well is there anyway to make the chestplate texture overlap the leggings texture?


Yes, Blender. It is really not that difficult to use, especially for blocky models like the 3d_armor model and there are plenty of tutorials out there that teach all the basic stuff you need to know.

"how to use blender?"
I have no experience on using Blender and I don't have any plans of trying to find out how either.
And besides, I know 1% of the things that you can do in luacode, this is what I know: How to sort the Crafting mod creative inventory, and, how to change a blocks crafting recipe, change its texture, and rename it, THE END.
That makes it pretty hard to edit the mod.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

by SAMIAMNOT » Sat Oct 04, 2014 12:54

Thanks guys. Trying to find out what make the Crafting mod crash in my game.
I test mines.
 

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Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

by stu » Sun Oct 05, 2014 18:10

Minor update: Added support for caped skins

Should be similar to the default model but there may be some slight differences.
Please let me know if there are any problems as I do not actually have a caped skin to test it with :-/
 

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Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

by Esteban » Wed Oct 08, 2014 14:35

stu wrote:Minor update: Added support for caped skins

Should be similar to the default model but there may be some slight differences.
Please let me know if there are any problems as I do not actually have a caped skin to test it with :-/


There seems to be a problem with the model.
I am using minetest 4.10 stable on windows.

Before applying mod:
Image

With mod enabled:
Image
 

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Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

by stu » Wed Oct 08, 2014 17:59

Esteban wrote:There seems to be a problem with the model.
I am using minetest 4.10 stable on windows.


Should be fixed now, thanks for reporting it.
 

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Re: [Modpack] 3D Armor [0.4.2] [minetest-3d_armor]

by Esteban » Thu Oct 09, 2014 00:17

Thanks.
Is almost accurate to actual cape:
Image
It only shows what is inside the box^
Image
 

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