Inocudom wrote:You are doing quite well with this mod.
Inocudom wrote:It is a shame that leaves cause the drastic drop in framerate that they do. It just goes to show that Minetest's engine still has room for improvement.
Evergreen wrote:You have done a great job with the mod topic, and this is probably the most organize and best explained mods out there! I can see you will have many more great mods in your future. :D
Mossmanikin wrote:Evergreen wrote:You have done a great job with the mod topic, and this is probably the most organize and best explained mods out there! I can see you will have many more great mods in your future. :D
Thank you! :)
Well... we'll see what the future brings... ;)
Evergreen wrote:Mossmanikin wrote:Evergreen wrote:You have done a great job with the mod topic, and this is probably the most organize and best explained mods out there! I can see you will have many more great mods in your future. :D
Thank you! :)
Well... we'll see what the future brings... ;)
Well, I think my future holds a trash can mod, so let's see what happens. ;)
VanessaE wrote:Question: what kind of performance impact have you found, if any, from these rounded trunks? I ask because 3dforniture's round trunks used to badly lag the server at map generation time.
Also, screenshots of what they look like applied to Moretrees? :-)






webdesigner97 wrote:Ok, I need to be honest (pls don't feel humilated, I really respect your work, it looks hard to do):
Minetest is (in my opinion) a game about cubes. Yes, there are also slabs and stairs and microblocks, but they are ok because you can see that they are built with some cuboids. But if people abuse nodeboxes to create shapes which don't really fit to the "cuboid based theme" of Minetest, it ruins (still only my opinion) the feeling and athmosphere in Minetest...
Mossmanikin wrote:webdesigner97 wrote:Ok, I need to be honest (pls don't feel humilated, I really respect your work, it looks hard to do):
Minetest is (in my opinion) a game about cubes. Yes, there are also slabs and stairs and microblocks, but they are ok because you can see that they are built with some cuboids. But if people abuse nodeboxes to create shapes which don't really fit to the "cuboid based theme" of Minetest, it ruins (still only my opinion) the feeling and athmosphere in Minetest...
Thanks for your feedback.
Your honesty is appreciated.
I know a lot of people think like you and I do understand your point.
I'm not going to argue against it because I'd say it's simply a matter of taste.
Actually I feel the same sometimes and like to play (earlier) Minetest versions without any mods.
When I started to make this mod I kind of thought of it as a "3d" texture pack and I use it myself in the same way as I use a texture pack : sometimes I use a texture pack which adds detail, sometimes I use none to keep it retro.
webdesigner97 wrote:Your last point (i marked it bold) is very interesting because it's a point of view I never thought about yet. If I see yout mod as something like this, then I think "Yes, well done".
Oh, and thx that you don't feel offended :) I was that I was too harsh :D
Sokomine wrote:When building, the round trees from technic sometimes look strange in houses. I'm afraid that would happen here as well.
Sokomine wrote:Perhaps the mod would be great as additional nodes that could be used sparsely for decorative purpose? There are situations where round trees would be great. As for crafting, one normal tree-node could turn into a round one and vice versa. that way, normal maptrees do not need to be round, but round trees would be available for building.
VanessaE wrote:Best place to add new, rounded nodes (as opposed to replacing the existing ones) would be via the CNC milling machine in Technic. Then one gets the cylinders, plus other shapes as well.
Hybrid Dog wrote:May you update your mod and add a setting to use meshnodes for the trees?
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