[Mod] Bone-Based Animation [playeranim]

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ParaklataChotou
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Re: [Mod] Bone based players' animation [playeranim]

by ParaklataChotou » Mon Oct 10, 2016 05:51

I've fixed the past release of this mod. Thanks anxiousinfusion :). This one is working fine.
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playeranim.zip
(90.61 KiB) Downloaded 127 times
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amadin
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Re: [Mod] Bone-Based Animation [playeranim]

by amadin » Thu Nov 17, 2016 18:09

1) it is a pity that he does not work with wield3d.
2) the body sometimes does not have time to turn over his head. if to turn head sharply, then head turns 180 degrees, and the body remains in place second.
 

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Re: [Mod] Bone-Based Animation [playeranim]

by fireglow » Sun Dec 04, 2016 22:14

Hi,
we've got a problem with playeranim, the arms are always stuck in the air.
3d_armor: version-0.4.4-49-g98786fd
playeranim: at commit 5814be7a984cde0c48a5c1ab447991f7950e0770
Screenshot:
Image

Anybody else experiencing this issue?
 

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Re: [Mod] Bone-Based Animation [playeranim]

by ParaklataChotou » Tue Dec 06, 2016 11:37

fireglow wrote:Hi,
we've got a problem with playeranim, the arms are always stuck in the air.
3d_armor: version-0.4.4-49-g98786fd
playeranim: at commit 5814be7a984cde0c48a5c1ab447991f7950e0770
Screenshot:
Image

Anybody else experiencing this issue?

Wow, your player poly looks like a fire dancer boss (in Majora's Mask) XD. I don't know. Maybe you added wieldview??? Remove wieldview and try again.
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Re: [Mod] Bone-Based Animation [playeranim]

by stu » Tue Dec 06, 2016 19:47

fireglow wrote:Hi,
we've got a problem with playeranim, the arms are always stuck in the air.
3d_armor: version-0.4.4-49-g98786fd
playeranim: at commit 5814be7a984cde0c48a5c1ab447991f7950e0770


You will need to update to 3d_armor version-0.4.6 (current git master) and use the latest version of this mod.
 

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Re: [Mod] Bone-Based Animation [playeranim]

by fireglow » Tue Dec 06, 2016 21:59

3d_armor is at the latest version.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
root@alpha ~ # ❯❯❯ cd /usr/jails/freeminer/srv/minetest/world/worldmods/3d_armor
root@alpha /u/j/f/s/m/w/w/3d_armor # ❯❯❯ sudo -u builder git pull
Already up-to-date.
root@alpha /u/j/f/s/m/w/w/3d_armor # ❯❯❯ git status
On branch master
Your branch is up-to-date with 'origin/master'.
Changes not staged for commit:
  (use "git add <file>..." to update what will be committed)
  (use "git checkout -- <file>..." to discard changes in working directory)

        modified:   shields/init.lua
        modified:   shields/textures/shields_inv_shield_admin.png
        modified:   shields/textures/shields_shield_admin.png
        modified:   shields/textures/shields_shield_admin_preview.png

Untracked files:
  (use "git add <file>..." to include in what will be committed)

        shields/textures/null.png
        shields/textures/shields_inv_shield_fireglow.png
        shields/textures/shields_shield_fireglow.png
        shields/textures/shields_shield_fireglow_preview.png

no changes added to commit (use "git add" and/or "git commit -a")
root@alpha /u/j/f/s/m/w/w/3d_armor # ❯❯❯ git describe
version-0.4.4-49-g98786fd
root@alpha /u/j/f/s/m/w/w/3d_armor # ❯❯❯ cat .git/config
[core]
        repositoryformatversion = 0
        filemode = true
        bare = false
        logallrefupdates = true
[remote "origin"]
        url = https://github.com/stujones11/minetest-3d_armor.git
        fetch = +refs/heads/*:refs/remotes/origin/*
[branch "master"]
        remote = origin
        merge = refs/heads/master

root@alpha /u/j/f/s/m/w/w/3d_armor # ❯❯❯ git log -1
commit 98786fd8f7c12524e33ecffe36b9b750996a19fa
Author: stujones11 <stujones111@gmail.com>
Date:   Sun Nov 27 17:18:08 2016 +0000

    Add killme command to replace old kill command



Latest commit on branch master:
https://github.com/stujones11/minetest- ... its/master
98786fd8f7c12524e33ecffe36b9b750996a19fa
 

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stu
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Re: [Mod] Bone-Based Animation [playeranim]

by stu » Wed Dec 07, 2016 18:17

fireglow wrote:3d_armor is at the latest version.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
root@alpha ~ # ❯❯❯ cd /usr/jails/freeminer/srv/minetest/world/worldmods/3d_armor

Okay, it looks like this mod has not been updated yet to support the new player model while 3d_armor has. There is an open pull request with the necessary updates, however, if you are using freeminer as your system path suggests, I have no idea if it uses the latest player model or not. If that is the case then you might be better off using 3d_armor version-0.4.5 for now, you can find it under releases.

Correction: This mod has been updated since I last checked and now supports the current development version minetest_game player model, soon(tm) to be part of minetest version 0.4.15
 

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Re: [Mod] Bone-Based Animation [playeranim]

by Shadow_The_Hedgehog » Wed Jan 25, 2017 20:06

Hi. When I use this mod, any skin with a cape on it makes the cape stick up behind the player as if there is a constant upward wind. Is there a way to fix this?
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Re: [Mod] Bone-Based Animation [playeranim]

by Rui » Fri Feb 03, 2017 10:20

Shadow_The_Hedgehog wrote:Hi. When I use this mod, any skin with a cape on it makes the cape stick up behind the player as if there is a constant upward wind. Is there a way to fix this?

Thanks for your reporting.
Could you add the screenshot, please?
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Re: [Mod] Bone-Based Animation [playeranim]

by texmex » Wed Feb 15, 2017 01:19

Thank you for this great mod, Rui. It adds so much more personality to players behavior. I was wondering if you could have a look at the emote mod, with the aim to see if the two mods could be made to coexist?
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Re: [Mod] Bone-Based Animation [playeranim]

by Zachary » Sun Mar 12, 2017 03:09

I have one problem which is my head is moving but my hands are sticking up like someone told me to hands up so my hands turn like that.
 

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