DevilRomeoAPLUS wrote:Fix it
10:26:21: ERROR[main]: ModError: ModError: Failed to load and run E:\minetest-0.4.10-win32\bin\..\mods\compassgps-master\init.lua
12Me21 wrote:The other texture is nice, but it is just a larger image that has been scaled down. This is a really lazy thing to do (for something this simple), and looks really bad (compared to actually making a new texture). It also has a higher resolution texture, which is really not necessary, and looks really bad and out of place.
Kilarin wrote:12Me21 wrote:The other texture is nice, but it is just a larger image that has been scaled down. This is a really lazy thing to do (for something this simple), and looks really bad (compared to actually making a new texture). It also has a higher resolution texture, which is really not necessary, and looks really bad and out of place.
I have to disagree with you on both. I think the texture by Bas080 looks fine, and I like the high resolution texture by Andre Goble quite a bit.
But then, the whole point of having multiple textures to choose from is to provide choice for people with different opinions. Please feel free to design a texture that you prefer, code it, and give me a pull request. More textures introduce negligible overhead while providing users with more choices, which is always good in my opinion.
Bas080 (slight modifications by Kilarin)
compass c textures: CC BY-SA by Andre Goble
SpaghettiToastBook wrote:I'd love it if the maps could be placed on walls and read from walls as well.

SpaghettiToastBook wrote:it seems like it would be simple to make a configuration option for it.
Miner59 wrote: I know map size is a bit extreme.
2015-05-11 09:12:33: ERROR[main]: ServerError: /home/don/.minetest/mods/compassgps/init.lua:1034: attempt to perform arithmetic on field 'x' (a nil value)
2015-05-11 09:12:33: ERROR[main]: stack traceback:
2015-05-11 09:12:33: ERROR[main]: /home/don/.minetest/mods/compassgps/init.lua:1034: in function </home/don/.minetest/mods/compassgps/init.lua:989>
2015-05-11 09:12:33: ERROR[main]: /usr/share/minetest/builtin/game/register.lua:341: in function </usr/share/minetest/builtin/game/register.lua:329>
compassgps writing settings
2015-05-11 09:12:33: ACTION[ServerThread]: singleplayer leaves game. List of players:
compassgps writing settingsDon wrote:I tried to use this mod but it keeps crashing. The download was from today and I am running Minetest - dev as of 3 days ago. The game crashes right away.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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2015-05-11 09:12:33: ERROR[main]: ServerError: /home/don/.minetest/mods/compassgps/init.lua:1034: attempt to perform arithmetic on field 'x' (a nil value)
2015-05-11 09:12:33: ERROR[main]: stack traceback:
2015-05-11 09:12:33: ERROR[main]: /home/don/.minetest/mods/compassgps/init.lua:1034: in function </home/don/.minetest/mods/compassgps/init.lua:989>
2015-05-11 09:12:33: ERROR[main]: /usr/share/minetest/builtin/game/register.lua:341: in function </usr/share/minetest/builtin/game/register.lua:329>
compassgps writing settings
2015-05-11 09:12:33: ACTION[ServerThread]: singleplayer leaves game. List of players:
compassgps writing settings
LazerRay wrote:I ran into a very nasty crash bug when I had this mod active, every 2 or 3 minutes I would get a "Bad Allocation" error and then Minetest crashed to desk top.
With out the mod activated things work fine, even with a heavily modded game and a 32 pixel texture pack running.
(I run a Windows 7 based gaming based laptop, maxed out with 4GB of physical RAM and I run Minetest through Game Booster to shut down un-needed programs)
+ Spoiler
Don wrote:I just compiled 4.11 and tried it. It works fine. Must be an issue in minetest 4.12-dev.
I was testing to see why LazerRay had an issue with mymillwork. He posted this on my thread.LazerRay wrote:I ran into a very nasty crash bug when I had this mod active, every 2 or 3 minutes I would get a "Bad Allocation" error and then Minetest crashed to desk top.
With out the mod activated things work fine, even with a heavily modded game and a 32 pixel texture pack running.
(I run a Windows 7 based gaming based laptop, maxed out with 4GB of physical RAM and I run Minetest through Game Booster to shut down un-needed programs)
+ Spoiler
Don wrote:That's the first time using this mod. I really like it.
amadin wrote:How to replace compass in the hand with one constant static image? Because it moving and jumping while player walk and it is a bit irritate. I tried, but could not find where it.
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