[Mod] Canyon river systems [0.4.2] [canyon]

User avatar
ak399g
Member
 
Posts: 160
Joined: Tue Jul 30, 2013 02:36
In-game: SAFR

by ak399g » Wed Aug 14, 2013 12:47

What texture pack is this? It's really nice.
aka SAFR
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26

by Mossmanikin » Wed Aug 14, 2013 12:51

ak399g wrote:What texture pack is this? It's really nice.


I'm pretty sure it's the Minimal abstract icon tp.

Noob 4 life!
My stuff
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Wed Aug 14, 2013 16:23

It is.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Thu Aug 15, 2013 22:18

Deleted screenshots.
Last edited by paramat on Fri Sep 26, 2014 03:27, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Fri Aug 16, 2013 00:37

Though mapgen v7 already has rivers in it, this is a very interesting experiment nonetheless.
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Fri Aug 16, 2013 03:18

I'm using stable release 0.4.7 and mapgen V7 doesn't seem to have rivers included.
Last edited by paramat on Fri Sep 26, 2014 03:28, edited 2 times in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

nessie
New member
 
Posts: 2
Joined: Fri Nov 15, 2013 08:21

by nessie » Fri Nov 15, 2013 08:55

When I downloaded your mod, I created a special world for it. When I connected it created a massive river system, I loved it. The problem occured when I made a dam. when I finished the dam the water on one side didn't rise.
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Fri Nov 15, 2013 09:31

Cool im happy you like it, default Minetest water isnt realistic (and isn't intended to be) so doesnt build up against dams.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

nessie
New member
 
Posts: 2
Joined: Fri Nov 15, 2013 08:21

by nessie » Sat Nov 16, 2013 00:28

Thanks. I realised that if you put the water sources near the dam wall the water level will rise.
 

User avatar
Enke
Member
 
Posts: 469
Joined: Fri Nov 15, 2013 02:56
GitHub: NANOsoldierEnke
IRC: Enke
In-game: Enke

by Enke » Sat Nov 16, 2013 02:48

Lovely! I especially like how you made the rivers have water sources higher than the sea. It seems more realistic that way.
Lush8
ExtraVars for Red Eclipse

<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Fri Nov 22, 2013 22:13

That last screenshot looks good, is that latest MGV7? I might be able to study the code and reproduce in MGV6.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Sat Nov 23, 2013 20:03

Yes i now remember seeing that in the documentation, i'm not sure how that's coded, however i actually think my river gen is better, the rivers are wider and actually travel long distance, if you compare with my large map posted above.
Last edited by paramat on Sat Nov 23, 2013 20:04, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Re: [Mod] Canyon river systems [0.4.0] [canyon]

by paramat » Fri Sep 26, 2014 03:30

Finally ... version 0.4.0 which is the voxelmanip rewrite, <200ms per chunk on my PC.
Last edited by paramat on Tue Jan 06, 2015 03:32, edited 2 times in total.
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: [Mod] Canyon river systems [0.4.0] [canyon]

by ExeterDad » Fri Sep 26, 2014 18:03

Very believable topo map :)
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Re: [Mod] Canyon river systems [0.4.1] [canyon]

by paramat » Thu Jan 08, 2015 12:38

0.4.1
Added turquoise freshwater, see first post for details and a new screenshot.
The freshwater nodes are placed below sea level, you can see the freshwater colour winding across lakes, this is less realistic but perhaps more fun, what do you think? Maybe i'll make that an option.
Some code improvements for more speed and less memory usage, learnt from recent chats on IRC with hmmmm.
 

User avatar
Prot
Member
 
Posts: 36
Joined: Thu Apr 02, 2015 13:20
GitHub: EuPhobos
In-game: EuPhobos

Re: [Mod] Canyon river systems [0.4.1] [canyon]

by Prot » Mon Jul 20, 2015 08:39

Why this mod generate dark zones?
Image
Image
Trying 0.4.1 on lastest Minetest 0.4.12-dev-b30e8d8
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Re: [Mod] Canyon river systems [0.4.2] [canyon]

by paramat » Wed Mar 22, 2017 04:20

I am no longer interested in maintaining this mod and intend to delete my repo in a month, if anyone is interested in this mod please fork it or copy it now.

(The dark shadows should now be fixed.)
 

User avatar
Prot
Member
 
Posts: 36
Joined: Thu Apr 02, 2015 13:20
GitHub: EuPhobos
In-game: EuPhobos

Re: [Mod] Canyon river systems [0.4.2] [canyon]

by Prot » Wed Mar 22, 2017 06:19

Why deleting? Just leave as is. It's good use for learning purpose.
 

User avatar
burli
Member
 
Posts: 1313
Joined: Fri Apr 10, 2015 13:18

Re: [Mod] Canyon river systems [0.4.2] [canyon]

by burli » Wed Mar 22, 2017 07:10

 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Re: [Mod] Canyon river systems [0.4.2] [canyon]

by paramat » Wed Mar 22, 2017 19:50

Because i want to :]
 

Previous

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 9 guests

cron