[Mod] juke box [jukerboxer]

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AiTechEye
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[Mod] juke box [jukerboxer]

by AiTechEye » Sun Apr 03, 2016 21:59

Image


Jukerboxer (juke box)

Licenses: code and media CC0
Depends: default
Supported mods: mesecons

Put your sounds / music into the game without mess.
The mod supports a lot of sounds at same time + mesecons

Add your sounds in the "sounds" folder and add / set them in the init.lua file.

You can add more lines to it.
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Last edited by AiTechEye on Fri Jan 13, 2017 08:39, edited 5 times in total.
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benrob0329
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Re: [Mod] juke box [jukerboxer]

by benrob0329 » Thu Apr 07, 2016 03:20

How does the Mesecons support work?
 

sofar
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Re: [Mod] juke box [jukerboxer]

by sofar » Thu Apr 07, 2016 03:58

What license is this mod?
 

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linushsao
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Re: [Mod] juke box [jukerboxer]

by linushsao » Thu Apr 07, 2016 08:35

where could i put coin in? i mean it...XD
 

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AiTechEye
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Re: [Mod] juke box [jukerboxer]

by AiTechEye » Thu Apr 07, 2016 11:02

]How does the Mesecons support work?

After that you pressed a button will it be selected to be played when a mesecons signal hit it, and stop when the signal stops.

What license is this mod?

All mods i making have the CC-BY-SA licenses... i just dont had time to add it to all the 33 pages.

where could i put coin in? i mean it

use mesecons + pipeworks to build that part :-)
Alive AI Mine/Build AI NPC
Gravitygun HL2
Portalgun Portal
Marssurvive Survive on mars
Bows bows + arrows
SoundCloud (Music)
SoundCloud (Classic)
YouTube
 

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LazerRay
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GitHub: LazerRay

Re: [Mod] juke box [jukerboxer]

by LazerRay » Mon Apr 18, 2016 15:15

This mod could use a crafting recipe to make it use-able in survival mode, and less confusing instructions for adding more sounds/music (possibly an example of the format needed in the script).
 


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