by Chiu ChunLing » Tue Nov 15, 2016 16:11
By the way, while I have currently run low on revisions I regard as necessary and useful (partly due to some of the things I wanted to do turning out to have performance issues in testing and partly because of other difficulties), I don't consider development of this closed. If there is significant interest in supporting other mods (for instance, working with the additional grass/stone nodes introduced by Ethereal or other such mods), or in revising the code to be more maintainable for other members of the community (such as by clarifying comments or restructuring), I would be happy to make revisions.
For now, I'm not sufficiently bothered about some blocks not being affected nor do I have any real idea which parts of my code are sufficiently unclear to be difficult for others to maintain or modify (I've tried to fix parts I knew were confusing...but I'm not good at knowing what's going to confuse people).
So if there are things about the current behavior or coding of the mod you think clearly need to be fixed, feel free to mention them (that doesn't ensure I'll be free to actually fix them, but probably there are things I could fix if I knew they needed it).