Echoes91 wrote:Since cows from Tenplus1's Mobs Redo drop leather, it would be nice to add a leather armor in the future.
T3kW4ffl3 wrote:How would I add my own armor in my own mod but using this as depends?
Dorje wrote:I cant get it to work with unified inventory? :(
Soudon wrote:Dorje wrote:I cant get it to work with unified inventory? :(
havent messed with it with unified yet but with the inventory with pixture sub game it works as long as I resize my character.png to 512*256 it works perfectly.
VanessaE wrote:I made some small changes to the Unified Inventory API that you'll want to adapt to:
viewtopic.php?f=13&t=3933&p=193699#p193699
If you don't change anything, the worst that'll happen is misaligned armor formspecs for users with the "ui_full" privilege on servers where "lite" mode is the default.
lightonflux wrote:There is the mod walking light which adds a illuminated diamond helmet. It would be nice to have have it supported by 3D so you see a lamp on the head of the player.
Diamond knight wrote:maybe also there should be a configurable feature where armor weighs you down (slower movement, lower jumps) and in the api you can configure how much (like how you configure armor protection/uses/heal right now)
stu wrote:Sorry about the lack of documentation, however, I do plan to add weight to the default armor at some point but I can't say when I will get round to it #35
Sokomine wrote:stu wrote:Sorry about the lack of documentation, however, I do plan to add weight to the default armor at some point but I can't say when I will get round to it #35
Weight of the armor and its impact on the player's speed seem very logical - but it isn't really a very good idea as it needlessly complicates control of the game. It's very difficult to steer in the LOTT game where diffrent armor gives diffrent speed boni. I eventually gave up and wear partial armor due to getting along halfway with the speed that combination offers...but that also makes my character half naked :-( Most of the action in the game just isn't about fighting against mobs. Quite a lot is walking around, inspecting buildings from all sides and exploring.
TenPlus1 wrote:It draws the dummy textures in order so if you remove the shield and place it back in the armor slots it will draw it properly.
stu wrote:Indeed, that could probably be fixed but I am beginning to think the whole preview system is redundant now that we can actually see our own players, your 'simple skins' mod is a good example.
TenPlus1 wrote:amadin: craft and wear one piece of crystal armor to stop torches from burning.
TenPlus1 wrote:you would have to edit the armor.lua file inside the 3d_armor mod directory and comment out this line by adding two dashes:
{"default:torch", 1, 1},
... change to ...
--{"default:torch", 1, 1},
ARMOR_FIRE_NODES = {
{"default:lava_source", 5, 4},
{"default:lava_flowing", 5, 4},
{"fire:basic_flame", 3, 4},
{"ethereal:crystal_spike", 2, 1},
{"bakedclay:safe_fire", 2, 1},
}
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