Hybrid Dog wrote:How does your code look like?
if event.iid == "open" and pin.a then
port.c = true
port.d = false
interrupt (1, "closed")
elseif event.iid == "closed" and pin.a then
port.c = false
port.d = true
interrupt (5, "open")
else
port.c = true
interrupt (0.5, "closed")
end
2016-02-21 14:56:04: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2016-02-21 14:56:04: ERROR[main]: Lua: Runtime error from mod 'mesecons_torch' in callback LuaABM::trigger(): ...inetest/mods/minetest-mod-mesecons/mesecons/internal.lua:360: attempt to index local 'node' (a nil value)
2016-02-21 14:56:04: ERROR[main]: stack traceback:
2016-02-21 14:56:04: ERROR[main]: ...inetest/mods/minetest-mod-mesecons/mesecons/internal.lua:360: in function 'is_power_on'
2016-02-21 14:56:04: ERROR[main]: ...etest/mods/minetest-mod-mesecons/mesecons_torch/init.lua:95: in function <...etest/mods/minetest-mod-mesecons/mesecons_torch/init.lua:91>
In thread 7f18617537c0:
/build/minetest-5EsLJt/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: Runtime error from mod 'mesecons_torch' in callback LuaABM::trigger(): ...inetest/mods/minetest-mod-mesecons/mesecons/internal.lua:360: attempt to index local 'node' (a nil value)
stack traceback:
...inetest/mods/minetest-mod-mesecons/mesecons/internal.lua:360: in function 'is_power_on'
...etest/mods/minetest-mod-mesecons/mesecons_torch/init.lua:95: in function <...etest/mods/minetest-mod-mesecons/mesecons_torch/init.lua:91>
Debug stacks:
DEBUG STACK FOR THREAD 7f18475fe700:
#0 virtual void* EmergeThread::Thread()
(Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1847fff700:
#0 virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f185632a700:
#0 virtual void* ServerThread::Thread()
#1 void Server::Receive()
(Leftover data: #2 void Server::SendBlocks(float))
(Leftover data: #3 void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5 bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
(Leftover data: #6 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f18617537c0:
#0 int main(int, char**)
#1 Dedicated server branch
#2 void dedicated_server_loop(Server&, bool&)
#3 void Server::step(float)
SaKeL wrote:reset to this commit 7865d428348e64b4aa2877830fd97a283b0ae44e seems to fix the crashing
git reset --hard 7865d428348e64b4aa2877830fd97a283b0ae44e
SaKeL wrote:Thanks, will check that tomorrow.
jan6 wrote:Hello, I want to do a little animation (digiline lcd + luacontroller), any ideas how? interrupt seems to not work(only 3 or so interrupts?). I only want a tiny animation, a pointing arrow followed by some text, around 5(min) frames should be ok, but text should be readable (visible for 5 sec for example) while arrow animation should be about 1 to 2 seconds per frame, of course it would need to loop... I really need help on how to make code loops in minetest ...
2016-03-12 21:45:49: ERROR[Main]: ModError: Failed to load and run script from /home/name/.minetest/mods/mesecons/mesecons_doors/init.lua:
2016-03-12 21:45:49: ERROR[Main]: /home/name/.minetest/mods/mesecons/mesecons_doors/init.lua:33: Attempt to override non-existent item doors:door_wood_b_1
2016-03-12 21:45:49: ERROR[Main]: stack traceback:
2016-03-12 21:45:49: ERROR[Main]: [C]: in function 'error'
2016-03-12 21:45:49: ERROR[Main]: /usr/share/minetest/builtin/game/register.lua:338: in function 'override_item'
2016-03-12 21:45:49: ERROR[Main]: /home/name/.minetest/mods/mesecons/mesecons_doors/init.lua:33: in function 'meseconify_door'
2016-03-12 21:45:49: ERROR[Main]: /home/name/.minetest/mods/mesecons/mesecons_doors/init.lua:50: in main chunk
Hybrid Dog wrote:Do you use the newest version of mesecons?
Serh Arien wrote:Hi everyone,
I just want to know if it possible to set a block in a position with the command block ?
And to "delete" it with the command block to
Thanks :)
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