[Mod] Camouflage [V16.0] [camo_modpack]

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LionsDen
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Joined: Thu Jun 06, 2013 03:19

by LionsDen » Sat Feb 01, 2014 01:23

Dan is no longer in the community, if you want changes you will need to make them yourself or find someone to take over the mod.
 

Jouster27
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by Jouster27 » Sat Feb 22, 2014 15:51

Well, I was going to report a bad recipe but if the mod creater isn't maintaining this anymore, I just I'll just post what I found and anyone using this mod can make the fixes themselves.

Stone glass recipe requires an undefined item:
minetest.register_craft({
type = 'shapeless',
output = 'camo:stone_glass',
recipe = {'camo:stone_dirt', 'default:glass'},
})


I think the mod creator inteded to put this instead:
recipe = {'camo:fake_stone', 'default:glass'},
 

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Inocudom
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Re: [Mod] Camouflage [V16.0] [camo_modpack]

by Inocudom » Mon Jun 09, 2014 14:05

Dan Duncombe might never come back, so the digging speed of the camo blocks might never be fixed.
 

kerikter4of7
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Re: [Mod] Camouflage [V16.0] [camo_modpack]

by kerikter4of7 » Wed Jun 11, 2014 01:01

Inocudom wrote:Dan Duncombe might never come back, so the digging speed of the camo blocks might never be fixed.

Can't someone fork it? Depending on the culture in the forum, it may also be possible to get a mod to edit the top post to point to the updated version. (Each forum is different, some are rather laissez faire while others may be strict)
 

Sokomine
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Re: [Mod] Camouflage [V16.0] [camo_modpack]

by Sokomine » Wed Jun 11, 2014 02:47

.
kerikter4of7 wrote:Can't someone fork it? Depending on the culture in the forum, it may also be possible to get a mod to edit the top post to point to the updated version.

Just fork it yourshelf! The mods here sometimes do this as well and take care of abandomed mods. Thus, if you're intrested in this mod and have something to contribute to it, just do so. I don't think Dan will mind. He himshelf forked quite a lot of mods.
 

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doyousketch2
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Re: [Mod] Camouflage [V16.0] [camo_modpack]

by doyousketch2 » Wed Jul 15, 2015 20:27

To the turret, I added the menu from the Protector mod
from Calinou's Carbone game
(based on glomie's mod, remade by Zeg9
and reworked by TenPlus1)

It won't shoot the owner, or anybody on the list.

Image

Incorporated edits put forward by the community on the forum. Thanks to:

ownsyouall for the group:leaves instead of default:leaves idea.

Jonathan for turret code that doesn't shoot owner.

Jouster27 for the fixed Stone glass recipe.


Other edits by Sketch2:

Intruder alarm has an increased alarm sound of 50.
The radius it protects is still 15,
you can just hear it at a greater distance.

When you mount turret on targeting computer you get a better range.
It also doesn't fall so that it retains its metadata.

Image
Most important : owner can actually pick it back up.
Attachments
Sketch2_camo_mod_1.zip
Sketch2_camo_mod_1.zip
(274.48 KiB) Downloaded 97 times
 

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