
paramat wrote:This speed increasing commit https://github.com/HeroOfTheWinds/minetest-caverealms/commit/c85a4295b7e4abcbe63649dc47de3ed007ec54b8 has been very useful, i am changing my mods to use that and generation time is reduced by roughly half a second. Since the on-generated voxelmanip always 'emerges' a chunk plus an extra 16 nodes (one mapblock) of space around the chunk, it can be used to scan the nodes in the chunk below.
paramat wrote:Saw you having problems on IRC ... i guess you're looking to make an inverted form of the unlimited version of 'floatindev' mod? That will be the most helpful mod for what you want to do.
Except you may not want to invert floatindev's caves because they become floatlands inside your caverealms, you can make them smaller though. The floatlands in your mod are very cool looking but having large crystals and rock spikes attached to their thin edges looks wrong to me. Beautiful mod and getting prettier, the unlimited caves are what i'm waiting for ;)

# bottom realm limit
caverealms.ymin = -33000
# top realm limit
caverealms.ymax = -700
# cave threshold
caverealms.tcave = 0.5
# enable/disable falling icicles
caverealms.falling_icicles = true
# chance of icicles falling when dug
caverealms.fallcha = 0.33
# chance of stalagmites
caverealms.stagcha = 0.002
# chance of stalactites
caverealms.stalcha = 0.003
# max height for stalagmites
caverealms.h_lag = 15
# max height stalactites
caverealms.h_lac = 20
# chance of glow crystal formations
caverealms.crystal = 0.007
# max height of glow crystals
caverealms.h_cry = 9
# max height of glow crystal stalactites
caverealms.h_clac = 13
# chance of small glow gems
caverealms.gemcha = 0.03
# chance of mushrooms
caverealms.mushcha = 0.04
# chance of mycena mushrooms
caverealms.myccha = 0.03
# chance of glow worms
caverealms.wormcha = 0.02
# chance of giant mushrooms
caverealms.giantcha = 0.001
# chance of icicles
caverealms.icicha = 0.035

Some people just can't stand the coolness.
Zeno wrote:Some people just can't stand the coolness.
hah! :)
rubberduck wrote:i really like this mod, so cool biomes.
and i have some more ideas for biomes too:
a salt-crystal biome: color could be rose/pink with cubic crystal structures representing salt crystals, size could range from 2x2 to 4x4 or 5x5.
ground could be transparent like in the glaciated biome, but light could come from under the ground
in these salt crystals could be glowing blocks too.
my other idea is a snowy biome, a bit like the glaciated biome, but with snow on it
there could be snowblocks making it look more bright and white.
adding these blue crystals could add more light too
in this biome you find a lot of quartz ore (if this mod is installed), also diamont could be a bit more common here
Zeno wrote:I made "deep realms" for MTZ. Pretty cool (IMHO)
fireuser wrote:Could you make it so you spawn in these caves? I have tried to make you spawn in caves, but failed miserably. I love under ground and it would make it easy to find the caves. (because you spawn in them Du) Any ways it's kind of stupid so if you don't like it, forget about it. It would probably only cause trouble. Thanks : )
Journey To The Center Of The Earth wrote:At first I saw absolutely nothing. My eyes, wholly unused to the effulgence of light, could not bear the sudden brightness; and I was compelled to close them. When I was able to reopen them, I stood still, far more stupefied than astonished. Not all the wildest effects of imagination could have conjured up such a scene! "The sea--the sea," I cried.
"Yes," replied my uncle, in a tone of pardonable pride; "the Central Sea. No future navigator will deny the fact of my having discovered it; and hence of acquiring a right of giving it a name."
It was quite true. A vast, limitless expanse of water, the end of a lake if not of an ocean, spread before us, until it was lost in the distance. The shore, which was very much indented, consisted of a beautiful soft golden sand, mixed with small shells, the long-deserted home of some of the creatures of a past age. The waves broke incessantly--and with a peculiarly sonorous murmur, to be found in underground localities. A slight frothy flake arose as the wind blew along the pellucid waters; and many a dash of spray was blown into my face. The mighty superstructure of rock which rose above to an inconceivable height left only a narrow opening--but where we stood, there was a large margin of strand. On all sides were capes and promontories and enormous cliffs, partially worn by the eternal breaking of the waves, through countless ages! And as I gazed from side to side, the mighty rocks faded away like a fleecy film of cloud.
It was in reality an ocean, with all the usual characteristics of an inland sea, only horribly wild--so rigid, cold and savage.
One thing startled and puzzled me greatly. How was it that I was able to look upon that vast sheet of water instead of being plunged in utter darkness? The vast landscape before me was lit up like day. But there was wanting the dazzling brilliancy, the splendid irradiation of the sun; the pale cold illumination of the moon; the brightness of the stars. The illuminating power in this subterranean region, from its trembling and flickering character, its clear dry whiteness, the very slight elevation of its temperature, its great superiority to that of the moon, was evidently electric; something in the nature of the aurora borealis, only that its phenomena were constant, and able to light up the whole of the ocean cavern.
The tremendous vault above our heads, the sky, so to speak, appeared to be composed of a conglomeration of nebulous vapors, in constant motion. I should originally have supposed that, under such an atmospheric pressure as must exist in that place, the evaporation of water could not really take place, and yet from the action of some physical law, which escaped my memory, there were heavy and dense clouds rolling along that mighty vault, partially concealing the roof. Electric currents produced astonishing play of light and shade in the distance, especially around the heavier clouds. Deep shadows were cast beneath, and then suddenly, between two clouds, there would come a ray of unusual beauty, and remarkable intensity. And yet it was not like the sun, for it gave no heat.
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