jp wrote:Seeing the stars on GitHub or the sustained motivation brings by the 'likes' on FB, I thought that players may appreciate be starred for the quality of their construction. It can be interpretated like a simple thank you, a measurable valuation that authors can check anytime, or an effective way to visit the interesting buildings by priority.
jp wrote:(The names in the buttons shall be left-aligned, and right-aligned for the stars)
jp wrote:You can set a limit for the name length. Generally, when people are forced to make things short, they think more and better choose their names or words.
Sokomine wrote:Perhaps something like "Station name [21*]" or something like that might work.
21:37:32: ERROR[main]: ERROR: An unhandled exception occurred: ...top\minetest-0
.4.10-64bit\bin\..\mods\travelnet\init.lua:332: attempt to index field 'targets'
(a nil value)
21:37:32: ERROR[main]: stack traceback:
21:37:32: ERROR[main]: ...top\minetest-0.4.10-64bit\bin\..\mods\travelnet\init.
lua:332: in function 'add_target'
21:37:32: ERROR[main]: ...top\minetest-0.4.10-64bit\bin\..\mods\travelnet\init.
lua:442: in function <...top\minetest-0.4.10-64bit\bin\..\mods\travelnet\init.lu
a:434>
12Me21 wrote:I've found 2 problems:
1: when inside an elevator/travelnet box, you can't open the elevator doors because the hitbox for the teleporter surrounds you
2: if you push the elevator with a piston so there's a block where the top half was, then move it again or break it, it will destroy the block.
Other than that, this is a really awesome and useful mod.
It would be cool if there was another "less overpowered" teleporter, like the elevator but able to move in any direction, as long as it's a straight line (only one coordinate changes)
slemon wrote:12Me21 wrote:I've found 2 problems:
1: when inside an elevator/travelnet box, you can't open the elevator doors because the hitbox for the teleporter surrounds you
2: if you push the elevator with a piston so there's a block where the top half was, then move it again or break it, it will destroy the block.
Other than that, this is a really awesome and useful mod.
It would be cool if there was another "less overpowered" teleporter, like the elevator but able to move in any direction, as long as it's a straight line (only one coordinate changes)
Why straight lines only?
Sokomine wrote:Dr. Who travels in time as well and has hardly any consicous control of where he will end up.
12Me21 wrote:I've found 2 problems:
1: when inside an elevator/travelnet box, you can't open the elevator doors because the hitbox for the teleporter surrounds you
12Me21 wrote:2: if you push the elevator with a piston so there's a block where the top half was, then move it again or break it, it will destroy the block.
Sokomine wrote:12Me21 wrote:2: if you push the elevator with a piston so there's a block where the top half was, then move it again or break it, it will destroy the block.
That's a common problem with all 2-nodes-wide objects and pistons. There's no easy solution for that I'm afraid.
oh!Sokomine wrote:12Me21 wrote:I've found 2 problems:
1: when inside an elevator/travelnet box, you can't open the elevator doors because the hitbox for the teleporter surrounds you
That's why it has those "<>" buttons in front of the station name. Click on that button to open/close the door - like with a real elevator.
Sokomine wrote:12Me21 wrote:2: if you push the elevator with a piston so there's a block where the top half was, then move it again or break it, it will destroy the block.
That's a common problem with all 2-nodes-wide objects and pistons. There's no easy solution for that I'm afraid.
12Me21 wrote:It doesn't happen with normal travelnet boxes...
Sokomine wrote:12Me21 wrote:It doesn't happen with normal travelnet boxes...
That's right. They use diffrent mechanisms. For the travelnets, I used a nodebox that's just bigger than a node. The elevators where written by someone else who thought it'd be cleaner to use a second node - which causes other types of problems (which you see here). Neither solution is perfect.
SnowWolfX wrote:How to make Iron ingot??? i
SnowWolfX wrote:well to build this i need iron but i only have steel ??
2016-01-11 15:29:46: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2016-01-11 15:29:46: ERROR[main]: Lua: Runtime error from mod 'travelnet' in callback node_on_receive_fields(): /usr/share/games/minetest/mods/travelnet/init.lua:335: attempt to index field 'targets' (a nil value)
2016-01-11 15:29:46: ERROR[main]: stack traceback:
2016-01-11 15:29:46: ERROR[main]: /usr/share/games/minetest/mods/travelnet/init.lua:335: in function 'add_target'
2016-01-11 15:29:46: ERROR[main]: /usr/share/games/minetest/mods/travelnet/init.lua:445: in function </usr/share/games/minetest/mods/travelnet/init.lua:437>
In thread 7fd627867780:
/build/minetest-_pkXwf/minetest-0.4.13+repack/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: Runtime error from mod 'travelnet' in callback node_on_receive_fields(): /usr/share/games/minetest/mods/travelnet/init.lua:335: attempt to index field 'targets' (a nil value)
stack traceback:
/usr/share/games/minetest/mods/travelnet/init.lua:335: in function 'add_target'
/usr/share/games/minetest/mods/travelnet/init.lua:445: in function </usr/share/games/minetest/mods/travelnet/init.lua:437>
Debug stacks:
DEBUG STACK FOR THREAD 7fd61a563700:
#0 virtual void* EmergeThread::Thread()
(Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2 void ServerMap::loadBlock(std::__cxx11::string*, v3s16, MapSector*, bool))
(Leftover data: #3 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7fd61ad64700:
#0 virtual void* ServerThread::Thread()
#1 void Server::Receive()
(Leftover data: #2 void Server::SendBlocks(float))
(Leftover data: #3 void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5 bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
(Leftover data: #6 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7fd627867780:
#0 int main(int, char**)
#1 Dedicated server branch
#2 void dedicated_server_loop(Server&, bool&)
#3 void Server::step(float)
lincy wrote:Server crash everytime when I try to configure the travelnet box...
Here is the error message :
any idea ?
I am using the 0.4.13 server.
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