ABJ wrote:If I can figure out how to write with GIMP, yes they are temporary. :)
ABJ wrote:Can a moderator please move this topic to released?
rubenwardy wrote:Well done!
You've taken the first step to becoming a master modder. Don't be afraid to ask for help (in a non pestering way, and when you've tried to solve the problem yourself). The best resource in learning to mod is the community: looking at the existing mods, reading forum posts and asking.
ABJ wrote:rubenwardy wrote:Well done!
You've taken the first step to becoming a master modder. Don't be afraid to ask for help (in a non pestering way, and when you've tried to solve the problem yourself). The best resource in learning to mod is the community: looking at the existing mods, reading forum posts and asking.
And about the 16x16 thingy........
I don't think such a low resolution would look good with these letters, and that along with the fact that I don't know how to.
ExeterDad wrote:ABJ wrote:rubenwardy wrote:Well done!
You've taken the first step to becoming a master modder. Don't be afraid to ask for help (in a non pestering way, and when you've tried to solve the problem yourself). The best resource in learning to mod is the community: looking at the existing mods, reading forum posts and asking.
And about the 16x16 thingy........
I don't think such a low resolution would look good with these letters, and that along with the fact that I don't know how to.
THIS... is about the coolest post I've seen in a long time. This is community.
ExeterDad wrote:THIS... is about the coolest post I've seen in a long time. This is community.
12Me21 wrote:ExeterDad wrote:...lotsofsnip...
THIS... is about the coolest post I've seen in a long time. This is community.
I feel the exact opposite...
maikerumine wrote:This is a great mod! I would like better for blocky letters and maybe colour option but adding colour would increase texture amount which add lag.
The immediate downside to mod if used on server is for unpleasant language and attacks.
twoelk wrote:the hottest post?
ABJ wrote:But wouldn't the WARMEST post be more appropriate?
ABJ wrote:I haven't been able to think up of good recipes. Should I...........
ABJ wrote:... and also maybe glowing nodes in the future
ABJ wrote:-How do I decrease texture resolution?
ABJ wrote:I haven't been able to think up of good recipes.
twoelk wrote:ABJ wrote:But wouldn't the WARMEST post be more appropriate?
but not as funny ;-P
btw ... regarding thisABJ wrote:I haven't been able to think up of good recipes. Should I...........
and thisABJ wrote:... and also maybe glowing nodes in the future
you may want to study how others solved this
- Alphabet (alphabet) by cactuz_pl
- Glowing letters A-Z + 0-9 ()neon by webdesigner97
- minetest-teaching (teaching) by sfan5
- Learn how to read (phonics) by Neuromancer
- Letters (letters) by Amaz1
Sokomine wrote:As far as receipes go: Why not stick to one craftable block which is empty and can be set to a text after it has been placed? The block could take further plain blocks out of the player's inventory and place them to the right of the current block according to what the player typed.
12Me21 wrote:ABJ wrote:-How do I decrease texture resolution?
I can make some 16x16 textures, and then there can be an option to either have the high-res textures or my 16x16 ones.
ABJ wrote:[12Me21 wrote:ABJ wrote:-How do I decrease texture resolution?
I can make some 16x16 textures, and then there can be an option to either have the high-res textures or my 16x16 ones.
Very much thank you if you will :)))))))))))) P.S. Do you mean like two downloads?
cx384 wrote:Maybe you should ad some special character`s. (like ←→↓↑!¡?¿Ω߀&"\ / ...)
local characters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0"}
for _, name in ipairs(characters) do --do this for all characters in the list
if tonumber(name) ~= nil then --if it's a number
local desc = "Number "..name
else --if it's a letter
local desc = "Letter "..string.upper(name) --make the letter uppercase in the description
end
minetest.register_node("abjphabet:"..name, {
description = desc,
tiles = {"abjphabet_"..name..".png"},
groups = {cracky=3}
})
end
local characters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0"}
for _, name in ipairs(characters) do --do this for all characters in the list
if tonumber(name) ~= nil then --if it's a number
local desc = "Number "..name
else --if it's a letter
local desc = "Letter "..string.upper(name) --make the letter uppercase in the description
end
minetest.register_node("abjphabet:"..name, {
description = desc,
tiles = {"abjphabet_"..name..".png"},
groups = {cracky=3}
})
end
minetest.register_node("abjphabet:machine", {
description = "Letter Machine",
tiles = {"abjphabet_machine.png"},
paramtype = "light",
groups = {cracky=2},
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[10,11;]"..
"field[0,0;2,1;lettername;Letter;]"..
"list[current_name;input;1,1;1,1;]"..
"list[current_name;output;1,2;1,1;]"..
"list[current_player;main;1,7;8,4;]"..
"button[7,8;6,4;name;label]")--6 4 5 4
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local inputstack = inv:get_stack("input", 1)
if fields.lettername ~= nil and inputstack:get_name()=="default:paper" then
local give = {}
give[1]=inv:add_item("output","abjphabet:"..fields.lettername)
inputstack:take_item()
inv:set_stack("input",1,inputstack)
end
end
})
--Craft
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