[Mod] woodwalk [woodwalk]

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pithy
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[Mod] woodwalk [woodwalk]

by pithy » Wed Apr 13, 2016 18:05

More wood things for Minetest that you can walk on.
Last edited by pithy on Thu Dec 15, 2016 17:21, edited 9 times in total.
 

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Re: [Mod] woodwalk [woodwalk]

by azekill_DIABLO » Thu Apr 14, 2016 13:09

300th post for me!!!!

it sounds like a nice mod, but add screenshots!
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Re: [Mod] woodwalk [woodwalk]

by benrob0329 » Thu Apr 14, 2016 15:45

Cool!

I see some jungle bridge in the making ...
 

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Re: [Mod] woodwalk [woodwalk]

by cd2 » Thu Apr 14, 2016 18:07

+1
 

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Re: [Mod] woodwalk [woodwalk]

by sofar » Thu Apr 14, 2016 19:22

These look fairly good, but you can make them a lot better by making them mesh nodes, and unwrapping the "bars" to be aligned with the wood grain texture. Maybe a next revision?

Are these easy to place? They look very thin.
 

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Re: [Mod] woodwalk [woodwalk]

by Hybrid Dog » Fri Apr 15, 2016 14:42

you could also use connected nodeboxes
 

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Re: [Mod] woodwalk [woodwalk]

by pithy » Fri Apr 15, 2016 15:06

Hybrid Dog wrote:you could also use connected nodeboxes

Connected nodeboxes would limit creativity of the player.
 

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Re: [Mod] woodwalk [woodwalk]

by sofar » Fri Apr 15, 2016 20:35

pithy wrote:
Hybrid Dog wrote:you could also use connected nodeboxes

Connected nodeboxes would limit creativity of the player.


That's a nonsense argument. And there's no need for it:

In this particular mods' design, connected nodeboxes won't work. Connected nodeboxes are good for cases when nodes are wire-like or fence-like like with some sort of central connection point. Since these nodes have a flat base that's the entire nodes' bottom, it would be really hard to make the shapes that I can see from the images. These nodes also build upon the idea that the horizontal center isn't where the connections happen, making it even harder.

So, you can't really make these shapes with connected nodeboxes.

Now, had you designed these from the start with connected nodeboxes in mind, then you could have probably made it work with connected nodeboxes, but they would have looked differently. I'm perfectly OK with how these nodes look right now without them being connected nodeboxes, though. Just don't say mean things about stuff other people make.
 

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Re: [Mod] woodwalk [woodwalk]

by pithy » Sat Apr 16, 2016 21:53

sofar wrote:
pithy wrote:
Hybrid Dog wrote:you could also use connected nodeboxes

Connected nodeboxes would limit creativity of the player.


That's a nonsense argument. And there's no need for it:

In this particular mods' design, connected nodeboxes won't work. Connected nodeboxes are good for cases when nodes are wire-like or fence-like like with some sort of central connection point. Since these nodes have a flat base that's the entire nodes' bottom, it would be really hard to make the shapes that I can see from the images. These nodes also build upon the idea that the horizontal center isn't where the connections happen, making it even harder.

So, you can't really make these shapes with connected nodeboxes.

Now, had you designed these from the start with connected nodeboxes in mind, then you could have probably made it work with connected nodeboxes, but they would have looked differently. I'm perfectly OK with how these nodes look right now without them being connected nodeboxes, though. Just don't say mean things about stuff other people make.

You caught me. I'm learning as I go and did not know I could not connect them.
Maybe if minetest had a 3D raillike drawtype then it could be done with ease.
 

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Re: [Mod] woodwalk [woodwalk]

by sofar » Sun Apr 17, 2016 05:59

pithy wrote:You caught me. I'm learning as I go and did not know I could not connect them.
Maybe if minetest had a 3D raillike drawtype then it could be done with ease.


That would be nice. We don't even have stairs that do corners well... ouch ;)
 

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Re: [Mod] woodwalk [woodwalk]

by pithy » Mon Apr 18, 2016 15:23

moretrees!
Image
 


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