philipbenr wrote:I think I'll make a mod similar to this one, but maybe with a bit different textures and code write to satisfy me from scratch.
Nathan.S wrote:Hey I was reviewing this before recording the video on Wednesday and am wondering if there is some reason for the large ores to drop themselves when mined rather than multiple of the small ore chunks. The normal ores drop the full lumps and then your small ones drop one small ore, maybe the large ores should drop three small ores so you get more than the normal ore. The changes shouldn't be too difficult, I don't think, I looked at the source, looks simple enough to change that, or even making it a random drop so you might get more than the three small ores. Just some ideas. If you do want to change anything about it just let me know so I don't record a review of the old version. :)
drop = 'default:dirt_with_grass 4' drop = {
max_items = 1, --this just limits that nodes that can be given out, type not quantity
items = {
{
items = {'default:gravel'},
rarity = 3, -- how rare this drop is, one in three here.
},
{
items = {'default:gold_lump'},
rarity = 100, --this guy only drops one in one hundred
},
{
items = {'default:dirt_with_grass'}, --this will always drop if the others haven't.
},
},
}Nathan.S wrote:To drop multiple items just add this line to your codeYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
drop = 'default:dirt_with_grass 4'
of course you'd be dropping something other than dirty_with_grass.
You can also have a chance of dropping different amounts or different items all together.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
drop = {
max_items = 1, --this just limits that nodes that can be given out, type not quantity
items = {
{
items = {'default:gravel'},
rarity = 3, -- how rare this drop is, one in three here.
},
{
items = {'default:gold_lump'},
rarity = 100, --this guy only drops one in one hundred
},
{
items = {'default:dirt_with_grass'}, --this will always drop if the others haven't.
},
},
}
domtron vox wrote:I like this mod thanks for making it.
Just curious, but did you think about making mining progressive. For example on breaking the Dense Ore node it is replaced with the less dense ore node and drops some ore items. That way you dig the same node several times getting ore each time.
I would love to see some mapgen that could create veins of ore where the center is dense ores and the outer parts get progressively less dense. That way finding ore nodes can lead to finding a full vein.
cx384 wrote:Oh this mod is nice. I already know this mod from MC.
But thanks that you have made this mod in minetest.
And maybe you could ad dense ores from other mods like the moreores mod.
:D
domtron vox wrote:I would love to see some mapgen that could create veins of ore where the center is dense ores and the outer parts get progressivly less dense. That way finding ore nodes can lead to finding a full vein.
benedict424 wrote:KCoombes, I have just downloaded my mod and the latest version of moreores through my page to see if I uploaded a wrong file. I feel confident in saying that there is no issue with the current release of my mod.
KCoombes wrote:benedict424 wrote:KCoombes, I have just downloaded my mod and the latest version of moreores through my page to see if I uploaded a wrong file. I feel confident in saying that there is no issue with the current release of my mod.
I didn't say you uploaded a wrong file, I suggested you check the spelling of the word 'small' in the texture file for the 'smal_mithril_ore', as the misspelling causes an error.
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