[Modpack] Home Decor [git] [homedecor_modpack]

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by ExeterDad » Fri Jan 02, 2015 16:59

See Don? She DOES love us. She saved us some. :D
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Minetestforfun » Fri Jan 02, 2015 19:14

Hi VanessfaE,

Thank you for your good work :)

Can you update the texture of "sign_lib" mod in your modpack ?

This texture is beautiful : https://cdn.mediacru.sh/C/C0q4tBnw5Dqi.png

(The texture of this picture is from BFD - Jordach's subgame)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Jan 03, 2015 07:02

Overall, that texture is too dark imho. But thanks for the suggestion anyway :-)

Meanwhile, another update: table lamps (the ones originally imported from the old 3dforniture mod) and standing lamps (the taller version of those) have been replaced with nice mesh nodes. Models mostly by jp.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Sat Jan 03, 2015 09:00

Not sure … but was it always possible to simply walk through them?

http://imgur.com/a/HsMXz
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Sat Jan 03, 2015 09:29

Linuxdirk wrote:Not sure … but was it always possible to simply walk through them?

Yes, it was set for be able to move more freely through the rooms and their corners. But perhaps it ought be changed...
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Zeno » Sat Jan 03, 2015 09:57

Some great work jp and Vanessa
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Sat Jan 03, 2015 10:27

jp wrote:But perhaps it ought be changed...

It’s not a big issue, I just noticed that :)

Btw. I like the new design!
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Jan 24, 2015 20:43

Thanks to more work by T4im, this mod has received some nice internal code updates. Lots of duplicate code, and a but of old cruft has finally been weeded out.

Also, thanks to kilbith/jp, you can sit on the chairs and benches now. Right click to sit down, right click again on the chair to get up. Note that if you're in 3rd-person view (first or second press of F7, which is not usually how most people play I guess), the player model won't change to "sit" due to an engine bug.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Sat Jan 24, 2015 21:20

Here’s what I get when I try to start a world using the Home Decor Modpack.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
22:16:38: ERROR[main]: ========== ERROR FROM LUA ===========
22:16:38: ERROR[main]: Failed to load and run script from
22:16:38: ERROR[main]: /home/dirk/.minetest/mods/VanessaE-homedecor_modpack/homedecor/init.lua:
22:16:38: ERROR[main]: ...omedecor_modpack/homedecor/handlers/registration.lua:39: attempt to concatenate field 'gui_slots' (a nil value)
22:16:38: ERROR[main]: stack traceback:
22:16:38: ERROR[main]:    ...omedecor_modpack/homedecor/handlers/registration.lua:39: in main chunk
22:16:38: ERROR[main]:    [C]: in function 'dofile'
22:16:38: ERROR[main]:    ...t/mods/VanessaE-homedecor_modpack/homedecor/init.lua:116: in main chunk
22:16:38: ERROR[main]: ======= END OF ERROR FROM LUA ========
22:16:38: ERROR[main]: Server: Failed to load and run /home/dirk/.minetest/mods/VanessaE-homedecor_modpack/homedecor/init.lua
22:16:38: ERROR[main]: ModError: ModError: Failed to load and run /home/dirk/.minetest/mods/VanessaE-homedecor_modpack/homedecor/init.lua

It’s on the latest versions.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
$ git status
On branch master
Your branch is up-to-date with 'origin/master'.
nothing to commit, working directory clean

$ minetest --version
Minetest 0.4.11
Using Irrlicht 1.8.1
Build info: VER=0.4.11 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR=/usr/share/minetest
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Jan 24, 2015 21:45

This can't be the latest homedecor code, as handlers/registration.lua line 39 doesn't contain a reference to that variable (however, line 35 does). What subgame are you using? How up-to-date is it?
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Sun Jan 25, 2015 11:49

VanessaE wrote:This can't be the latest homedecor code

git status says it is …

VanessaE wrote:What subgame are you using? How up-to-date is it?

I’m using Carbone. It’s the latest version available through Git.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
$ git status
On branch master
Your branch is up-to-date with 'origin/master'.
nothing to commit, working directory clean
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Sun Jan 25, 2015 12:01

I can reproduce your issue with Carbone... The default.gui_* (which allow displaying a fancy inventory) are not supported in Carbone.

It's up to Calinou to fix that in his game.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Peter Lowe » Mon Jan 26, 2015 10:16

HI Vanessa,

I seem to be constantly getting the following message on start up ERROR: ModError: Unresolved name: conflicts for mods "Building Blocks" , "chains", "computer", "fake fire", "homedecor 3d extras", "Inbox". It's my first go at loading mods so be gentle, I have to start teaching this stuff in a couple of weeks, when we move from 'Python' to 'Lua' for Candidate Projects in Computing.

Regards,

Peter
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by kaeza » Mon Jan 26, 2015 12:26

Hello Peter.

Sounds like you may have several instances of homedecor installed somewhere. Check that the subgame you are using does not already contain the homedecor mod (for example, Dreambuilder does). If so, just move/delete the duplicates out of the mod search path.
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Wed Jan 28, 2015 07:26

A few updates: cutlery set, beer mug, trash can, and a few other items have been replaced with mesh nodes. Also added office chairs in "basic" and "upscale" styles. All models originally by jp, with modifications.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Peter Lowe » Wed Jan 28, 2015 13:45

Thanks, much better, just one error showing now:-

ERROR:modError: Failed to run /home/peter/minetest/mods/homedecor 3d extras/init.lua

I realise that is just the pathway to init.lua. Could just be a faulty title somewhere?

Regards,

Peter
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Wed Jan 28, 2015 14:37

You apparently renamed the folder - it should be homedecor_3d_extras (with the underscores). However if you transcribed that from your screen after an error and just typoed it, then that component would only fail if you're using too-old of a version of Minetest (typically citing the "override_item" function; this modpack requires 0.4.11 or newer).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by vitaminx » Fri Jan 30, 2015 09:42

Hi, I want to report a bug (or some incompatibility) and a couple of warnings with minetest 0.4.11 and the homedecor mod.
At server start I get:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
00:27:17: INFO[main]:   [homedecor_3d_extras] ["/var/games/minetest-server/.minetest/mods/homedecor_modpack/homedecor_3d_extras/init.lua"]
00:27:17: INFO[main]:   [building_blocks] ["/var/games/minetest-server/.minetest/mods/homedecor_modpack/building_blocks/init.lua"]
00:27:17: INFO[main]: WARNING: Not registering alias, item with same name is already defined: stairs:stair_tar -> building_blocks:stair_tar
00:27:17: INFO[main]: WARNING: Not registering alias, item with same name is already defined: stairs:slab_tar -> building_blocks:slab_tar
00:27:17: INFO[main]: WARNING: Not registering alias, item with same name is already defined: tar -> building_blocks:Tar
00:27:17: INFO[main]: stack traceback:
00:27:17: INFO[main]:   [C]: in function 'register_item_raw'
00:27:17: INFO[main]:   /usr/share/games/minetest/builtin/game/register.lua:156: in function 'register_item'
00:27:17: INFO[main]:   /usr/share/games/minetest/builtin/game/register.lua:212: in function 'register_tool'
00:27:17: INFO[main]:   ...minetest/mods/homedecor_modpack/building_blocks/init.lua:549: in main chunk
00:27:17: INFO[main]: WARNING: field "maxwear" is deprecated; should replace with uses=1/maxwear
00:27:17: INFO[main]: stack traceback:
00:27:17: INFO[main]:   [C]: in function 'register_item_raw'
00:27:17: INFO[main]:   /usr/share/games/minetest/builtin/game/register.lua:156: in function 'register_item'
00:27:17: INFO[main]:   /usr/share/games/minetest/builtin/game/register.lua:212: in function 'register_tool'
00:27:17: INFO[main]:   ...minetest/mods/homedecor_modpack/building_blocks/init.lua:549: in main chunk
00:27:17: INFO[main]: WARNING: field "maxwear" is deprecated; should replace with uses=1/maxwear
00:27:17: INFO[main]: WARNING: core.add_to_creative_inventory: This function is deprecated and does nothing.
00:27:17: INFO[main]: WARNING: core.add_to_creative_inventory: This function is deprecated and does nothing.


Thank you :)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by superschizo » Fri Jan 30, 2015 14:06

VanessaE wrote:... this modpack requires 0.4.11 or newer).

No stable minetest 0.4.11 has been released yet for Ubuntu 14.10, which is the most recent version of Ubuntu, so many of the Ubuntu players (including myself when on linux) still use minetest 0.4.10. Could using the 0.4.10 engine with the current home decor modpack be causing my world databases to get corrupted? What problems could we expect from using this modpack with minetest 0.4.10?
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by ThatGraemeGuy » Fri Jan 30, 2015 14:16

superschizo wrote:
VanessaE wrote:... this modpack requires 0.4.11 or newer).

No stable minetest 0.4.11 has been released yet for Ubuntu 14.10, which is the most recent version of Ubuntu, so many of the Ubuntu players (including myself when on linux) still use minetest 0.4.10. Could using the 0.4.10 engine with the current home decor modpack be causing my world databases to get corrupted? What problems could we expect from using this modpack with minetest 0.4.10?


Frankly, you're better off just building it from the source rather than trying to use the distro package, as per: viewtopic.php?f=42&t=3837
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Jan 30, 2015 18:44

vitaminx: just ignore those messages. They are just an indication of code that needs cleaned up, not a compatibility issue, and are non-fatal in practice. They will all be sorted out sooner or later. :-)

superschizo: expect at the very least, mesh nodes such as shutters and wine racks being rendered as strangely-textured cubes (rather than proper shapes), and probably crashes here and there where code is calling on some 0.4.11-or-newer game function.

I use Xubuntu on my home PC, Debian on my server boxes, and building Minetest for these two platforms and anything else derived from Debian is quite trivial. See the link ThatGraemeGuy gave, or the README in the Minetest sources.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by afflatus » Mon Feb 09, 2015 16:59

Following on from our conversation on IRC:

re: signs_lib
I want to make the text image slightly smaller, but the code is so gnomic I don't dare attempt a mod without taking advice. I can see how to reduce the number of characters per line, but how can I make the resultant PNG about 2 pixels smaller in every direction?
Grailtest is sleeping ...
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by afflatus » Mon Feb 09, 2015 21:58

I managed to get acceptable results messing about with TEXT_SCALE
Grailtest is sleeping ...
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Inocudom » Thu Feb 19, 2015 23:51

TenPlus1 wrote:Also, the writable books in Homedecor are using old code, my own is newer and word-wraps books properly...

In his Xanadu server topic, TenPlus1 posted this about the books in the homedecor mod. He could be of great assistance to you if you let him.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Fri Feb 20, 2015 09:11

Inocudom wrote:TenPlus1 posted this about the books in the homedecor mod. He could be of great assistance to you if you let him.

No, don't need. I've already borrowed his word-wrapping code* with an enhancement : a proper "disabled" textarea for reader ;)

* which simply consist in a single line change in the formspec.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by LazerRay » Sat Feb 21, 2015 16:03

I'm not sure if anyone thought of this, but I figured out a crafting recipe to convert the thin glow lights back into the think versions. The new coding is for the Home Decor Crafts script, I already have it in my copy to help clean up extra thin lights.

The code for the yellow lights
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craft({
        output = "homedecor:glowlight_half_yellow 1",
        recipe = {
      {"homedecor:glowlight_quarter_yellow", "homedecor:glowlight_quarter_yellow", },
   }
})


The code for the white lights
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craft({
        output = "homedecor:glowlight_half_white 1",
        recipe = {
      {"homedecor:glowlight_quarter_white", "homedecor:glowlight_quarter_white", },
   }
})


(Both codes basically use two Thin Lights to make one Thick Light, similar to two slabs making one full block)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by dgm5555 » Thu Feb 26, 2015 22:50

What would be make this mod *really* amazing would be the ability to change font size from the editing dialog (even if it was for the entire sign rather than the differential colours you've acheived). It's always annoyed me how rubbish the classic signs look, and this gives the option of any font type you wish. (Of course even better would be autosizing to automatically calculate the maximum size possible on any given sign)
I admit I don't really understand what you are doing with your code, but it couldn't be that much slower to just add up the widths of all the characters rather than averaging. And that would also give you the option of accurate vertical and horizontal centering. Given that the texture is only built when the sign is edited (I think?), it wouldn't matter if it was a bit slow, after all how often do players actually edit signs. I'd love it (because I'd like to know how to create textures on the fly) if you explained it a bit more clearly...

BUG :-(
However there's a bug with the resizing of the fonts in signs_lib. I've just download the latest git and on 0.4.11
The larger the actual font size, the smaller it is displayed on the sign
Try the following to resize to a larger amount and see how microscopic it gets (or just copy the supplied fonts into the texture directory)...
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
#!/usr/bin/python
from PIL import Image
import os, sys

pathOut = "/home/david/.minetest/mods/homedecor_modpack/signs_lib/textures/"
pathIn = "/home/david/.minetest/mods/homedecor_modpack/signs_lib/extra_fonts/34px/"
dirs = os.listdir( pathIn )
tgtHeight = 56

def resize():
    for item in dirs:
        if os.path.isfile(pathIn+item):
            print(pathIn+item)
            im = Image.open(pathIn+item)
            f, e = os.path.splitext(pathOut+item)
            tgtWidth = int(im.size[0]*(tgtHeight/im.size[1]))
            size = tgtWidth,tgtHeight

            imResize = im.resize(size, Image.ANTIALIAS)
            imResize.save(f + '.png', 'PNG', quality=90)


resize()

However if you edit the code to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-- Size of the canvas, in characters.
local CHARS_PER_LINE = 15
local NUMBER_OF_LINES = 1

Then I get the following (using 56px high font):-
Image
And the following doing nothing but replacing the above font with a 15px high font in the textures directory.
Image
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Feb 27, 2015 06:21

LazerRay: good idea. I've made the recipes shapeless though.

dgm5555: I've been wanting font size choices on signs for a while too, but I only understand small parts of the code. Um... *pokes at kaeza*
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by 12Me21 » Fri Feb 27, 2015 14:23

I was wondering, did my computer ever get added to this?

Also, I don't really like how the flowerpots look. It stands out from all the other textures and nodeboxes.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Fri Feb 27, 2015 18:46

Update : new chains models, added lanterns, added picture frames, added desk lamps, better books models and various tweaking/fixes.
 

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