2016-10-01 20:48:05: ERROR[Main]: ServerError: Runtime error from mod '*builtin*' in callback environment_Step(): ...ra\minetest-0.4.14-win64\bin\..\builtin\game\falling.lua:24: attempt to index local 'node' (a nil value)
2016-10-01 20:48:05: ERROR[Main]: stack traceback:
2016-10-01 20:48:05: ERROR[Main]: ...ra\minetest-0.4.14-win64\bin\..\builtin\game\falling.lua:24: in function 'set_node'
2016-10-01 20:48:05: ERROR[Main]: ...a\minetest-0.4.14-win64\bin\..\mods\lucky_block\init.lua:473: in function 'func'
2016-10-01 20:48:05: ERROR[Main]: ...andra\minetest-0.4.14-win64\bin\..\builtin\game\misc.lua:34: in function <...andra\minetest-0.4.14-win64\bin\..\builtin\game\misc.lua:11>
2016-10-01 20:48:05: ERROR[Main]: ...a\minetest-0.4.14-win64\bin\..\builtin\game\register.lua:369: in function <...a\minetest-0.4.14-win64\bin\..\builtin\game\register.lua:349>ParaklataChotou wrote:The same glitch. take the error file.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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2016-10-01 20:48:05: ERROR[Main]: ServerError: Runtime error from mod '*builtin*' in callback environment_Step(): ...ra\minetest-0.4.14-win64\bin\..\builtin\game\falling.lua:24: attempt to index local 'node' (a nil value)
2016-10-01 20:48:05: ERROR[Main]: stack traceback:
2016-10-01 20:48:05: ERROR[Main]: ...ra\minetest-0.4.14-win64\bin\..\builtin\game\falling.lua:24: in function 'set_node'
2016-10-01 20:48:05: ERROR[Main]: ...a\minetest-0.4.14-win64\bin\..\mods\lucky_block\init.lua:473: in function 'func'
2016-10-01 20:48:05: ERROR[Main]: ...andra\minetest-0.4.14-win64\bin\..\builtin\game\misc.lua:34: in function <...andra\minetest-0.4.14-win64\bin\..\builtin\game\misc.lua:11>
2016-10-01 20:48:05: ERROR[Main]: ...a\minetest-0.4.14-win64\bin\..\builtin\game\register.lua:369: in function <...a\minetest-0.4.14-win64\bin\..\builtin\game\register.lua:349>
and thanks anyways. The mod is cool, but it causes the servers crash.
TenPlus1 wrote:ParaklataChotou - if a falling node it dropped by a lucky block that doesn't exist then you get the above error, so I've added a check for that... Works ok now :)
TenPlus1 wrote:ParaklataChotou - if a falling node is dropped by a lucky block and the node doesn't exist in-game then you get the above error, so I've added a check for that... Works ok now :)
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