13:41:53: ERROR[main]: ServerError: ...test-mod-mesecons-master/mesecons_luacontroller/init.lua:176: attempt to perform arithmetic on global 'print_count' (a nil value)
13:41:53: ERROR[main]: stack traceback:
13:41:53: ERROR[main]: ...test-mod-mesecons-master/mesecons_luacontroller/init.lua:176: in function <...test-mod-mesecons-master/mesecons_luacontroller/init.lua:175>
git add .
Megaf wrote:Hi, I make a fork and added a grey fence that is able to conduct mese signals.
I've done that because we like to use fences to build lamp posts and it would be so much better if fences could conduct electricity.
Also, the conducting fence is a good alternative to vertical mese wires.
I made a pull request already and hopefully Jeija will merge it.
TheEpicJames wrote:one of the gates does that for you. You don't need a moonlight sensor.
Afton wrote:So, here is my problem. I love messing with things like this but you can't place a block on another block with a wire on top of it. Is there anyway around this?
if event.iid == "on" and pin.d then
port.b = true
interrupt (0.5, "off")
elseif event.iid == "off" and pin.d then
port.b = false
interrupt (0.5, "on")
else
port.b = false
interrupt (0.5, "off")
end
ivalin wrote:The mod is so good . You could create cool things like hidden underground base with the pistons
https://lh5.googleusercontent.com/ez5F1 ... w1246-h520
https://lh6.googleusercontent.com/W2bgj ... w1246-h520
https://lh5.googleusercontent.com/D3aIW ... w1246-h520
12Me21 wrote:Hmm.. how many different nodes does that use?
I had an idea for a conductor that would act the same as a MESE block, but would be more economical to use (in survival). It could automatically connect like the pipes in the Pipeworks mod, but instead of transporting stuff, they would act like wires.
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