Hello! I'm quite new here since i discovered Minetest just few weeks ago and it has been my first voxel-based game (yes, never played
that one...).
I'm trying to put together some mods in order to obtain some kind of "survival and build into wilderness" game with some variety but not bloated with an overwhelming quantity of different blocks, focusing instead on taking the best from what i find; after all i grew up with classic LEGOs.
I want to use this mod because i think it has the right variability and also looks very good, so thanks for the great work! However, i have an issue with some biomes size. My "game's requirements" are being able to survive after spawning from any point with empty inventory, hunger and mobs, but if i would spawn in the middle of such wide "Bamboo biome" which seems to happen quite often I'd not be able to find an apple or build tools needed for any other kind of food before starving.
Moreover, it seems that some biomes like "Bamboo", "Desert", "Mushrooms" and "Red hell" (sorry but i don't know real names) happen very often while others are much smaller and rare (never found Pines or Crystals), and it doesn't help because most of the area has no wood!
How can i change some biomes size and "chanches" to be generated? I tried to play with umidity and temperature spread from mg flags but i still can't see differences nor correlations.
EDIT: I forgot mentioning, it doesn't look system specific but if it helps i run the last dev from git on Linux 64 and set V7 as mapgen