[Mod] /addnode /setnode [setnode]

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AiTechEye
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[Mod] /addnode /setnode [setnode]

by AiTechEye » Fri Aug 14, 2015 14:19

A litle but usefull mod that let you set/add nodes / spawn objects (entity) by a command.

Do not use "," (only space)
You need the give privilege to use it.

spawn entity:
/setobject mobs:sheep
/setobject mobs:sheep x y z

spawn entity near player:
/setobjplayer mobs:sheep playername

Add node:
/addnode default:dirt
/addnode default:dirt x y z

Set node: (replacing corrent nodes)
/setnode default:dirt
/setnode default:dirt x y z

Licenses: code LGPL 2.1 media CC BY-SA 3.0
Depends: none
Attachments
ByUjEdwinV2r--setnode.zip
(1.18 KiB) Downloaded 143 times
Last edited by AiTechEye on Tue May 10, 2016 19:30, edited 7 times in total.
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Dragonop
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Re: [Mod] /addnode /setnode /setobject

by Dragonop » Mon Aug 17, 2015 04:12

Cool mod! I will request this to be added to some server I moderate :D

PS: Why using space, while by default you use commas (on teleport command, etc)?
 

Hybrid Dog
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Re: [Mod] /addnode /setnode /setobject

by Hybrid Dog » Mon Aug 17, 2015 19:09

l think a spawnentity command already exists
 

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AiTechEye
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Re: [Mod] /addnode /setnode /setobject

by AiTechEye » Tue Aug 18, 2015 18:25

All my mods have reasons it exist :-)
1: Yeah i know spawnentity exis, but you cant spawn it on a xyz poss like /spawnentity x y z.
2: To use "," will just makie more mess to make, and its faster to write with spaces.
this mod is really usefull with mesecon / commands blocks.
Alive AI Mine/Build AI NPC
Gravitygun HL2
Portalgun Portal
Marssurvive Survive on mars
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TenPlus1
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Re: [Mod] /addnode /setnode /setobject

by TenPlus1 » Tue Aug 18, 2015 18:56

/spawnentity <x, y, z> does exist in 0.4.12 dev and will be in 0.4.13 when released...
 


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