
This mod adds two new blocks and a tool:
1. an Active and Inactive Automata Cell
2. a Remote Control tool for triggering activation of cells according to 1D, 2D and 3D cellular automata rules, Importing of Game of Life .LIF files, and pausing resuming patterns.
3. a chat command (//owncells) to follow up WorldEdit commands such as //replace, //set. //mix, //load etc. Used to recover orphaned cells, create random fields, save and load patterns, and convert terrain and in-world objects into cells ready to activate with the remote.
Explanatory video at http://youtu.be/3Ksm1ojMwAo and the readme.md included in the mod is also thorough.
Mod dependencies: worldedit (optional for certain features)
Mod only tested with Minetest v.0.4.12
Author: bobomb
License of code and textures WTFPL
(Included .LIF file collection by Alan Hensel, Game of Life patterns generally attributed to original discoverers)
repository: https://github.com/bobombolo/automata (has a full readme with screenshots)
zip: https://github.com/bobombolo/automata/a ... master.zip (always current)
21july2015: version 0.1.0 released
Development of this mod has stopped (no new features). Bugs will be fixed and efficiency improvements will be made. Request for testing of this mod, especially in multi-player mode. In particular there is a formspec bug that would be nice to squash, one which requries a forced wait to get the form flow to work properly (ya, explain that one...) and a bug where a single cell is not getting set by VM, but must be set_node()ified. Otherwise code reviews from the community are appreciated, especially efficiency improvements. New features will be considered if there is interest (a list of features to be added is in the readme.md)


